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Messages - garr

Pages: 1 ... 10 11 [12]
166
Quest for Infamy / Re: Scripting error encountered
« on: July 23, 2014, 09:24:31 PM »
I uninstalled the game and cleared out the saves. Defragged the HD and installed the game. Started new game for Brigand. This time the mines were ok, except at the beast screen the game froze and beast didn't appear. Restarted again and everything ok. So, who knows? A clean install and no monkeying around with the saves is very important.

167
Quest for Infamy / Re: Scripting error encountered
« on: July 23, 2014, 03:39:09 PM »
This is a random occurrence


168
Quest for Infamy / Scripting error encountered
« on: July 23, 2014, 01:03:22 PM »
In the mines, on the left side going to get the beast lungs, it occurred while going through a doorway, never in the same doorway each time.

169
This settles it!

The Treant isn't supposed to catch on fire.

Once you accept the bird and cage quest, DON'T do it just yet.

Fool around and get the message to meet Kayanna beyond the trees. Obviously you do need the pine cone to get past the Treant. Once you get the necklace from her, go ahead and do the royal seal pieces and get thrown in jail. Before doing the moonshiner quest for Raymond, instead go get the bird cage for the thief master and give it to him. Now you can walk past the Treant without igniting it. You can go in the fortress but you just get thrown back out. Seems as if the bird cage quest causes the Treant to burn if you go there before meeting Kayanna. This appears to be a major bug to fix while playing as a Rogue.

So just continue with the Moonshiner quest!

170
Doing the bird cage quest before the Treants causes them to burn.
Getting message to meet Kayanna past the trees, then doing bird cage before meeting her, the trees burn.

Spoiler (hover to show)

171
Quest for Infamy / Re: Couple of minor issues
« on: July 20, 2014, 10:34:01 PM »
Here is something new! Did the pine cone thing to get past the trees, then did the bird in cage part. When I finally got a message to see Kayanna beyond the trees, the one tree still burned but I was able to walk on north.

172
Quest for Infamy / Re: DLC/FUTURE UPDATES
« on: July 20, 2014, 08:12:55 PM »
Adding stuff to this game is rather moot. The first thing to do is fix QFI1. I started through the Rogue again and forgot to hold off on the bird in cage mission till after the treants. Now I'm forced to start over @$?!!%

173
Quest for Infamy / Re: Couple of minor issues
« on: July 19, 2014, 09:29:04 PM »
Now why did I not know that? Hey, great. Hope to some day see QFI2 come about!

Is there any importance to the nest of eggs in the north woods?

Well, I did it again! Started the Rogue a second time and forgot to do the treants before the bird in cage mission. Once again I have to start over. I did try to give the pine cone to other tree and the game crashed and closed. Anyone had luck doing it another way besides breaking into bank, then going to when the treant burns?

174
Quest for Infamy / Re: Couple of minor issues
« on: July 19, 2014, 08:17:57 PM »
An earlier question about rhoem.dat not being saved, there is in fact that file in the game directory. What is it for? What is the purpose of renaming it before another play through?

175
Quest for Infamy / Re: Couple of minor issues
« on: July 19, 2014, 03:36:49 PM »
Found a way around the tree problem....
First, before meeting with Roy, I got pine cone and gave it to the tree and stepped through.
Next I met with Karra in Volksville, then got message to meet her, so I went there.
Then did the bird in cage quest.
Now I'm on the 4 seal pieces. Next I'll do the mines quest for Prospero.
Then I'll complete the seal pieces quest.

176
Quest for Infamy / Re: Help with last spell
« on: July 19, 2014, 12:36:18 PM »
Something you can pick up.

Spoiler (hover to show)

177
Quest for Infamy / Re: is this a bug or a feature
« on: July 19, 2014, 11:45:41 AM »
Of course, there's several stats that can be vastly increased by hex editing the save file. I've done experiments with 500/500 health and 150 for stats on the left side of the screen, except hacking. It only has one hex value in the save file.

178
Quest for Infamy / Re: Couple of minor issues
« on: July 19, 2014, 11:41:19 AM »
Playing as a Rogue.

I saved in the screen before the one where the trees are. Curious, only the tree that you talked to in other characters, is burned. The tree on the right is asleep.

By the way, was there something I should have done in order to have the tree burn. Was I supposed to talk to someone who would have said they would take care of the trees? Maybe something I didn't do that's causing this problem!

179
Quest for Infamy / Re: Couple of minor issues
« on: July 18, 2014, 10:26:04 PM »
That didn't work. I teleported to Volksvile, entered the bank, exited, teleported back to northern grave yard, and walked back to the trees. When I tried to continue north, the skeleton head icon appears but
nothing happens, I can't move and the icons at top of screen are not accessible. Only way to close the
game is to Ctrl+Alt+Delete, then open 'Start Task Manager' and close the game process.

180
Quest for Infamy / Couple of minor issues
« on: July 18, 2014, 05:20:02 PM »
Playing as rogue (Ian path), at the trees that never sleep, one burns and the game freezes.

On completing any character, it says that Rhoem.dat is being created but it's not anywhere. another play through says it already exists.

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