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Messages - Baggins

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61
Banter and Chit-Chat! / Re: Episodic King's Quest The Odd Gentlemen.
« on: July 30, 2015, 12:33:03 PM »
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I miss looking in every nook n cranny 
not having my character go  oh whats that! oh same thing you just clicked on, as the icons dont change to much, a few times trying to look at objects lead to talking which you cant skip even after you heard the dialog.. tsk tsk hope they fix that..


That unfortunately been a problem since KQ7, the inability to look at everything on a screen. Actually only KQ6, and KQ1 SCI allowed you to look at everything. KQ5 just gave you a lot of red xs on the screen, there really wasn't a whole lot of things to look at in KQ4 and the earlier games. Some randomized messages in some cases.

The new game at least tried to bring back 'comments' for trying to use items on other things, something KQ6 added. But alas I doubt we'll ever get the multiple icons with dialogue for nearly everything on the screen like KQ6 had, and pretty much the only reason we got that before was because of Jane Jensen, and she doesn't even do that anymore.

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btw baggins what do you mean about them being more human?
The human characters that are not in armor, that are clearly human (and not 'giant' or
Spoiler (hover to show)
') are drawn in more realistic proportions, at least are the case with Amaya, Old Graham (look at the realistic old man's hands he has), Gwendolyn, and Gart, and Wente. The Hobblepots still look fairly 'realistic' but are extremely old and crouched over. But all are drawn in a illustrated fairy tale book style, including all heavily shaded and textured details, rather than photorealistic, or realist painting style on one end of the spectrum, or almost no shading or detail as things appear in KQ7 (pure cartoon style). It's the difference between Zelda artwork on Twilight Princess vs. the artwork on Wind Waker for example.  Twilight Princess is more 'story book', but 'realistic, thoughly clearly still artwork', but Wind Waker is less realist, and "Toon" like.

62
Banter and Chit-Chat! / Re: Episodic King's Quest The Odd Gentlemen.
« on: July 30, 2015, 12:22:27 PM »
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same with NES and SNES .. most forget like snes super mario was i believe 49.99 or 59.99 retail, n64 were mostly 59.99 for mario or top tier nintendo characters and less for the others

New Mario games still cost that much, or more.

63
Banter and Chit-Chat! / Re: Episodic King's Quest The Odd Gentlemen.
« on: July 30, 2015, 11:35:53 AM »
Anyone remember how the old Sierra games back in the day were $50-70 dollars? Brand New? Some of the DVD versions even went as high as $90... I remember it when people either bought the games or they played a friends copy... (ya that is one reason why the prices were so high... piracy, and copy protection measures)

64
Banter and Chit-Chat! / Re: Episodic King's Quest The Odd Gentlemen.
« on: July 30, 2015, 10:15:10 AM »
I'm glad that most of the humans in the game are more 'realistic' storybook than if it had gone full blown Disney cartoon.... The middle-ground 'Don Bluth'-style with a touch of illustrated fairy tale works better for it... for the most part. I this children's book once, that this book once that basically told the story of Jack the Giant Killer that had a similar art style.

As for the backgrounds they are luscious and remind me of higher resolution versions of KQ5. There is even this one screen you pass through at one point in the game that looks like its right out of the KQ5 elf caves.

Now KQ7... that's my least favorite game in the series... it wasn't that the artwork was bad, but the animation was horrendously bad. The companies that they used were the same ones who made those cheesy non-Nintendo Zelda spinoff games for the CD-I. That are used in the so called 'youtube poop'.

65
Banter and Chit-Chat! / Re: Episodic King's Quest The Odd Gentlemen.
« on: July 30, 2015, 10:10:45 AM »
Those freak out girly rants also had, the a lot of 'nerdy' KQ flavor and references LOL. He was going 'fanboi', LOL.

66
Banter and Chit-Chat! / Re: Episodic King's Quest The Odd Gentlemen.
« on: July 30, 2015, 09:20:16 AM »
My grandpas were goofy with me when I was a child. That doesn't bug me at all.

Although the bad puns are bad ;). No previous KQ game had this many puns, except in deaths.

Also Graham's health is at risk. He might have to become serious to impart some life lessons before he passes... I'm thinking this series may have a bittersweet ending.

67
Banter and Chit-Chat! / Re: Episodic King's Quest The Odd Gentlemen.
« on: July 30, 2015, 08:38:36 AM »
Another thing is the series might also age with Graham, becoming more serious as the series goes on. Similar to what occurred in Harry Potter.

if you see some of the artwork for older versions of Graham, he doesn't look as goofy, and gets more and more mature looking, and serious.

68
Banter and Chit-Chat! / Re: Episodic King's Quest The Odd Gentlemen.
« on: July 30, 2015, 08:35:08 AM »
Jerminator, ya the knights look weird. Most of the human characters look fairly normal though. The game has a kind of illustrated storybook feel to it or a graphic novel feel to it.

It's somewhere between realistic style of the later KQ games KQ4-6, and the truly cartoony aspects of KQ7 (which had a lot of disproportioned indiviudals), and the cartoony style of KQ1-3, including the original manual artwork of KQ1 PCJR (which I think of as 1970's Saturday Morning Graham).


69
Banter and Chit-Chat! / Re: Episodic King's Quest The Odd Gentlemen.
« on: July 30, 2015, 08:30:07 AM »
Personally considering that each chapter  is about the size of an early KQ game, large and largely stand alone, I don't think $8-10 per chapter is really all that bad. I doubt that the playable epilogue you get with the complete edition will be a 'full sized' game in itself, but it sounds like a nice bonus to me.

Is it my favorite KQ game? Hardly, but I did have a lot of fun, and I'm still having a lot of fun, I've played through the first half of the game almost 6 different ways so far (just to catch the various choices, and side stories), with one 100% game so far. So replayability in this game is great, that right there I think adds to the value. These alternate paths really feel like they change things.

70
Banter and Chit-Chat! / Re: Episodic King's Quest The Odd Gentlemen.
« on: July 30, 2015, 08:25:18 AM »
I have to say I found the puzzles to be about on par with KQ1 or KQ2 (with the lack of  a couple of moon logic puzzles, then again there are some moon logic puzzle solutions that act as sort of alternate solutions, easter eggs in the new game).

I've calculated that there are about 52 inventory items in the game. 40 or so if you count that many of them are alternate versions of the same item that get modified, and used as separate puzzle solutions, or for achievements. Its possible to get about 48 of the total items in a single play, but depending on the path you might only find 44-46 (and most can be 'used' in some way, for actual solutions or for extra diologue, or influence the plot). Since some items only show up if you choose non-violent approach, or do certain things at certain times, or make certain decisions. That's about the total number of puzzles not counting the action sequences, conversation puzzles, tile/jumping/board game puzzles, or the alternate puzzle solutions or virtue choices throughout the game.

The with all puzzles involved is about as large as KQ1-5 each (or about twice as many puzzles as KQ1 or KQ2, ande about the same as 4 and 5, and almost as many puzzles as KQ6's long path). It really is a fullsized game on part with the arliest of KQ games in size. With replayability it almost reaches the size of KQ6 (but has even more 'endings'). It is nice that hte story is largely stand alone, with a clear villain (who might come back later), and hints of an even greater villain behind the scenes.

I give the first game probably 8.5/10. But will have to wait until next chapter to see if it improves. I hope next story is a little more 'epic' in scope, heroic, world saving.

The story however is not as epic, its not about saving the country. It's a simple quest to win knighthood, and win a chance to become king. It suppose in some ways it puts it more into KQ2 camp, as there was no life threatening 'must save' Daventry aspect to that game, nor a 'must save Kolyma' aspect to that game's story either.

There are some exciting moments, and it does foreshadow something greater, but the ending of the first story is not super thrilling. But neither was KQ2, if you think about it (or the original KQ1's ending).

The exploration once you can explore was perhaps roughly the size of Land of Serenia, without the desert, and stripping out the linear later half of KQ5 (although the linear sections which are set at the beginning of the game are probably as big as KQ5's linear sections (with no 'maze'), but unfortunately onrails and lack of puzzles early. Then again its sort of like the linear sequence in KQ3, from the moment you get off the boat to the time you get into daventry, which had very few puzzles, until you reached the dragon. Mostly those 'climbing' arcade sequences, and cave mazes. Something this game does a bit too much of, 'cliff climbing', that can lead to death.

The puzzles were mixed. There were a couple I struggled on, but mainly because I was overthinking. But it was obvious once I listened to some dialogue I missed.



71
Banter and Chit-Chat! / Re: Episodic King's Quest The Odd Gentlemen.
« on: June 20, 2015, 04:13:27 AM »
I love the movie as well. Incredible movie.

Did you know the guy who played Vizzini, Wallace Shawn? In the new King's Quest, he's doing the voice of "Manny", the intelligent knight.

72
Banter and Chit-Chat! / Re: Episodic King's Quest The Odd Gentlemen.
« on: June 19, 2015, 08:39:37 PM »
There are also rumors that each of the "Chapters" might be as long as a full-sized game such as Grim Fandango. They haven't announced how long each episode is to complete yet, that might actually count all the 'replayability' stuff included. It will be interesting to figure out the number of puzzles each part includes, including variant solutions.

http://kingsquest.wikia.com/wiki/Puzzle_statistics

73
Banter and Chit-Chat! / Re: Episodic King's Quest The Odd Gentlemen.
« on: June 19, 2015, 08:00:10 PM »
I'd assume about $20 per part.

That's assuming they sell each part individually. IF that's so that would make the entire game $100.

But since the entire game is needed to be played to get the complete story (there is a villain that is tied to all five parts), and choices in each part influences each of the other parts, I hightly doubt they could sell it for that. They'll probably be forced to either price it at Telltale's season price, or go a bit lower.

Most modern adventure games don't sell for more than $30, anything higher than that and people start complaining, that things are overpriced. Way different then when Sierra used to sell games for $59 to $79 depending on if they were floppy or CD!

74
Banter and Chit-Chat! / Re: Episodic King's Quest The Odd Gentlemen.
« on: June 19, 2015, 07:54:04 PM »
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"The fact that the Odd Gentlemen are INTENTIONALLY aping KQ7 is proof enough that these people don't "get" what makes King's Quest such a beloved series of games (the terrible KQ7 aside.)"


Actually I think the first game is aping King's Quest 1 (perhaps in particular the original King's Quest for pcJR's concept art), as far as the 'open world', play as graham... Cartoony Graham... Graham's quest ot becom a knight to mirror his quest to become a king. A passing of the torch so to speak. Although they might not quite yet make her 'queen', she does seem a bit young.



Also Graham is very old, and feeble, and stuck in bed, while telling his grand daughter stories, which lead her to become a 'leader' like her Grandpa... Me thinks we have influence of KQ1's Edward and Graham ("Quest for the Crown")... Maybe Graham will 'croak' at the end of the series, after telling his story, and Gwendolyn will strive to live up to his legacy and become Daventry's future leader.



But its certainly taking alot of cues from several sources in the series.

On a side note, I get more 'handdrawn storybook' vibe from the new art style more than "disney" style. Character art in animated movies rarely get as much 'shading' and detail, as the many of the character designs are getting in the new game. The way its being told is very Princess Bride, with grandfather telling the story to his grand child (no not KQ7's Princeless Bride)...

75
Banter and Chit-Chat! / Re: Episodic King's Quest The Odd Gentlemen.
« on: June 19, 2015, 05:34:35 AM »
https://groups.google.com/forum/#!searchin/comp.sys.ibm.pc.games.adventure/Roberta$20Williams/comp.sys.ibm.pc.games.adventure/OH_FxjekfSE/b5qAZMabaxcJ

Heh go back earlier to a discussion from 1995:

This comment is a gem:

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house...@csusys.ctstateu.edu
  No one complains about KQ 1-4 because they really *ARE* great games. 
The games did start getting lame after the parser interface was removed.  Now,
is that because of the icon interface, or did the games just get lame?? 
 I think it's because of the ocon interface.  A lot of the challenge in the
earlier games was how do I use the objects.  In the newer games it's 'WHERE'
do I use to objects. 

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