Yeah, I know is almost a pejorative term in the face of what we do...
I guess, but I don't necessarily see "modern" necessarily as a compliment either. Just an adjective describing an (obviously vague) theme or aesthetic. In regards to the arts, it means various things, but in regards to games, to me (soapbox) it simply means defining the game's audiovisual style by using the most current technology at your disposal that can be budgeted in, either to tell stories can be told which, perhaps, couldn't be told.. or just because. Games that fall in the latter category are, in my mind, the rule, not the exception.
I don't need to tell a group of classic adventure gamers that there is beauty in boiling an epic story down to it's integral parts, and then building up supporting characteristics around that core.
For the record (now that I have to defend myself! AVAST!) ... I truly feel that
this team has worked within the constraints of the template left us by Sierra, and produced a product that feels lush & colorful, deep & moody, while packing in at least one grin enducing quip (often several) in each area. That can't be easy, nor cheap, and I respect you all enormously for it. If I didn't feel strongly about this design aesthetic, firmly rooted in memory, nor believe that you folks would be true to it, I wouldn't have pledged, nor continue to volunteer my time
On the contrary, it's a pleasure.