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Messages - Baggins

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Thanks for the further explanation... Seems there might still be some 'issues' being ironed out!

ON a possibly related note.. If you look at other companies such as Ubisoft as any indication. You don't start seeing actual DLC you buy in the shop, until they are actually 'announced and 'dated'' put in the shop. Then they show up as additional items in the DLC section usually.

So its possible that at least for the epilogue it won't show up as a seperate item until closer to its release. But they might keep track of 'who' has it, via steam's receipt system.

This is a huge hint that EVERYONE in the end will be able to get the epilogue, they just cant say that due to sales PR stuff.

I would't go by this 100% they had the same problems on the PS4 with it saying that  someone had episode 1, when they bought the complete collection and Odd Gentlement has been sorting it out.

But a I wouldn't worry about it too much until epilogue actually comes out. If somehow You don't get it you can complain then. Keep your emails.

If it bugs out and somehow I or others who did buy Complete collection don't get it, we'll all be lodging "tickets".

Banter and Chit-Chat! / Re: Episodic King's Quest The Odd Gentlemen.
« on: September 01, 2015, 07:14:29 AM »
bowser ended up eating marios cake btw

Actually Mario does get the cake at the end of the original version of Mario 64... It's the very last scene of the game past the credits...

In the DS version Mario, Wario, Luigi, and Yoshi all get the share the cake.

Banter and Chit-Chat! / Re: Episodic King's Quest The Odd Gentlemen.
« on: September 01, 2015, 07:09:47 AM »
'let them eat cake' or 'let them eat bread' (brioche is a bread, not cake) was also a myth... The Marie Antonette never actually said that...


Itís a type of bread, but with lots of buttery and eggy goodness. If youíve never gotten a chance to try it, see if a local bakery carries it. If you donít live near a bakery that makes it, itís kind of like a fine quality croissant in taste, but a bit denser. Itís delicious.

This is important, because in France at the time the law was that if a bakery sold out of the cheaper bread, they had to sell the more expensive breads like brioche at the cheaper breadís price. Brioche was basically the rich peopleís bread, you see, and a lot of bakers would deliberately not bake enough of the cheap bread. The plan was so they would run out of the cheap stuff and people would be forced to either buy the more expensive bread or go hungry. Thus the law that put a stop to it by forcing the bakers to sell the more expensive bread at the cheap breadís price if they ran out.

So, if someone was told that there was no bread to eat, then ďlet them eat briocheĒ is a perfectly logical response. The bakeries are out of bread? Then theyíll sell their brioche to the masses. Thatís the problem with this quote, thereís no context.

But I've read that the idea actually can be traced back to 'bread and circuses' which was 'cake and circuses' in some poor translations. To which the Caesar tried to keep people entertained and fed so they wouldn't rise up. But its not something that Caesar actually said, but a Roman poet.

'Give them bread and circuses and they will never revolt' - Juvenal

Banter and Chit-Chat! / Re: King's Quest Discussion
« on: August 27, 2015, 02:10:24 AM »
Shaolin the Bard is a game I'd play the crap out of.


Yes please make that game! Can he be a practitioner of the drunken monkey fist style? Could be a lot of humor in that! Like I say the world needs more kung fu adventure games, or even RPGs!

Banter and Chit-Chat! / Re: King's Quest Discussion
« on: August 25, 2015, 01:53:45 PM »
Shaolan the Bard

I think that's Shallan. But you know the world could use more kung fu, or ninja adventure games.

Banter and Chit-Chat! / Re: Episodic King's Quest The Odd Gentlemen.
« on: August 25, 2015, 08:04:25 AM »
Raisin Brain, for a healthy zombie diet.

Banter and Chit-Chat! / Re: King's Quest Discussion
« on: August 24, 2015, 04:55:09 PM »
So a bit like the Goat in KQ1?

It's too bad you can't convert it into a non-KQ game, but make it an homage to KQ games (your own take the fractured fairy tale genre)! It does sound like a lot of fun, and if change the names, change the characters (places, peoples, etc), change the graphics bit so you can legally make it. Turn it into a commercial game.

I'd certainly buy it!

Banter and Chit-Chat! / Re: Episodic King's Quest The Odd Gentlemen.
« on: August 24, 2015, 10:30:44 AM »
Well I think the only benefit that having gamepad control with regards to these games (although having mouse as well would be nice), is that if they properly implement force feedback, the additional vibrations during earthquakes and stuff, or movement of giant creatures, or physical falls, etc, can be add an extra layer of immersion.

Banter and Chit-Chat! / Re: King's Quest Discussion
« on: August 24, 2015, 10:26:17 AM »
Heh, I was wondering if you were merging creatures an plot ideas from the other two books at least for dinosaur thing. Looks a bit like a "Slok".

See No Weevil was a more 'non-linear' story that worked around a central town hub. Quite a bit takes place in the Town of Daventry for example.

Kingdom of Sorrow on the other hand was a more linear 'journey' akin to King's Quest 5. The town only really appears during one chapter, and he's there all but ten minutes, before he's heading off to the Old Woods. The rest of the story is traveling east into remote wilderness.

The only other possible place of 'civilization' might be the throne room of the woodfaeries where the faery king resides, and sends Graham on his quest to the east.

One would probably have to do a lot of changes though to make a proper adventure game out of the story, and flesh out more puzzles. Because of its very linear nature.

See No Weevil is quite a bit more whimsical in some ways, and probably had more of feel to the A Knight To Remember if anything. With lots of silly things going on, and potential for using the town and castle as central hubs for the puzzles.

Banter and Chit-Chat! / Re: Episodic King's Quest The Odd Gentlemen.
« on: August 24, 2015, 02:56:28 AM »
What the New King's Quest Series needs is more fairy tale inspiration. That was something that made King's Quest, the series that it was.

Other than blatant rips from Monty Python, Princess Bride, and modern pop culture. It's weird twist on generic fantasy tropes such as bridge trolls, goblins, and unicorns (make that 'majestic unicorns'), and odd one off references to 'magic elves', 'were-bears', 'crystal dragons', 'witches', 'ice orcs', 'minotaurs', 'spriggan' and 'yetis', or 'griffin' or 'hydra' (many of which are more King's Quest name drops than fairy tale referencing).

I can't think of anything in it that seemed to take directly fairy tale inspiration especially in the puzzle design, and stories (other than pretty much Princess Bride). Let me know if I actually missed any...

Banter and Chit-Chat! / Re: Episodic King's Quest The Odd Gentlemen.
« on: August 23, 2015, 08:41:34 PM »

Then there is another weird detail that Athena who is connected to the Greek stories concerning Pegasus, Medusa, Gorgons and anything concerning horse 'bridles'.... Very strange indeed.

Ahh, she's also connected to Perseus and the "magic sword' too, which can the hard scales of snakes/gorgons (and KQ2 has a 'magic sword')...

...and the mirror shield (see KQ3).

It always seemed for many puzzles Roberta didn't always just resort to just one fairy tale for inspiration but sometimes merged several ideas. In KQ5 for example the Weeping Willow, the Witch of the Forest, the Heart Tree, Golden heart, and Prince are all elements that come together as part of a side story. But each part is basically inspired by different fairy tales including Rapunzel, Baba Yaga, The Old Woman in the Wood, The Heart of Princess Joan, maybe some others I haven't discovered yet.

Banter and Chit-Chat! / Re: Episodic King's Quest The Odd Gentlemen.
« on: August 23, 2015, 08:13:14 PM »
If you ever wondered why there was a golden bridle and a whistle on that island in KQ4:
It comes from the fairy tale "The Dwarf with a Yellow Beard":

" It can be done. Under yonder rock lies a
golden bridle. It has lain hidden there for over
a hundred years. With it lies a golden whistle.
The sound of that whistle will call the horse,
wherever he is. But he is very terrible to look
upon, for his eyes are like burning coals, and he
breathes smoke and fire from his nostrils. He
will come at you as though to tear you to pieces,
but do not be afraid. Cast the bridle over his
head, and he will at once become quite tame and
gentle. Then you can ride him wheresoever you
wish. He will bear you to the mountain where
the dragon lies and will help you to gain posses-
sion of the sword."

Perhaps some elements of Nightmare as well (KQ6)?

Banter and Chit-Chat! / Re: Episodic King's Quest The Odd Gentlemen.
« on: August 23, 2015, 06:57:18 PM »
The idea of throwing bridles over an enchanted beast doesn't appear to be something new either.

There is also a Romanian fairy tale, called ''The Fairy Aurora" (which appears in Andrew Lang's Violet Fairy book, which he calls The Fairy of the Dawn), in which the Hero Petru is tasked with throwing a bridle over the head of several "Welwa" (a monsterous beast depending on the source, is either similar to the ugly beast that becomes a unicorn seen in KQ8, or a giant worm/snake, of some sort). When he throws the bridle over each of the beasts head, each creature turns into a beautiful horse.

Another detail of the story, is that at one point Petru is ordered by the first of the enchanted horses (a flying horse no less) to go into the sky and chop of the head of a dragon worm/snake and put the bloodied blade in his sheaf before landing back on earth. Hence the source of the 'magic snake sword' in the game!

Banter and Chit-Chat! / Re: Episodic King's Quest The Odd Gentlemen.
« on: August 23, 2015, 06:21:42 PM »
Also, 90% of her ideas came from Andrew Lang's works, like the Coloured Fairy Books, or Tales of Troy and Greece.

A: When you were a young girl, were there interests, games or books you read that influenced what you're doing now? That you find coming out in your work?

W: Yes. I hate to say though, because it sounds so dumb: fairy tales. I read the Green Book, the Blue Book, the Brown Book, the Gold Book ..."

Anyone who had read those before playing her games, would have probably had a better idea into the references she was making!

In fact, back when the games came out there were probably more people (in particular adults) who actually had read classic fairy tales and mythology, including Andrew Lang's works. But reading is kind of a lost art.

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