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Messages - Lambonius

Pages: 1 [2] 3 4 ... 54
16
Banter and Chit-Chat! / Re: Bt's Wife Goes Viral
« on: March 07, 2016, 01:37:03 PM »
Jordan will hereafter be moonlighting as IQ's PR manager.

17
Banter and Chit-Chat! / Re: Farf
« on: February 14, 2016, 05:38:51 PM »
Please, don't encourage him.

18
Banter and Chit-Chat! / Re: SCI Companion 3.0 has been released
« on: February 14, 2016, 05:38:21 PM »
Quick!  Someone create that QFI 16-color SCI de-make no one has been asking for!

19
IQ Chat / Re: Awfully quiet around here...
« on: January 25, 2016, 08:08:18 PM »
I don't work very hard.

20
Banter and Chit-Chat! / Re: Episodic King's Quest The Odd Gentlemen.
« on: August 29, 2015, 03:09:38 AM »

21
Banter and Chit-Chat! / Re: King's Quest Discussion
« on: August 24, 2015, 08:37:33 PM »
I also don't recall any additional companions besides Shaolan the Bard, which was what the ICS was about. Maybe there were more than were never developed further.

There was at least one other--the giant character.  Duncan, I think?  Dunstan maybe?  The name was something like that.  His ability was his massive strength--the bard had the ability to charm characters and creatures.  I don't recall if we had more than that, but those two were fully designed from an art and plot standpoint.

22
Banter and Chit-Chat! / Re: King's Quest Discussion
« on: August 24, 2015, 06:16:22 PM »
It's too bad you can't convert it into a non-KQ game, but make it an homage to KQ games (your own take the fractured fairy tale genre)! It does sound like a lot of fun, and if change the names, change the characters (places, peoples, etc), change the graphics bit so you can legally make it. Turn it into a commercial game.

I'd certainly buy it!

That's basically what Order of the Thorne is.  :)

23
Banter and Chit-Chat! / Re: King's Quest Discussion
« on: August 24, 2015, 03:58:52 PM »
Heh, I was wondering if you were merging creatures an plot ideas from the other two books at least for dinosaur thing. Looks a bit like a "Slok".

Actually, I'm pretty sure that's exactly what we were doing.  The plot we had in mind was a fairly loose adaptation of KOS, with lots of additions we thought would be fun and interesting, including sloks.  One of the gameplay elements that we had planned that would have been interesting was the ability to gain different companion characters, each with their own special ability that could be used like an item to solve certain puzzles.  Kind of like the way Sam uses Max in Hit the Road, except you'd need to have the right companion at the right time to solve certain puzzles.

24
Banter and Chit-Chat! / Re: Re: King's Quest Discussion
« on: August 21, 2015, 08:07:21 PM »
Lamb joined a forum to bitch about something. Who would have thought?!!?! I stand by that decision too, it was copy protection and it sucked. Sorry if I had a copy of the game growing up that had a shitty manual that was wrong, that may have tainted my view of that crazy bullshit spell system!

;)  Hey, I'm not defending the crap copy protection system of the original game; I just think you guys went too far the other way, making it too automated.  The plan we had for the Gold edition would have been perfect though.  Oh well.

25
Banter and Chit-Chat! / Re: Re: King's Quest Discussion
« on: August 21, 2015, 04:01:36 PM »
My first ever post on the IA forums was to bitch about how these idiots broke the spell-making system from the original by dumbing it down to an auto-create system.  The Gold edition would have made it more like KQ6, where you at least have to combine ingredients and say the incantations, and I believe we had planned and started working on a Freddy Pharkas style interface, and had considered adding a few more layers to it to make it a little deeper from a puzzle solving standpoint.

Nothing beats the original KQ3VGA Gwydion climbing animation though.  That was classic shitty fan-game gold.

26
Banter and Chit-Chat! / Re: Episodic King's Quest The Odd Gentlemen.
« on: August 21, 2015, 12:15:35 AM »
The bridle/snake/horse puzzle, despite being retarded, isn't technically a dead end though.  It just makes crossing the thorn path MUCH harder.  It is possible though, as I did it several times as a kid because I was never able to "figure out" the bridle/snake/horse thing.

27
Banter and Chit-Chat! / Re: Hero 6
« on: August 13, 2015, 05:42:36 AM »
A good reminder that it takes a particularly special group to actually FINISH making a game, and that most don't have what it takes (patience and masochism.)

28
All I can tell you is that Chuy comes from a long line of noble bears.

29
Quest for Infamy / Re: Still discovering things in QFI...
« on: August 06, 2015, 06:48:53 PM »
I'm surprised nobody's found all of the hidden dildos yet.

There was more than one? I just remember the one.

I remember at least three: the Dildo of Courage, the Dildo of Wisdom, and the Dildo of Power.  Merging them all together makes wishes come true.

30
Quest for Infamy / Re: Still discovering things in QFI...
« on: August 06, 2015, 03:03:31 PM »
I'm surprised nobody's found all of the hidden dildos yet.

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