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Messages - rugged

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151
I usually play the thief but in this case played through as the sorcerer first. I like the idea that you decide your path in a the context of story, but agree with others, it should be slightly clearer that you are making a game altering decision.

152
IQ Chat / Re: Studio
« on: June 21, 2012, 12:13:57 PM »
Oh I wasnt meaning a physical studio. I was just interested whether the goal is to have people working on these game as there full time job and whether you think the games could produce revenue to afford that opportunIty. Or is it to remain with a larger team that work part time?

153
IQ Chat / Studio
« on: June 21, 2012, 02:58:02 AM »
My real hope for IQ is that you guys make a great game and then make a great studio! I am interested in how you think a successful studio making old school adventure games would run. Would it be a larger team of part time staff or a very small team of full time staff?

In an ideal world what sort of time frame would you be able to pump out a game assuming Quest for Infamy is a success?

154
Quest for Infamy / Re: How To Melt Teeth
« on: June 19, 2012, 06:37:55 AM »
I did struggle to find helmet, but once I did I put it down to me not being thorough enough in exploration. I had no problem at all with the logic behind putting the teeth into the helmet. This was certainly within the realms of adventure game logic and I can think of many puzzles in the classics that would leave this one for dead in terms of being illogical.

155
Quest for Infamy / How many downloads?
« on: June 10, 2012, 04:41:12 AM »
Hey just interested in how many downloads qfi demo has had? Great work btw am yet to back but will for sure.

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