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Messages - SarahLiz

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16
Quest for Infamy / Re: Bug testing
« on: August 06, 2014, 12:59:55 PM »

As for the Telltale conversation, well my opinion is pretty much the same as Lambs. I think their early stuff is great but I think their interpretation of what is an adventure game is becoming in my opinion just an interactive movie. I don't have a problem with linear storylines, not everything has to be as complicated as QFI, but I think what defines an adventure game is not JUST the story but the puzzles as well. Well designed puzzles advance the story, badly designed puzzles just feel like they're there so there's a puzzle for the player to solve.






Totally agree with that, 110%.  Playing a lot of the TellTale games makes me feel like I'm sitting there watching Saturday morning cartoons.  (Don't smack me, Kaldire... :P )

17
Quest for Infamy / Re: Bug testing
« on: August 05, 2014, 12:53:28 PM »
Testing isn't all that it's cracked up to be. Nearly everyone thinks that they can be a tester, but it really requires a good eye for detail, and huge dedication, and sometimes going through the pain of rechecking certain things to find out what exactly triggers a certain bug. Sometimes you might get some good feedback regarding gameplay from someone that just wants to play the game early, but usually they only end up playing a bit of the start then giving up.




I'm one of those guilty of not testing as much as I wanted.  I did report some errors, but this was the first time I've ever tested a game, and it was WAY more complex than I ever could imagine.  Which is an awesome thing--but unfortunately, life & work just got in the way for me, so I wasn't too much help with that in the end I'm afraid.  (Excuses, excuses... :PBut I definitely didn't choose to be a beta tester just to get my hands on the game...this is a project I've really believed in from the start and I have HUGE amount of respect for everyone who worked so tirelessly on it.  So my main contribution probably wasn't so much with the testing, but I wanted to help in any way possible.

 :D

18
Quest for Infamy / Re: Shouldn't map usage pass time?
« on: July 31, 2014, 11:35:34 AM »
I see the map as simply an awesome convenience for people who dislike back-tracking and "needless" walking around, but the great thing is that no one forces you to use the map of course.   Kind of like the "cheat" aspect of the combat system in the game, you don't HAVE to use it, but it's there for those who can't stand action sequences in adventure games.


I think it's just really cool that they've tried to appease the masses (although of course, you obviously can't please everyone...).   ;)

19
Aww, I don't think it's meant to insult anyone by calling one of the females in the game a bimbo.  To me, it's not offensive, just one of the many little quirks of the game.  It's supposed to be silly and nonsensical at times.   ;)


That's just my opinion though.  I'm a hard one to offend.


 :P

20
Quest for Infamy / Re: Easter eggs, etc.
« on: July 27, 2014, 02:24:47 AM »
I don't think this constitutes an "Easter egg" really, but did anyone else crack up in the 99 Acres Woods when you examined one of the big rocks?  The one that the Narrator says (sings), "I am a rock.  I am an iiiiiiiiiisland..."
 
I just found that tonight and I can't quit clicking on it and stupidly laughing.  I must be getting old to even have recognized that song. 

21
Without responding to specifics, because Lambo has already done that, I'll say that aside from the bugs in the stats easy / hard are subjective things. We had a lot of testers advise us they found combat way too easy, while others found it way too hard (for example) which makes things like the block function either really useful for some players or really stupidly "easy mode" for others.




I think it's pretty gracious of the game to give you the options of easy vs. more difficult combat.  Especially for adventure fanatics who don't really like "action sequences"...it's a good compromise to be able to get past enemies without so much difficulty.  I, for one, much appreciated it--although without proper armor and/or skills, I still found a lot of the enemies to be pretty dang challenging...maybe that's just me though, I usually try to avoid physical conflict.   :P

22
Quest for Infamy / Re: I drew a map
« on: July 14, 2014, 10:55:12 PM »
THAT is incredible, Arseny.  Great job!!  I love game maps, just had to save this baby to my pics for future reference!


Shows just how HUGE this game really is...

23
Quest for Infamy / Re: Re: Thoughts on a future sequel
« on: July 14, 2014, 12:18:50 AM »
Sigh... why can't games like these sell millions of copies instead of shitty sports and shooting games?  :(


Do you think this would ever work as a PS4/XBOX ONE port?  It'd be pretty awesome and it'd be a great way of introducing all the Halo Kiddies out there to real oldschool gaming. ;)

Just gotta find a way to use the controller as a mouse effectively and it should be fine. :)


Hah, I've been making my stepson play this game with me right now  (not the ones who will repeat the bad words, only the 18 year old...but I AM forcing the younger ones to start playing the King's Quests ;) )...they all WILL grow up to like adventure games, dammit!  They have no say at all!  :P


(Either that or they'll eventually just tell their friends that Mom is "special"...)

24
IQ Chat / Re: I just beat the game thanks to your tips
« on: July 14, 2014, 12:12:01 AM »
You guys were lucky to have friends who played when you were kids. I didn't meet anyone who did until I went to secondary school (age 11-17), and he used to tell me lies when I asked for help.


He'd lie to you??  What a putz.  I STILL have yet to meet someone in person who feels the passion I do about these types of games.  Even my husband thinks I'm nuts...(but he doesn't know what he's missing, poor guy...)  ;)  Needless to say, I'm grateful to meet people like you guys. 




25
Quest for Infamy / Re: Countdown to Infamy...
« on: July 10, 2014, 01:39:51 PM »
WOO HOO!!  The day has finally come!  Congratulations everyone...  :D

26
Quest for Infamy / Re: Most epic things Roehm could do?
« on: May 02, 2014, 03:16:54 AM »
I would just be ecstatic if ANYone would sleep with Roehm...I haven't been having too much luck with the ladies so far.  I'd even take Miley if she was hanging around...or maybe if Roehm, say, played the drinking game a little TOO well, he might even perhaps end up mistaking someone ELSE for a lady?

Too controversial??   8)

27
IQ Chat / Re: Quest for Infamy Will Be Released on June 26th 2014
« on: May 02, 2014, 01:52:57 AM »
Wow, I didn't realize there was still so much left to be done...I've said it before, but you all truly amaze the crap outta me.  I have learned so much about what goes into a project of this size, and it's been a huge eye-opener.   Never again will I be that annoying idiot asking, "so when's the game coming out--soon, right??  Is it ready, is it done yet??"   ::)

And I agree with Mr. Shawn (Miss? ;D), that the graphics in this game are the best I've probably EVER seen since the Sierra/Lucasarts days, and it was the first thing that sold me on backing this game--there's just SO much incredible talent that you all have.  Ok, I'm blubbering now, I'm sure you get my point...


Edit:  just an FYI Bt, I don't know how often you check the AGS forum site but I was just looking at your release date announcement on the website and noticed the moderator (Darth) saying you needed to put a couple of in-game screenshots to your earlier post.  If you already saw & remedied that, then just ignore me.  I just didn't want him to lock your post.   :P


SL


28
That. Was incredible.

29
Woo hoo!  Just pitched in on the strategy guide Kickstarter...it looks awesome!  I can't wait for all of it! 

30
Banter and Chit-Chat! / Re: Pinkerton Road's Mystery Game X is...
« on: October 11, 2013, 09:39:59 PM »
I, honestly, use the top bar more!  Old habits.  Not that I don't right click, but damn.  I just noticed. I love the bar.


Bt

Ha, I have always done that too, used the top bar...it's a habit from playing so many older adventure games that are more timed--the game will "pause" and I can have a second to ponder my next move.  Or if I walk onto an unknown screen, I have a chance to look around before Hagatha comes chasing after me..... :o

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