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SCI - Sierra Creative Interpreter Chat
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Blackthorne
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Marmite is the Devil's Seed
SCI - Sierra Creative Interpreter Chat
«
on:
January 07, 2014, 12:40:47 PM »
You know, seeing the release of this new game made in SCI,
http://www.infamous-quests.com/forum/index.php?topic=831.0
- it's gotten me thinking about all the old tools that Sierra used to use in game creation.
I wonder if any are extant at all - on a disk somewhere, or an old hard-drive... I wonder what the original tools were like, compared to SCI studio... something I've always wondered about.
Bt
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Collector
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Re: SCI - Sierra Creative Interpreter Chat
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Reply #1 on:
January 07, 2014, 03:32:54 PM »
You rang? You had to know that this would catch my attention.
You can see the SCI0 VIEW editor here
http://sciprogramming.com/community/index.php/topic,288.msg1315.html#msg1315
BTW, lance.ewing in that thread is the same one that created PicEdit for making AGI picture resources. He also ported it to Java a couple of years ago.
I also have some scans that I made from the Official Book of King's Quest that has some screenshots from their Pic editor. If I can find them, I'll post them.
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Blackthorne
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Blackthorne
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Marmite is the Devil's Seed
Re: SCI - Sierra Creative Interpreter Chat
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Reply #2 on:
January 07, 2014, 03:46:27 PM »
Yeah, I've seen that pic of someone working on CoC before! I was actually thinking of that photo when I wrote this. I wish someone still had a copy of it.
Bt
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Collector
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Re: SCI - Sierra Creative Interpreter Chat
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Reply #3 on:
January 07, 2014, 06:58:09 PM »
Here are a few of the screenshots. One of the VIEW editor and four of the PIC editor of the creation of the fisherman's shack from KQ4.
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Blackthorne
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