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Messages - Lambonius

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766
Another funny aspect of Roehm as a bard would be the idea that he'd turn his own deeds into songs and stories--told with ridiculous boasting and exaggeration.  There'd be a lot of humor potential in something like that.  :)

767
If you're a bard in a game like QFI, you demand that every song be played in B#. 


Bt

And you kill people outright for requesting Freebird.

And let's not forget the magic of E#, too.

768
Perhaps each song could be played on a variety of instruments, or in a few different keys, and you'd have to choose the right combination to achieve the necessary tones.  Play a bad note and risk death!  Just a thought, but I'm sure you've got plenty of your own.

Hahaha!  Now there's an idea I like--the traveling bard with an arsenal of different instruments.  He'd be a one man band--tuba slung over his shoulder, lute on his back, maracas in his belt.  What a sight!  ;)

769
The Bard would be an interesting way to go.  I'd love to hear all of the songs he could learn to play.

I like the idea of the bard being able to learn different songs--but it's just like the idea of a "sneaky" bard--you have be careful.  If you have a character who can learn a multitude of songs that he can use in different settings at will, then the character is functionally a mage, just swapping "songs" for "spells."

I'd keep the music thing as a general skill that can be used more like an item.  It's helpful in certain situations, but the bard is a smart guy--he already knows the best song to use for a given scenario.  I wouldn't leave it up to player choice.

The ultimate goal would be a class that feels just as distinct from the classic three as they do from each other.  I would argue that the Paladin from QFG, while cool, didn't succeed in this regard, as it was basically just a fighter with a few unique plot scenarios and "spells."

770
Ah, yes!  Modified dialogue tree, just for him.  Perhaps the additional dialogue options are coloured differently to stand out;  perhaps if you can raise your stats enough, then multiple improved dialogue options become visible as well.  Brilliant, Lambonius!

Hmm... I'm seeing the sneaky bard now, in my mind's eye.  In the case of Rayford slaying you on the spot (or sending you to the town square for beheading) you'd instead end up in the brig, by using your silvered tongue to save your life.  Then, you'd need to talk Jan into letting you out for some reason (and complete a Jan quest to avoid later recapture).  Perhaps none of your tricks work on Prospero;  he's wearing a talisman of some sort that cuts through.  Also, perhaps Rayford is particularly keen, so you mustn't conduct discourse with him directly, but through intermediary characters.

Yeah, good ideas!  The trick, I think, is keeping the bard feeling distinct enough from the Rogue.  So you wouldn't really want him to be able to pick locks (beyond maybe the most basic lock) and sneak much.  He doesn't need to in most cases--he can charm his way in.  :)

771
I think a cool fourth class would be something like a Bard, where your primary tool was your personality and ability to talk your way past situations that other characters would have to fight, sneak, or magick their way through.  The class would have specific new dialog choices in most conversations that aren't available to the other characters, and a number of situations would be resolved through dialog puzzles that required you to think logically about your responses and gauge NPC emotions/attitude towards you in order to succeed.  The character would be below average at combat, would have some basic magic skills, possibly centered around charm or guile spells that could be class-specific, and would be able to negotiate better prices at shops than any other class.  Class specific plot scenarios could involve the character being invited into events or situations that were off-limits to other characters, perhaps to entertain Rayford and his guests for example, and could play music (a lute maybe?) to calm monsters and avoid combat encounters.

772
IQ Chat / Re: Post Kickstarter Update
« on: August 16, 2012, 04:31:26 PM »

773
IQ Chat / Re: Post Kickstarter Update
« on: August 16, 2012, 03:58:30 PM »
I took the lorry to my flat, where I used the lift instead of the stairs because I really had to use the loo.

774
Banter and Chit-Chat! / Re: Infamous Quests Forum and Website Policy
« on: August 16, 2012, 01:47:53 PM »
What Lupin said.  It's really not a big deal.  Nobody's trying to say not to suggest things or discuss ideas you think might be cool for the game--in fact, I'm pretty sure everyone enjoys it and encourages it.  Just don't necessarily expect your idea to get used, and if it does get used, basically the only reward you get is the satisfaction of knowing that your forum discussion may have in some way contributed to the coolness of the game.  ;)

Additionally, I think the implication is, discuss whatever you like in the forums, but don't privately submit ideas via email or PM and expect that to somehow make them legally binding or something.  ;)

775
Quest for Infamy / Re: Preview of Physical Tier Rewards
« on: August 15, 2012, 09:39:04 PM »
Hahah.... I bet more likely they'll be spent on diapers and home cleaning supplies these days!


Bt

True, though I still find myself regularly stocking up on various craft beers.  I wouldn't want to do without them.

776
IQ Chat / Re: Post Kickstarter Update
« on: August 15, 2012, 06:53:06 PM »
Innuendo.
  Indeed. Just being my semi-serrious self. Sorry.  Laughter is the best medicine.  No im not depressed or anything. ;)

No worries, friend.  I like to amuse myself by stating the obvious whenever possible.

777
IQ Chat / Re: Post Kickstarter Update
« on: August 15, 2012, 06:42:56 PM »
Innuendo.

778
Quest for Infamy / Re: Preview of Physical Tier Rewards
« on: August 15, 2012, 06:41:52 PM »
We're doing well, budget wise.


Bt

That's good to hear!  ;)

779
Villainous Bards.  That's my band name.

780
We should come up with some sort of special extended material that only happens for people starting on their FOURTH playthrough!  ;)

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