Infamous Quests
Public Forums => Banter and Chit-Chat! => Topic started by: nameless on November 19, 2014, 02:00:30 PM
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I have the cd version 1.21.gog of AF. Been trying to figure a way around the never ending hunger and dying of starvation. Someone posted for an earlier version of arx.exe to look for two different offsets and change them to 90 90 90 90 90 90. The offsets for D9 1D EC 10 94 00 are not in 1.21. I downloaded a couple of earlier versions of arx.exe and still no such info. I previously tried arx-liberatis, a poor solution, which caused more problems. I just wished there was a way to edit the 1.21 arx.exe for god mode and no hunger.
I do NOT need anyone shaming me for wanting to cheat. That's just me, that's what I do in order to change a ball breaking hack/slash dungeon crawler into an adventure game. Heck, even the cheathappens trainer doesn't work. If anyone has something positive and constructive advice or workarounds, you're most welcome and appreciated.
As you can see, I'm strictly an adventure gamer. I have many games, such as dragon lore, far cry, etc. that I never completed simply because of too many timed or critical events. I even broke a keyboard on one game and had CTS on one finger for several days.
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urmm
hey
garr and I already had this battle...
You should install ARX LIBERATIS
it fixes many bugs and helps mod many things. its a MUST have
dont hex edit the game it will cause corruption in quests n such
also if you dont care to use liberatis, there is plenty of food. but i never once died from hunger and only was hungry 1 time the entire play
GET LIBERATIS
http://wiki.arx-libertatis.org/Main_Page (http://wiki.arx-libertatis.org/Main_Page)
its not a cheat but it does remove the many issues with hunger..
and you claim you tried arx liberatis, and you are now the 2nd person only that suggests its "a poor solution"
as it WORKS just fine for me, can you be more specific on why you think liberatis is a "poor solution"
as it adds many fixes to the core game that the other patches missed
and adds a few neat things
so unless someone other than garr can say why you dislike liberatis im confused,
since this program is still being updated where NOTHING ELSE IS
its the best arx fatalis you can play = liberatis..
and it has god mode, and no hunger.. so im stumped why you both seem to hate this awesome patch and mod
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Hey, thanks... Well, I had trouble since I didn't know how to use arx liberatis. God mode and no hunger huh! Since you know how to achieve those two cheats and I don't, is there commands or options to do that. Must be literature explaining all that.
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also just so you know its not a bug or anything
about hunger
this game is old school and the original game requires you to eat LOTS..
this is why there is so much food around..
its a semi rogue like rpg
but again I still have no clue what anyone has against liberatis. as its the most modern patch for this game, and it makes the game work in some places that were broken before, and adds many things that are fun and funny..
but mainly.. look at the changelog aka fixes, its miles long of things the original patch never fixed after the company went defunct.
btw hi again nameless I misseded you!
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Hey, thanks... Well, I had trouble since I didn't know how to use arx liberatis. God mode and no hunger huh! Since you know how to achieve those two cheats and I don't, is there commands or options to do that. Must be literature explaining all that.
well you just patch the game, if its not patched to 1.2
which is on the dl page (the 1.2 patch) if you need it
then you just dl the 32bit or 64 bit depending on your OS if you are 64 bit win just dl the 64 bit installer, and click install after the patch is installed
the hunger mod is in the patching, so nothing is needed, just eat once in the game, and it will never pop up again.
as for god mode well ill link that also but its a fun way to do it
here is the dl site
http://wiki.arx-libertatis.org/Download (http://wiki.arx-libertatis.org/Download)
and here are the casting cheats as well as a fun secret character *which rocks and is pretty fun if you follow the directions, and then in the first dungeon if you use the bone on the chair like it says you get every item, which can ruin your game, some complete quests, some lvl you up,
the ones that complete quests can and will ruin the game if you arent on that quest but you can always keep using the same book until you are back at quest 1. and max xp aka god mode
http://wiki.arx-libertatis.org/Cheats#MAX (http://wiki.arx-libertatis.org/Cheats#MAX)
casting the cheats can be tricky as they dont say if you did the steps correctly but they work trust me :P
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the hunger mod is in the patching, so nothing is needed, just eat once in the game, and it will never pop up again.
Now that is what I really want. So far, I've struggled to the Arx city gates. Think I might start over or can I just install liberates where I'm at and never be hungry again?
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yep and your saves WILL carry over to liberatis
but they wont if you uninstall it (meaning if you uninstall LIB then the saves wont be seen)
but if you install lib the saves you have now will be seen
imo the game isnt hard until near the middle end
(watchout for the find the missing girl quest !) DONT ACCEPT IT until you are at least on lvl 5-6 of the dungeon or you WILL let her die (its on a timer and i think its only 10-15 min)
gates of arx as in the main town? just know there is nothing that shows TIME, which sucks, and some vendors are only open and night/day
dont forget the secret quest in the first tavern on the wall in stone near the wheel gambling game! its a really long treasure hunt!
but fun and worth it
get a pick axe asap (1st one is in the troll caves thats free!)
also get backpacks asap, 1st one is in your room at the castle, these are needed.
unless you use the bone cheat then you get them all right off the bat but most are filled with cheat stuff..
kinda fun but hard to understand how to use, so id say stay away from the bone chair unless you just want to test that out for fun
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ok, great on the saves. later dude 8)
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anytime mate!
love arx fatalis!
glad you are getting into the retro gamin still
not much beats the classics other than.. well games like QFI which emulate classics! but are new! whoop whoop
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Oh my.... After installing liberatis, started game with original arx icon on desktop. more time before hunger started down. Then started new game with liberatis icon. hunger meter decreased even more often than in arx fatalis. Plus in liberatis, the inventory screen was smaller and more difficult to manage. So, guess I'll stay with just Arx Fatalis. Ah shoot and @$*%^(
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ok..
sigh
1. no hunger is never an issue, you dont use the same exe (to claim that the hunger meter drops faster with lib is a blatant lie. sorry mate its like garr saying health was changed for the worse.) buzz wrong
1a. use lib EXE ONLY
not the standard exe!!!
2. here is the changelog so you can SEE what you will be missing out on, and trust me or not hunger is never AN ISSUE
http://wiki.arx-libertatis.org/Changelog (http://wiki.arx-libertatis.org/Changelog)
3. if you dont install lib, you lose.. period, its the only thing keeping this game from crashing into the ground
4. the inv didnt get smaller, the res got better.. aka everything is smaller
with more res options, you get.. tada smaller text smaller etc
sheesh
ok im done helping, play the game as it is in 1.2 aka BROKEN
quick question, WHY do you think the team making liberatis made it? and why is it still being updated? hmm
because... IT WORKS
and it fixes SOOO many things read the changelog
im really tired of people.. mainly garr and you saying it effects things that it doesnt touch
on the res I will admit it does change (but just GO INTO THE FRIGGEN OPTIONS and put it at the CRAPPY res and tada its back to the way it was
this mod and patch just helps it look better, if you dont want that.. thats up to you just CHANGE IT
but dont go.. oh the inv is smaller.. no its not..
the res is larger
sigh
enjoy the broken game
its like people trying to play VAMPIRE MASQ without the unofficial patch, you cant.. on vampire.. and its sold on steam.. without people like this making these patches these old games would just not work as well
trust me or not, seems like you DONT.
take care then.. and happy gaming on that.. lol
again hunger, eat once .. and its gone forever..
never have i had an issue even in the ORIGINAL game with hunger,
if thats a problem id suggest a new game and never play a rogue game in the future or you will hit your head on a wall
also go into the options and change the res to like 800x600 instead of the patched res
it will put the gfx back to the crap looking and larger
same as all games
sheeeeeeeeeeeeesh
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I did state that AF runs better hunger management than Liberatis does. So it's a mystery indeed.
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uhhh what?
I dont think you are even running LIB
its no mystery you just, well I wont say bad things anymore here is a REALLY long post for YOU TO SEE since you obviously wont click on the link i sent
sorry forum for a really long post but really LIB fixes SOO many things that the standard game didnt
ill go ahead and bold and underline a few things mainly about the RES ISSUE you seem to think changed the inv, when in fact it makes it run better and look better ALSO NOTE the last update was AUGUST of this YEAR 2014 ahhhhhhhhhhhh SCREAMS
last time I even try to help ya there nameless
Shortlog - 1.0 "Bloody Gobblers!" (http://wiki.arx-libertatis.org/Changelog#1.0): Initial release. Game ported to SDL, OpenGL, OpenAL and the amd64 architecture while maintaining native Direct X backends. Fixea some performance issues with newer operating systems, adds more configuration options and improves the interface scaling for widescreen resolutions. (announcement (http://arx-libertatis.org/releases/1.0))
- 1.0.1 (http://wiki.arx-libertatis.org/Changelog#1.0.1): Fixes text rendering bug in 1.0 that breaks the Russian version, a crash on some Linux systems and uses DirectX by default for rendering and input under Windows. You can still select the renderer in the video settings and if you set it to anything other than the default "Auto-Select" nothing will change for you. (announcement (http://arx-libertatis.org/releases/1.0.1))
- 1.0.2 (http://wiki.arx-libertatis.org/Changelog#1.0.2): Fixes various crashes, disappearing items when sorting the inventory, and minor rendering and input bugs. This release also fixes a bug that left the Spanish version with no text. (announcement (http://arx-libertatis.org/releases/1.0.2))
- 1.0.3 (http://wiki.arx-libertatis.org/Changelog#1.0.3): Fixes two regressions introduced in 1.0.2 for Windows users: Crashes on startup after selecting the OpenGL renderer and low mouse sensitivity with the DirectInput backend. There are also fixes for other crashes, rendering glitches, missing speech during cinematics in the Russian and Italian versions, missing ambient sound effects as well as bugs in how some skill values were calculated. (announcement (http://arx-libertatis.org/releases/1.0.3))
- 1.1 "Rhaa Movis" (http://wiki.arx-libertatis.org/Changelog#1.1): Fixes player movement issues, minimap scaling, and a bunch of crashes and other bugs. We also continued our work on restructuring the engine, to facilitate new features in the future. Further, there is an improved installer for the data files on *nix systems as well as minor graphics and sound tweaks. See the changelog for full details. While we haven't managed to include everything originally planned for 1.1, we felt it was high time for another release after nearly a year of development since 1.0.3. (announcement (http://arx-libertatis.org/releases/1.1))
- 1.1.1 (http://wiki.arx-libertatis.org/Changelog#1.1.1): This release is a hotfix addressing a regression introcuded in 1.1, that caused map markers to not be saved correctly and then removed when such a save is loaded. We encourage all users of Arx Libertatis 1.1 to upgrade to 1.1.1 as soon as possible. (announcement (http://arx-libertatis.org/releases/1.1.1))
- 1.1.2 (http://wiki.arx-libertatis.org/Changelog#1.1.2): This is another small hotfix, this time to fix a crash when hovering over map markers after the window size or resolution has changed. (announcement (http://arx-libertatis.org/releases/1.1.2))
Arx Libertatis 1.0 "Bloody Gobblers!" Released: 2012-04-19 (announcement (http://arx-libertatis.org/releases/1.0))
New Features - Cross-platform support: Windows, Linux and possibly other UNIX-likes
- Configurable windowing + renderer, input and audio backends
- Save game list is sorted so that latest save is at the top
- Configurable number of quicksave slots
- Shortcut to toggle windowed and fullscreen mode (default is Alt+Enter)
- Video config menu displays the aspect ratio along with resolutions
- Separated window size and fullscreen resolution
- Added an "automatic" fullscreen resolution setting that always chooses the highest available one
- Support for system-wide installation and per-user configuration / savegames (follows the XDG Base Directory Specification (http://standards.freedesktop.org/basedir-spec/basedir-spec-latest.html) under Linux)
- Ported to amd64 architecture
- A single binary can automatically run the demo or full game data
- Automatic language detection for the data files
- Added a crash reporter tool
- Added tools to extract .pak and savegame files
Fixed Bugs - Fixed aspect ratio for interface elements when using non 5:4-resolutions (some are still stretched)
- Fixed various crashes
- Improved level loading speed by limiting the progress bar update rate
Technical Changes - Ported text rendering from Windows GDI to FreeType
- Removed dependency on the proprietary PKWARE implode library
- This required changing the savegame format (http://wiki.arx-libertatis.org/Save_file_container_format) - saves produced by Arx Libertatis cannot be read by the original Arx Fatalis, but Arx Libertatis can still read the original save files.
- Abstracted windowing framework, with SDL and Win32 implementations
- Abstracted audio backend, with OpenAL and DirectSound 9 implementations
- Abstracted input backend, with SDL and DirectInput 8 implementations
- Abstracted renderer backend, with OpenGL and Direct3D 9 implementations
- Replaced custom image loading/saving code with DevIL
- Various code cleanup and performance improvements
Removed Features - Editor mode (http://wiki.arx-libertatis.org/Changes_from_Arx_Fatalis#Editor_mode) (will be re-added)
- Texture size option (http://wiki.arx-libertatis.org/Changes_from_Arx_Fatalis#Texture_size_option) (will be re-added)
- "Bump mapping" (http://wiki.arx-libertatis.org/Changes_from_Arx_Fatalis#.22Bump_mapping.22) (proper bump/normal mapping will be re-added)
- PNUX texture effect (http://wiki.arx-libertatis.org/Changes_from_Arx_Fatalis#PNUX_texture_effect)
- Support for reducing textures to 16-bit (http://wiki.arx-libertatis.org/Changes_from_Arx_Fatalis#16_bit_texture_support)
- Non-newcontrol mode (http://wiki.arx-libertatis.org/Changes_from_Arx_Fatalis#.22Old.22_control_mode)
- Gamma/brightness/contrast correction (http://wiki.arx-libertatis.org/Changes_from_Arx_Fatalis#Gamma_correction)
Patch 1.0.1 Released: 2012-04-22 (announcement (http://arx-libertatis.org/releases/1.0.1))
- Fixed garbled text rendering in the Russian version (bug #226 (https://bugs.arx-libertatis.org/arx/issues/226))
- Fixed a crash in the critical error dialog on some Linux systems (crash report #229 (https://bugs.arx-libertatis.org/arx/issues/229))
- Loading files from the graph and misc directories is now case-insensitive
- Switched to D3D and DInput backends by default on Windows
Patch 1.0.2 Released: 2012-06-14 (announcement (http://arx-libertatis.org/releases/1.0.2))
- Fixed problems with the unity build under Linux (crash report #243 (https://bugs.arx-libertatis.org/arx/issues/243), crash report #245 (https://bugs.arx-libertatis.org/arx/issues/245))
- Fixed crashes and disappearing items when sorting the inventory
- Crafting now always adds items to an existing stack if there is one (feature request #109 (https://bugs.arx-libertatis.org/arx/issues/109))
- Inventory sorting now works on all bags at once
- Fixed a script execution error when changing the heartbeat event while executing the heartbeat event
- Fixed compile errors with older Qt and SDL versions
- Fixed crashes due to random numbers, mostly occurring on Windows (crash report #258 (https://bugs.arx-libertatis.org/arx/issues/258))
- Fixed a bug in loading the Spanish localization files (bug #259 (https://bugs.arx-libertatis.org/arx/issues/259))
- Fixed transparent objects being drawn in front of opaque objects when a book/note is open (bug #252 (https://bugs.arx-libertatis.org/arx/issues/252))
- Fixed a regression from the original game that made the player super stealthy (bug #262 (https://bugs.arx-libertatis.org/arx/issues/262))
- Fixed a regression in the script timer code (crash report #251 (https://bugs.arx-libertatis.org/arx/issues/251))
- Fixed label for the 'Full screen' checkbox not being shown in the German version
- Fixed cursor position not aligning with absolute input devices (e.g. tablets) in fullscreen mode (bug #269 (https://bugs.arx-libertatis.org/arx/issues/269))
- Mouse sensitivity setting now only applies to turning the camera, not to cursor movement
Patch 1.0.3 Released: 2012-07-31 (announcement (http://arx-libertatis.org/releases/1.0.3))
- Fixed crashes on startup after selecting the OpenGL renderer on Windows (crash report #290 (https://bugs.arx-libertatis.org/arx/issues/290))
- Fixed crashes after Alt+TAB-ing out of fullscreen mode on Windows (crash report #274 (https://bugs.arx-libertatis.org/arx/issues/274))
- Added support for graphics cards and drivers that don't support alpha-only textures to the Direct3D renderer (bug #331 (https://bugs.arx-libertatis.org/arx/issues/331))
- Fixed low mouse sensitivity with the DirectInput backend (bug #334 (https://bugs.arx-libertatis.org/arx/issues/334))
- Fixed some effects shining though walls while casting (bug #278 (https://bugs.arx-libertatis.org/arx/issues/278))
- Fixed missing speech in cinematics for the Russian and Italian versions (bug #335 (https://bugs.arx-libertatis.org/arx/issues/335))
- Fixed missing ambient sound effects (bug #341 (https://bugs.arx-libertatis.org/arx/issues/341))
- Fixed the offset for the halo rendered around some equipped rings
- Improved the .ini parser to deal with broken syntax in the Japanese and Russian localization files
- Include attribute modifiers when calculating the effective object knowledge and projectile skills (bug #302 (https://bugs.arx-libertatis.org/arx/issues/302))
- Savegames can now be deleted from the save and load menus
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sorry i seemed to have flooded the server so i wont post the last half
just know its a mistake to not use lib on AF
but so be it..
read the changelog.
and thanks for not having trust in me, as always :(
Arx Libertatis 1.1.2 updates and improves Arx Fatalis by supporting modern systems, porting the game to new systems as well as eliminating bugs and limitations. In the future we plan to improve and modernize the engine as well as enable customizations and mods by the community.
http://arx-libertatis.org/ (http://arx-libertatis.org/)
ty and nite
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It's not that I am ignoring your advice/suggestions. All the so called fixes... I've never encountered those problems, really! Thus far, the only possible benefit, to me, is the minor slowdown in the frequency of dying from hunger... that is, if I fail to eat before the life meter runs out. I'm not bull-crapping you dear friend, I may be the rare case where Liberatis doesn't benefit me all that much. In the meantime, I'm pretty far along and managed to recover the idol to get the trolls back to working the mines.
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on nice you made it really far
sadly again the fixes are mainly for cross platforms and LOADS of bug fixes which if you just look at hard enough you WILL see the bugs
some just dont have the eye for it, and thats sometimes a good thing,
but wait until things start vanishing from the inv, and again look at the year and date of the patch last put out
this year last quarter!
and it allows for mods, so you can even make your own.
as for the trolls! well not many get em to work, as you can just kill them and the goblins but you miss out on loads of quests.
did you go stealth based or fighter
and do you know how to cook meat n such? also get the secret runes and cast FEED it feeds you so you never have to eat real food again!
also dont forget that secret quest in the tavern, it starts off by saying get an emerald and place it in a chest(this is on the 5-6lvl of the dungeon the chest seems locked but if you use an emerald on it.. it opens and gives the next clue .. then the next and next
also there are runes you CAN MISS.. just so you know also there are secret spells that dont and wont show up in the spell book! these are some of the best spells in the game!
again sorry about the nutting up, just seems when I offer advice like always when someone goes the other way for seemingly the wrong reason I get really offended, its something im working on.
if you are happy playing the buggy original thats good enough for me!
but again not many I know other than you and garr play arx without lib installed :P
as for the res.. its patch makes it auto res to the highest (which u can change in the options!)
I know small inv with bad eyes = hard to sort. but its not just inv thats smaller its the res that makes the game look and play better
try puttin a map marker on the map. also map markers in the original NEVER show up .. they are supposed to..
just a bug you have seen but prolly dont think is apart of the game
did you kill the goblin king right out or did you make him pie and become friends with him first?
then do the 3 quests THEN you can murder the goblins and trolls just for fun !
also there is a secret trick with levitate spell, if you cast it and are hit by say a rat, you get pushed into the air higher, in that start lvl just outside near the first troll that wants a book of mountains n such, you can see an area you cant reach, even with levitation. but if you just cast it and let a rat hit you it kicks you high in the air and you can go to the dragon (an end game lvl) to get an egg
which is needed
also when you get to the temple there are 6 statues NEVER DROP ONE.. never put one anywhere but your inv or you will have to restart the game over from a save before the temple.
its a bad bug even Lib didnt fix yet..
ps dont forget to make sure to activate each teleport .. makes things so much faster :P
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Cast feed huh... guess that's one I must succeed in drawing. Never could do any of them though.
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yea some are a bit tricky, you really only need key points the rest u can just scribble fast
thats why they have hot casting so u hold down a key and 3 stay casted for fast access
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Anybody, please.... here's another dumb-donkey question, how do I activate and use a teleport station? Someone in another town activated theirs and told me about traveling to any other teleport, but I forgot how.
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it involves casting a spell thats in the manual, its also in your spell book once you get 1 rune from the shop lady or.. wait for the loot later in the game (id buy it if i were you)
so if you dled the game torrent wise, ye be needing to google
or I can tell ya
but shrug i think I give up
mega & spacium
big + space = teleport
but you have to do it near the teleport
dont forget, there are a few in arx one in the castle near your room (get that backpack) and dont leave anything in drawers or chests they will reset and vanish esp without lib patch but even WITH lib patch it happens at a point in the game when a chicken is left on your bed like some oddball godfather + voodoo reference
PS most of the best spells wont show up in the spell book, and if they do you wont know what they do
douse is going to be helpful instead of water flasks on each torch (yep you can put a torch out on the wall with a water flask)
all this is in the manual you get with the game ;P
kinda like thief only with spells not arrows
mega & spacium mega & spacium mega & spacium
cast it just once right and tada a portal appears (dont try on the first one you find as you dont have the runes until you buy the 1 you are missing at the ladies shop (or wait even longer and find it)
and yes there are runes you can miss..
if you go ranged with stealth, you rarely ever need to cast magic just fyi
just need high ranking in object knowledge and the bow from da hidden chicken man (so dont kill chickens in the crypt its actually a guy!)
cant wait for you to need to use the REVEAL spell, as thats mind numbing even for me..
esp for the treasure hunt etc
dont forget pickaxes break walls, that are frail
cooking meat is just dropping it onto the fire (no pan needed)
just dirt n meat like cavemen
and when in doubt GOOGLE..
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Come to think of it, it was a guy in Arx about the teleport (I think).
Wow! Great info.
Some gamers claim that once you get the book message about the little girl, and to go there that night. I never thought anything about it till much later. Going to do the Alia quest for the shield, to trade for an important item, took a side tunnel and eventually found the sacrificial chamber. It was just starting and I saved the girl. She took off running, so guess she knows the way home. Anyhow, presently trying to get to the bottom level where the shield supposedly is. And A w a y I go.
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hahah dont forget the secret treasure hunt!
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and once again..
dont forget to get 3 backpacks BEFORE going to the temple and getting the akbah statues
never drop or misplace them or its a game breaker..
i put one in my chest in the room in castle and it vanishes
it ruined the game so.. i havent played since..
the devs used to have an item editor but its long since lost in the shuffle
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Thanks for reminding, I was actually planning to get Arx Fatalis on GOG and try it with Arx Libertatis.
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@shmerl (http://www.infamous-quests.com/forum/index.php?action=profile;u=566)
In the retro community, its almost a requirement.. to have liberatis!
Im just shocked that the only people so far that found it unhelpful or said it hurt the game were 2 people on this forum only!
and thats been 2 people in yeaaarrs now since original lib came out.
When it first came out it did mess a bit up as they progressed, again pointing out that it auto adjusts to your res now, so inv will look smaller but the game will look a bit better. you can change that in the options though
but garr claimed it damaged health modifiers and u die quicker (the opposite is true) and again read the changelog MY GOD loads has been done !
either way enjoy the game and keep those statues in the INV never ever drop or put one anywhere but the backpack
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Ok, Ok... now I'm a believer in Liberatis. In options I can indeed change rez to 800/600 32 bits in order to see a larger inventory. Now I have a much bigger problem. Have a mithril sword. am on level 2 near Greu's cave. Can't seem to get to the Ice Dragon. One poster said to jump on top of a stalagmite (?) in an upper area of the level, and turn to see a cave, then use levitate scroll to get there. There are some stone spires near Greu, but I think there should be another area.
Now about frequent "I'm Hungry" and "I should eat". was watching a 42 minute youtube video about forging a mithril weapon. the guys life meter always remained full, no hunger, and his stats were much lower than what I have, probably game defaults. So I started a trial run of the first part of the game with normal stats. I've gotten pretty far and no hunger. So I have to conclude that more is not always better he he. Since I'm so far along with my Uber character, I'll just finish the game, then start over with normal character creation, except maybe I'll try the creation of special character by using multiple clicks on "quick generate" and "appearance".
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note:
when you make the special click character it will make 17 on all main stats but will favor a path rather than the other..
i think its the stealth path
as for the dragon
there is a cheap way to get there in the early game, I told you how ..
go where the first troll is, and you can see the dragons path but can reach it.. cast levitation, let a rat hit you and you will fly higher in the air, lol
other than that you have to go all the way down, to get all the way back to the end game dragon egg, you can buy one, and steal another but it will fight
as for mithril sword
its worthless esp vs the chicken weapons, which you missed,
swords suck in the end, its about that fireball bow !
alll true
and yep no hunger here even on standard character creation for me
if you are at a point where you even need to meet the dragon for the egg, you are almost done with the game and that sword wont do a lick o good really. there are much better ones
shrug
my guess is you missed the treasure hunt and the chicken king.. and didnt have object knowledge to 80-90
make sure to do that next time.
also if you got every akbah statue, and finished the temple twice, you should have no problems finding the hidden treasure and no problems finding the dragon.
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A bloody rat is instrumental in levitating!?
Another gamer kept trying to double click the shovel and dig where he suspected was the treasure quest item. He found out that it was necessary to open inventory and click F on the shovel and it would dig itself. His response "I congratulate the developers for doing such a great job, but WTF is wrong with you guys?"
Anyhow, I made it through and personally I thought the final boss was a wuss.
My suggestions for the game, longer lasting torches, or a well hidden perennial torch with more candlepower.
On a side note, I made the mistake of trying to follow someone else's walkthrough and it totally confused me until I realized when he said NE, it was actually Nw. And instead of south, it was actually east. Seems as if it was always off by 90 degrees.
Many thanks for all help and advice.
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you do have a LIGHT spell that casts an orb over your head!
but trust me the STEALTH approach with lord innuts bow (the chicken man) makes all hits CRITICAL sneak attacks and adds fireball dmg = insta kill from the shadows
as for the rat, and levitation, no thats just a bug and a way to get to the dragon in the early stages of the game by an exploit
as for the treasure hunt, you can do either double click or click in the inv, not sure what that guy was doing!
yea watch out for false directions some dont know left from right E from W
did you make it to the dragon? did you solve the treasure hunt? did you make that fun character with lib and test the cheat spells? some are funny
you can fireball the very start troll guards in the starting dungeon and never need a gem dealer pass lol
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I've completed the game twice now. Presently a little over half way third play-through. In the console version, there's an extra option where you don't have to draw the spells. Why was that not included in the PC version? Or is there a secret key combination to accomplish that? Carrying a ton of food items and lots of life potions into the Dwarf area is rather cumbersome.
Even though I get by before and after the Dwarf mines, I dearly wish someone would divulge an easy (lazy cheat) to uncover all maps (never could properly draw the SOS map cheat) and shut up the incessant "I'm Hungry" and "I Should Eat" whining. I shudder to think someone is protecting secrets like the one for the QFI secret bar.
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@nameless (http://www.infamous-quests.com/forum/index.php?action=profile;u=558)
as for the hunger
Idk why its doing that
I just roasted like 5 ribs in the start, ate them even though it never once said I was hungry
as for the console ver, they opted out of the drawing due to controllers SUCKING as you can see even a mouse (which is far more accurate) can barely draw the symbols(drawing the symbols to me is the KICK BUTT part of that game, though it IS wonky its awesome once u get it down pat. never fail a spell once after my 2nd play though :P
as for the sos.. why do you need the map revealed? esp on a 3rd play!
but that hunger thing irks me it shouldnt be doing that for you sorry mate
(sorry I cant make more comment, have to figure out how to pay for my x wifes cremation and services)
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Hey Hey , ok guy, hope you're doing ok.
The hunger thing has me stymied also. First thought something was wrong with my GOG copy. After installing the original 1.0 disk, updating to 1.21, then installing Libertatis, it started out ok, but along in the game it gradually started the starvation routine. Surely it couldn't be the special armor from the chair cheat that's causing an incessant appetite. Maybe if I used the leather or what ever it is armor from the chair cheat, or wait till later when it's found anyway. Hang in there dude.
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Loved this game, played it earliest this year. Didn't have the issue with the starving. Hmm.
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well even in its stock ver, there is PLENTY of food then the spell for it
namless just cant get the casting down, and in truth there is a bit of a trick to it, you dont even need to draw what the shape IS as long as you hit the key points..
but in later patch lib, hunger never pops up for me ever, not once in prolly 40+plays over the years
shrug
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I always took advantage of the option to keep spells on standby. That way they'd be on hand when I needed them the most. But I could prepare them when I had some peace.
BTW, I played the game largely as a rogue/thief. I loved how the game shared the light/dark mechanics of the Thief Series, and Dark Messiah.
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sneak and bow and identify ftw
that plus lord innuts bow, and stealth = crit hit each time with fireball and arrow from bow, whoop
yep the darkness
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Actually, I've become quite proficient at casting several spells.
I believe I've discovered a game glitch that's a great benefit. On a recent completion of the game, I loaded up the most recent game save. Then I deleted all saves in the load screen, chose start new game. Was warned that current game would be deleted, clicked ok and started new game. After that, I noticed the map areas from previous game were still uncovered. Ok by me!
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haha that happened to me too yep its a bug but nice one !
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Has anyone been able to draw the SOS cheat for PC? I'm using Libertatis 1.12 64 bit. Would be nice to have a save game near or at start. Even anywhere in the game. It's my idea to play through the game with all maps completely uncovered, then use the bug/cheat to start a new game with maps still uncovered.
But in case anyone has completed the game with all maps completely uncovered with the SOS cheat, the last save would be even better. That way I could start a new game with all maps completely uncovered. Yea, I know, I'm stinkin lazy!
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still have no clue why you need or even want that
the maps dont really help much if at all esp if you know where you are going..
shrug, i have no issue with sos, shrug again
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I want to do it because it can be done. When something is doable, I too want to do it or at least die trying. Well, no literally. It's just not right that just a few people can do it. I once told my older brother that I was planning on rebuilding an automatic transmission. He laughed at me and said there's no way I could do it. With Chilton's repair manual and another used transmission for parts, I was successful. The rebuilt transmission worked better than it did when the car was first purchased. To top it off, I also rebuilt the transmission's valve body and had no parts left over.
I've watched videos of the SOS being drawn. Only thing is, the gamer was using the console version of the game. Forgive me, but I don't think the PC version allows drawing the secret spells. I've been successful with most of the regular rune spells. If nobody wants to share their PC save with maps completely uncovered, either it can't be done on the PC, or hm... I don't know what to think.
Any how, everyone have a good holiday and a bounty of fortunes in the coming year.
Oh, by the way, the video of the gamer drawing the secret cheats, they first drew the MAX (not a very good M) cheat, then drew the SOS cheat. Surely to goodness MAX is not required before SOS, which I cannot accomplish.
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When attempting to draw runes, I often make mistakes. Sometimes the mistake is a valid spell. Yesterday, I couldn't figure out why there was an FPS indicator in the upper left part of the screen. Libertatis was zipping along at an average 60 FPS.
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Accidentally found out that F11 cycles the FPS indicator on/off in Pc game version.