Author Topic: battle only gets worse the higher ya get!?  (Read 4368 times)

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Kaldire

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battle only gets worse the higher ya get!?
« on: September 06, 2014, 03:31:58 AM »
Yep  I know its a known issue with battle

but

Since starting over again,
I would hit about 40-50% of the time at around  40% hit ratio
with 40+ per skill swing

so now im 90% hit ratio
69 on each skill swing
and I miss 9 of 10 times maybe more, 
whats odd is points arent raising more than that (only in accuracy) 
like its dead locked due to high blocking or something

is it known that the higher you get the worse battle does?
I know battle is being fixed a bit, but im not sure how it works where the higher you are in % and swings the less of a chance u have to hit
so again my hit ratio being 90% hit,  thats more like my MISS ratio lol

odd?
or known, 
and if this is true no wonder the bt fight is so hard

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Klytos

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Re: battle only gets worse the higher ya get!?
« Reply #1 on: September 06, 2014, 05:25:59 AM »
The way it's currently setup the % accuracy actually doesn't work at all, it's random whether you hit or not. Honestly, if you're missing 9 from 10, you have terrible luck.

The BT fight is difficult because he will ALWAYS hit you, and it always hits for a LOT of damage. The only way to defeat him is to buy up a shitload of healing potions.
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Kaldire

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Re: battle only gets worse the higher ya get!?
« Reply #2 on: September 06, 2014, 05:46:37 AM »
wahh so the accuracy doesnt matter or count at all?

but defense works

but all other skills dont seem to matter
this is in prologue btw that i tend to max out my stats even as sorc,

but ty for the heads up that its known that the hit % doesnt count, ill stop upping that
woulda been nice to know  EARLIER lol
again that also might be why its hard to hit bt, if its randomly stuck at its start position stat or less

game is still functional just hoping that update does address that system
kinda buzz kill finding out now after 3 plays maxing that hit % that it means nothing!!
takes fooorever to do esp before picking a path!
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miriya

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Re: battle only gets worse the higher ya get!?
« Reply #3 on: September 06, 2014, 02:34:58 PM »
That explains why Roehm only landed a blow 50% of the time even with all his stats at 100+.  Will the accuracy stat be fixed in the update? 

Kaldire

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Re: battle only gets worse the higher ya get!?
« Reply #4 on: September 06, 2014, 08:05:33 PM »
that i can answer

yep

he posted that before, that all combat will be adjusted but had someone tolllld me before that % didnt matter I wouldnt spent 4 hours raising it up to max before the 1st day!
lololol
doh facepalm

my question is will all have to start over or will saves be altered?
and right now in combat does anything work right 
Seems dodge does... work
so anything else?
 magic seems too

just not % or swings..

let us know matey
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miriya

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Re: battle only gets worse the higher ya get!?
« Reply #5 on: September 06, 2014, 10:17:23 PM »
my question is will all have to start over or will saves be altered?

Based on other posts, it doesn't seem possible to use our current saved games with the updated version of the game.  I'm holding off on any further playthroughs until then. 

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Re: battle only gets worse the higher ya get!?
« Reply #6 on: September 06, 2014, 11:19:34 PM »
well for sure they wont edit saves,
but the hit ratio might account 
granted the 100 on max everything wont be effective but,
maybe the hit %?

i know magic works, defend, but swings seem to always do random damage even maxed out
and yep i miss about 8-9 of 10 times, thats an overall range not just like one battle,
so 5k swings missing 3.5-4k times with max stats on attacks
lol

but its random for sure
grr
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Kaldire

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Re: battle only gets worse the higher ya get!?
« Reply #7 on: September 07, 2014, 12:04:38 AM »
oh not that it matters
but the hit ratio resets to 50%  when I was 100% before picking sorc path

just fyi! :P
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Re: battle only gets worse the higher ya get!?
« Reply #8 on: September 20, 2014, 10:26:04 AM »
All the other stats work fine, it's just the % hit that doesn't.

The specific weapon skills work like this. Take a base randomised number between 0 and 5. Add to that base the modifier which is your weapon ability score divided by 10 (remove the remainder). That's what you hit for. So if you have a slash of 100, you'll hit for Random(5) + 10. If you have slash 46 you'll hit for Random(5) + 4. Then take into account weapons, a bastard sword will give you an extra +6, a great sword an extra +3. And finally to complicate matters, some moves work against particular foes better or worse.  If you slash at a wolf you'll get an extra +3 to your damage. Or if you try and stab at a jaguar you will always do zero damage (your sword stab goes straight over the top of the jaguar.)

Current saved games will simply not work in the patched version, you try to load one it will crash the game completely out to Windows. That's simply the nature of the way the engine we use works it's internal code. It sucks but there's nothing we can do about it. That's one of the reasons we're taking a while on the patch, we don't want to patch more than once, and we're throwing in a couple of extra goodies as a way to apologize of sorts for making 1.0 save games redundant.


EDIT: Those numbers are based on the 1.1 patch, but I'm pretty sure they're the same in 1.0. Even if they're not, the numbers might be different but the basic principles are the same.
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Kaldire

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Re: battle only gets worse the higher ya get!?
« Reply #9 on: September 20, 2014, 10:31:11 AM »
whats odd is i found no pattern in most battles with my "maxed" stats

not in the hit % but in the damage done, some overheads do half hp dmg, around 15-19 dmg then that same swing does 5-7 dmg the next hit it lands..

didnt seem to follow what you suggested buuut
shrug

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