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Banter and Chit-Chat! / Re: Episodic King's Quest The Odd Gentlemen.
« on: July 30, 2015, 12:33:03 PM »Quote
I miss looking in every nook n cranny
not having my character go oh whats that! oh same thing you just clicked on, as the icons dont change to much, a few times trying to look at objects lead to talking which you cant skip even after you heard the dialog.. tsk tsk hope they fix that..
That unfortunately been a problem since KQ7, the inability to look at everything on a screen. Actually only KQ6, and KQ1 SCI allowed you to look at everything. KQ5 just gave you a lot of red xs on the screen, there really wasn't a whole lot of things to look at in KQ4 and the earlier games. Some randomized messages in some cases.
The new game at least tried to bring back 'comments' for trying to use items on other things, something KQ6 added. But alas I doubt we'll ever get the multiple icons with dialogue for nearly everything on the screen like KQ6 had, and pretty much the only reason we got that before was because of Jane Jensen, and she doesn't even do that anymore.
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btw baggins what do you mean about them being more human?The human characters that are not in armor, that are clearly human (and not 'giant' or ') are drawn in more realistic proportions, at least are the case with Amaya, Old Graham (look at the realistic old man's hands he has), Gwendolyn, and Gart, and Wente. The Hobblepots still look fairly 'realistic' but are extremely old and crouched over. But all are drawn in a illustrated fairy tale book style, including all heavily shaded and textured details, rather than photorealistic, or realist painting style on one end of the spectrum, or almost no shading or detail as things appear in KQ7 (pure cartoon style). It's the difference between Zelda artwork on Twilight Princess vs. the artwork on Wind Waker for example. Twilight Princess is more 'story book', but 'realistic, thoughly clearly still artwork', but Wind Waker is less realist, and "Toon" like.