16
Quest for Infamy / Re: Bug testing
« on: August 06, 2014, 12:59:55 PM »
As for the Telltale conversation, well my opinion is pretty much the same as Lambs. I think their early stuff is great but I think their interpretation of what is an adventure game is becoming in my opinion just an interactive movie. I don't have a problem with linear storylines, not everything has to be as complicated as QFI, but I think what defines an adventure game is not JUST the story but the puzzles as well. Well designed puzzles advance the story, badly designed puzzles just feel like they're there so there's a puzzle for the player to solve.
Totally agree with that, 110%. Playing a lot of the TellTale games makes me feel like I'm sitting there watching Saturday morning cartoons. (Don't smack me, Kaldire... )