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Messages - Baggins

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16
Banter and Chit-Chat! / Re: Episodic King's Quest The Odd Gentlemen.
« on: August 23, 2015, 06:07:56 PM »
Honestly in any KQ game there is no mention to any characters, puzzles, events, locations, prior to when you encounter them. That's more or less the modus operandi of King's Quest in general, and especially in the first several games.

They just make you stumble into them. The only clue you get is from the manuals which basically states:

"Look to the fables and fairy stories of yore for clues. Leave no stone unturned, no avenue unexplored, and you will triumph in your Quest."

"Study all the ancient lores for clues. Along the way collect as many treasures as you can - treasures fit for a queen."

17
Banter and Chit-Chat! / Re: Episodic King's Quest The Odd Gentlemen.
« on: August 23, 2015, 03:02:39 AM »
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Note: please don't move this, but just commenting as I mentioned before. The Bridle Puzzle at least had inspiration on mythology... The problem is you had to know two UNRELATED bits of Pegasus history to understand it... That made it really tough/obscure puzzle to solve.

Technically it is mythology/history RELATED to Pegasus. Just not mythology where both is related to Medusa or Belepheron.

Amusingly as the Donald Trivette explains it in the The Official Book of King's Quest:

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This place is really a classic. If you know mythology, you'll probably know what to do with the snake and a bridle--if not, you'll just have to fake it... The bridle? Oops, you didn't know about the three wishes?

You could kill it with your sword, but why not throw the leather bridle on it. What kind of  nonsense is that, you ask. It does seem a little odd, but readers of Greek mythology, know that a winged horse, named Pegasus, sprang fully grown from the head of Medusa (she was the babe with snakes for hair) when she was slain. So there is a link between winged horses and snakes.

Additionally the idea here is that "Pegasus" is a horse, and horses have 'bridles'. You don't necessarily have to know the Belepheron story (though The King's Quest Companion does make a nod to that one).

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ya mean the revamp?
wasnt a remake but I know what you  mean,
yea double fine was supposed to also do the eye follow the mouse thing, but didnt seem to pan out,
i sadly got the revamp, was not up to par with what I was hoping for, only thing good was the bugs fans fixed long ago (ugh that elevator) were fixed
also I love the commentary

I haven't picked it up yet, been waiting for a good sale. I'm just going by what people have said about the new mouse control.

18
Banter and Chit-Chat! / Re: Episodic King's Quest The Odd Gentlemen.
« on: August 22, 2015, 04:11:43 PM »
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its more a platformer with a few action dragons lair sequences than it is anything close to a point n click  there is almost no pointing or clicking involved, more the grim fandango controls of walking which is ok by me, just idk if id even call this point n click,

Grim Fandango's controls are actually something that should be easy to convert to 'point and click'. It would just involve adding a button to get to inventory, be able to move items to click on a hotspot on screen. Add a direct walk feature via the icons etc.

They added in some of those features with the recent Grim Fandango remake.

19
Banter and Chit-Chat! / Re: Episodic King's Quest The Odd Gentlemen.
« on: August 22, 2015, 04:08:42 PM »
I'm referring to an article Braniac put up, that has nothing to do with the new game.

20
Banter and Chit-Chat! / Re: Episodic King's Quest The Odd Gentlemen.
« on: August 22, 2015, 10:10:07 AM »
There is actually a couple of obscure clues. If you pay attention. The first is that lamp itself is only accessible in Act 2 (the quest for the Second Door), once the pawn shop opens.

Everything the Genie gives you is for Act 2. The sword actually shows you a picture of the 'snake' this is a clue that there is an association between the genie's items and the snake. The only other item you have left to use other than the violent method is to use the bridle instead. If one noticed the clue on the sword itself.

Additionally the snake even warns you ("SSSsssssss! SSssstay away or I will ssssssstrike!"), not to get close (that it is dangerous). It isn't trying to be 'evil'. Again a clue that there is probably a non-violent approach.

But yes, I admit its extremely vague clue.

21
Banter and Chit-Chat! / Re: King's Quest Discussion
« on: August 22, 2015, 09:51:40 AM »
What exactly was the village with the giant tree in the center with the hedge around it? Or the Dinosaur creature? Or Graham stripped down to his briefs? I don't remember those locations or ideas in Kingdom of Sorrow.

https://www.google.co.uk/?gfe_rd=cr&ei=b33YVcLiNoqA8QfRuZHIDA&gws_rd=ssl#q=Kingdom+of+sorrow+game

http://kingsquest.wikia.com/wiki/King's_Quest:_Kingdom_of_Sorrow_(Infamous_Adventures)

22
Banter and Chit-Chat! / Re: Episodic King's Quest The Odd Gentlemen.
« on: August 22, 2015, 06:43:00 AM »
I posted this before, but it got moved to another article...

Here is my review.

http://kingsquest.wikia.com/wiki/User_blog:Baggins/Baggins%27_Review:_King%27s_Quest_Chapter_I:_A_Knight_to_Remember


Note: please don't move this, but just commenting as I mentioned before. The Bridle Puzzle at least had inspiration on mythology... The problem is you had to know two bits of Pegasus history to understand it... That made it really tough/obscure puzzle to solve. I suppose the second aspect is that KQ back then usually offered a violent and a non-violent approach to get past obstacles. The genie gives you three items, and the genie is related to the second act of the game (to take you up the mountain, and items he gives are to use up on that mountain), so I think that was supposed to be a clue in itself as well.

On a side note there is a method to the idea of the magic sugar cube as well. An old folk remedy is to rub a sugar cube over a bee sting to draw out toxins. Also there is another concept about sugar cubes being used to remove scratches (I think this is a reference to it having kind of gritty sandpaper like quality).

I honestly figured it out the first time I played through, and got the sugar cubes. I didn't even know the mythology behind it back then....

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Yahtzee is awesome @Brainiac One of the reviewers I trust on adventure games being that he's an accomplished designer in his own right. I enjoyed that review (I enjoy all his reviews!)



And what, pray tell, are your thoughts on this one, @Klytos?

http://www.escapistmagazine.com/articles/view/video-games/columns/extra-punctuation/14472-Worst-Puzzle-in-Each-King-s-Quest-Game


That's pretty much one big "I hate King's Quest" article.

23
Banter and Chit-Chat! / Re: Re: King's Quest Discussion
« on: August 22, 2015, 06:26:50 AM »
Yeah, it's the full point ending. Sorry, I missed that. AGDI added the never-ending food supply. A neat little workaround I thought.

KQ3 Gold was pretty much done, it probably needed a few more bits and pieces but by and large it was done. The spell system (a Freddy Pharkas clone basically) needed a lot more testing. A few pieces of the work we did has been reused in Order of the Thorne, the Rosella sprites are now a shop keeper, there's some fishermen we added to Port Bruce that are reused. The main Gwydion sprites were all redone and are being used in the upcoming OOTT : Fortress of Fire. We've not made a "game" out of KQ3 Gold but there's enough used now in other projects that it would require a lot of work to get it out. Actually, now I think about it, the interior of the store from KQ3 Gold was used as the basis for a shop in QFI.

Seriously, if it was at that point, why was it cancelled? Stopped by Activision?

If not, why not just finish it up at some point, when you get some free time?

Now OOTT, that's more or less built upon the locations and ideas that you were going to include in King's Quest: Kingdom of Sorrow? At least some of the artwork looks very familiar.

Is there any chance you'd be willing to release some of the design ideas that were going to go into the cancelled Kingdom of Sorrow, and put them up on the wiki's page for that project? For history's sake?

24
Banter and Chit-Chat! / Re: King's Quest Discussion
« on: August 22, 2015, 06:24:30 AM »
LOL, I knew what it was when I first played. I was young too. I think its included for the 'humor' factor. It has one of those joke comments, like "What a way to make a living".
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Wrinkling your nose in disgust, you throw the smelly contents of the chamber pot out the open window. What a way to make a living!"

Many of the jobs, and most of the punishments also included a pun or joke either in the narration or from Manannan's comments. The game actually has quite a bit of humor in it.

25
Banter and Chit-Chat! / Re: Re: King's Quest Discussion
« on: August 21, 2015, 10:01:58 PM »
How far did you get into the Gold Edition before you decided to cancel it?

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Was it AGDI that made a cutscene to the House of Mordack with Manannan.

Daventry, I'm not sure anyone answered this question for you. It's at the end of the IA/IQ version of the game, but only if you got 100% of the points IIRC.

26
Banter and Chit-Chat! / Re: Re: King's Quest Discussion
« on: August 21, 2015, 09:58:10 PM »
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I'll try hunt one down for you. I'll have to find the old source!

Lamb joined a forum to bitch about something. Who would have thought?!!?! I stand by that decision too, it was copy protection and it sucked. Sorry if I had a copy of the game growing up that had a shitty manual that was wrong, that may have tainted my view of that crazy bullshit spell system!


It is one of those grey areas, KQ3 had two forms of copy protection. The traditional disk based kind. I.E. the disk was supposed to be difficult to copy (obviously ways to get past that).

Also technically wasn't a very good 'copy-protection' since it made up 90% of the game's actual puzzles, was important to the story, and pretty much all the official hint books included copies of the spellbook. I.E. The Official Book of King's Quest by Donald Trivette, and The King's Quest Companion by Peter Spear. Basically someone could buy either of those two books and actually pirate the game! Of course in Sierra's discussion of it, some argue it was a gameplay mechanic, and not actually intended to be copy protection it was one of "Roberta's great ideas'. However, some argue she intended to actually make it copy protection. So who knows...

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From memory @daventry I'm pretty sure that cutscene happens if you wait for Manannan to leave the second time. It's certainly when he leaves for a trip once.

I'd have to check the notes I put on the wiki, but I seem to recall it might by third trip. After you have used up two of the food items. But you might be right as well.

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Also, another change I just remembered while typing that was we had a limit on how many times Manannan could go away before you die. This was to remove the dead-end where you can feed Manannan all your food and then not be able to progress.


Technically there is a limit in the original game. Once you run out of food you die, he will kill you upon the 5th time he asks for food (or at least the second time you refuse to give him food (this could make it six times he asks for food), assuming you haven't received the minor 'warning punishment' first earlier in the game).

At least one of the remakes does away with this, by adding a never ending source of food at the Bear's House IIRC.

27
Banter and Chit-Chat! / Re: Re: King's Quest Discussion
« on: August 21, 2015, 04:18:01 PM »
BTW, is there a transcript/subtitle file for the KQ3 remake game? One we could add to the Kings Quest Omnipedia, like I've done for the original games?

28
Banter and Chit-Chat! / Re: Re: King's Quest Discussion
« on: August 21, 2015, 04:10:07 PM »
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"According to legend, shortly after Rosella's rescue King Graham decided it was time to pass on his adventurer's cap. Gathering in his wife and two children..."

That doesn't really contradict KQ3 either. Because shortly after Alexander and Rosella enter the throne room after the rescue. Graham calls them together close to him to show them the broken magic mirror, and then pass on his adventurers cap.

Calling them close together, and gathering in mean the same thing.

But yes I can understand it how you could choose to reinterpret one way, but it also can be interpreted the other way as well.

I honestly just consider your game a reimagining. It's one that sticks closest to the original games in style and plot. Something feel The Odd Gentlemen get right as well.

29
Banter and Chit-Chat! / Re: Re: King's Quest Discussion
« on: August 21, 2015, 04:05:12 PM »
I believe we were going to fix a few of these inconsistencies in the cancelled Gold Edition because as Steve said this was our first foray into game development and ultimately we just wanted to prove that we could release a game. Looking back at it there are of course a lot of things we'd like to change but with no plans to go back to it we just have to accept it for what it is, a labour of love from a bunch of fans.

I will never forgive you for cancelling that. You will rue the day!  :'( >:( ;D

30
Banter and Chit-Chat! / Re: Re: King's Quest Discussion
« on: August 21, 2015, 09:04:06 AM »
If you consider the Companion not to be canon, why did you call the town of Llewdor: Port Bruce? Cause that is clearly a Companion reference.  ;D


http://www.infamous-adventures.com/kq3/index.php?page=faq#

http://www.infamous-adventures.com/KQ3Site/GridLlewdor.png

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