OK, after playing through SQ2VGA again to record the 5 missing tracks (see my other post), I never thought to ask this when the game was first released 3 years ago:
On the catwalk high above the shuttlebay, as you are trying to avoid the ED-209 droid, you pass by a self-destruct override button that is "out of order" -- naturally.
If you "Hand" the button, the message is that it is stuck, and likely needs some lubricant; when you "Taste" the button, you get an electrocution death -- again, naturally.
However, the next message says that perhaps you should have searched the bathroom more thoroughly...
Since you get all 250 points at the games' end, it's not necessary to finish the game. Or not something for which you would get points -- if you could do anything at all to it.
• What is being missed from the bathroom? Is it something on the wall that offers a hint? Another character in another stall?
• Is it a puzzle that wasn't incorporated into the final game?
• Is it a Red Herring -- both the button AND the resulting "clue"?
Thanks!