Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Baggins

Pages: [1] 2
Thanks for the further explanation... Seems there might still be some 'issues' being ironed out!

ON a possibly related note.. If you look at other companies such as Ubisoft as any indication. You don't start seeing actual DLC you buy in the shop, until they are actually 'announced and 'dated'' put in the shop. Then they show up as additional items in the DLC section usually.

So its possible that at least for the epilogue it won't show up as a seperate item until closer to its release. But they might keep track of 'who' has it, via steam's receipt system.

Banter and Chit-Chat! / Re: King's Quest Discussion
« on: August 27, 2015, 02:10:24 AM »
Shaolin the Bard is a game I'd play the crap out of.


Yes please make that game! Can he be a practitioner of the drunken monkey fist style? Could be a lot of humor in that! Like I say the world needs more kung fu adventure games, or even RPGs!

Banter and Chit-Chat! / Re: Episodic King's Quest The Odd Gentlemen.
« on: August 25, 2015, 08:04:25 AM »
Raisin Brain, for a healthy zombie diet.

Banter and Chit-Chat! / Re: Episodic King's Quest The Odd Gentlemen.
« on: August 23, 2015, 08:41:34 PM »

Then there is another weird detail that Athena who is connected to the Greek stories concerning Pegasus, Medusa, Gorgons and anything concerning horse 'bridles'.... Very strange indeed.

Ahh, she's also connected to Perseus and the "magic sword' too, which can the hard scales of snakes/gorgons (and KQ2 has a 'magic sword')...

...and the mirror shield (see KQ3).

It always seemed for many puzzles Roberta didn't always just resort to just one fairy tale for inspiration but sometimes merged several ideas. In KQ5 for example the Weeping Willow, the Witch of the Forest, the Heart Tree, Golden heart, and Prince are all elements that come together as part of a side story. But each part is basically inspired by different fairy tales including Rapunzel, Baba Yaga, The Old Woman in the Wood, The Heart of Princess Joan, maybe some others I haven't discovered yet.

Banter and Chit-Chat! / Re: Episodic King's Quest The Odd Gentlemen.
« on: August 23, 2015, 08:13:14 PM »
If you ever wondered why there was a golden bridle and a whistle on that island in KQ4:
It comes from the fairy tale "The Dwarf with a Yellow Beard":

" It can be done. Under yonder rock lies a
golden bridle. It has lain hidden there for over
a hundred years. With it lies a golden whistle.
The sound of that whistle will call the horse,
wherever he is. But he is very terrible to look
upon, for his eyes are like burning coals, and he
breathes smoke and fire from his nostrils. He
will come at you as though to tear you to pieces,
but do not be afraid. Cast the bridle over his
head, and he will at once become quite tame and
gentle. Then you can ride him wheresoever you
wish. He will bear you to the mountain where
the dragon lies and will help you to gain posses-
sion of the sword."

Perhaps some elements of Nightmare as well (KQ6)?

Banter and Chit-Chat! / Re: Episodic King's Quest The Odd Gentlemen.
« on: August 23, 2015, 06:21:42 PM »
Also, 90% of her ideas came from Andrew Lang's works, like the Coloured Fairy Books, or Tales of Troy and Greece.

A: When you were a young girl, were there interests, games or books you read that influenced what you're doing now? That you find coming out in your work?

W: Yes. I hate to say though, because it sounds so dumb: fairy tales. I read the Green Book, the Blue Book, the Brown Book, the Gold Book ..."

Anyone who had read those before playing her games, would have probably had a better idea into the references she was making!

In fact, back when the games came out there were probably more people (in particular adults) who actually had read classic fairy tales and mythology, including Andrew Lang's works. But reading is kind of a lost art.

Banter and Chit-Chat! / Re: Episodic King's Quest The Odd Gentlemen.
« on: August 23, 2015, 06:07:56 PM »
Honestly in any KQ game there is no mention to any characters, puzzles, events, locations, prior to when you encounter them. That's more or less the modus operandi of King's Quest in general, and especially in the first several games.

They just make you stumble into them. The only clue you get is from the manuals which basically states:

"Look to the fables and fairy stories of yore for clues. Leave no stone unturned, no avenue unexplored, and you will triumph in your Quest."

"Study all the ancient lores for clues. Along the way collect as many treasures as you can - treasures fit for a queen."

Banter and Chit-Chat! / Re: Episodic King's Quest The Odd Gentlemen.
« on: August 22, 2015, 04:11:43 PM »
its more a platformer with a few action dragons lair sequences than it is anything close to a point n click  there is almost no pointing or clicking involved, more the grim fandango controls of walking which is ok by me, just idk if id even call this point n click,

Grim Fandango's controls are actually something that should be easy to convert to 'point and click'. It would just involve adding a button to get to inventory, be able to move items to click on a hotspot on screen. Add a direct walk feature via the icons etc.

They added in some of those features with the recent Grim Fandango remake.

Spielberg Village must only be an Easter egg/joke as well. Or Gloriana and Tahrsein are the same world, LOL.

Banter and Chit-Chat! / Re: Episodic King's Quest The Odd Gentlemen.
« on: August 04, 2015, 06:31:24 PM »
Ahh a new Companion, one could only dream!

Although writing a novel for the new games would be a doozy! With its clear multiple paths, and no single 'right way'!

If I was involved I'd say split it into two books, add the An Encyclopedia back to the book, but now with even more updated entries, spanning all the games (or make the Encyclopedia its own book!). Two books will keep it from being impossibly 'big', or made with cheap super thin easy to rip pages (fourth edition was going in that direction). Also add new map artwork. KQ7 never got a 'map of Eldritch and Etheria".

Banter and Chit-Chat! / King's Quest Giveaway
« on: August 03, 2015, 09:40:49 AM »

I mentioned this in the other thread, but thought I'd try to give it more traction.

Sierra and Wikia are partnering together on my the King's Quest Omnipedia Wiki, to give away copies of the new King's Quest games.

All you need to do is sign in post a picture of your favorite 'fictional ruler', and leave a message.

They are offering copies on PS4, X Box One, and PC.

Sorry I don't know yet if its the full game or simply the first game in the series. I'm trying to clear this up.

Banter and Chit-Chat! / Re: Episodic King's Quest The Odd Gentlemen.
« on: July 30, 2015, 12:33:03 PM »
I miss looking in every nook n cranny 
not having my character go  oh whats that! oh same thing you just clicked on, as the icons dont change to much, a few times trying to look at objects lead to talking which you cant skip even after you heard the dialog.. tsk tsk hope they fix that..

That unfortunately been a problem since KQ7, the inability to look at everything on a screen. Actually only KQ6, and KQ1 SCI allowed you to look at everything. KQ5 just gave you a lot of red xs on the screen, there really wasn't a whole lot of things to look at in KQ4 and the earlier games. Some randomized messages in some cases.

The new game at least tried to bring back 'comments' for trying to use items on other things, something KQ6 added. But alas I doubt we'll ever get the multiple icons with dialogue for nearly everything on the screen like KQ6 had, and pretty much the only reason we got that before was because of Jane Jensen, and she doesn't even do that anymore.

btw baggins what do you mean about them being more human?
The human characters that are not in armor, that are clearly human (and not 'giant' or
Spoiler (hover to show)
') are drawn in more realistic proportions, at least are the case with Amaya, Old Graham (look at the realistic old man's hands he has), Gwendolyn, and Gart, and Wente. The Hobblepots still look fairly 'realistic' but are extremely old and crouched over. But all are drawn in a illustrated fairy tale book style, including all heavily shaded and textured details, rather than photorealistic, or realist painting style on one end of the spectrum, or almost no shading or detail as things appear in KQ7 (pure cartoon style). It's the difference between Zelda artwork on Twilight Princess vs. the artwork on Wind Waker for example.  Twilight Princess is more 'story book', but 'realistic, thoughly clearly still artwork', but Wind Waker is less realist, and "Toon" like.

Banter and Chit-Chat! / Re: Episodic King's Quest The Odd Gentlemen.
« on: July 30, 2015, 12:22:27 PM »
same with NES and SNES .. most forget like snes super mario was i believe 49.99 or 59.99 retail, n64 were mostly 59.99 for mario or top tier nintendo characters and less for the others

New Mario games still cost that much, or more.

Banter and Chit-Chat! / Re: Episodic King's Quest The Odd Gentlemen.
« on: June 20, 2015, 04:13:27 AM »
I love the movie as well. Incredible movie.

Did you know the guy who played Vizzini, Wallace Shawn? In the new King's Quest, he's doing the voice of "Manny", the intelligent knight.

Banter and Chit-Chat! / Re: Episodic King's Quest The Odd Gentlemen.
« on: June 17, 2015, 03:07:26 PM »
Doesn't look like the game has actually 'platforming'. Unless you count the rock jumping in KQ5 'platforming".

It you have to use a one button action on each rock to jump to the next one, with the interface.

The 'walk' icon is the 'action' button/icon.

The hand is for picking up items.

The talk icon is for talking to characters.

The satchel is the inventory.

I'm guessing there will probably a 'look' icon as well, where its relevant.

The icons have a KQ5 interface vibe to them.

Pages: [1] 2