I would love to see a parser system in QFI, it's tough to program but you can allow some really wacky stuff with it.
Yeah - I don't want to implement a full parser in the game, but I've been thinking of some puzzles that might require a parser. Not sure yet, though.
I see you're going with a QFG4 style combat system, was that your first pick or are you considering others?
Well - honestly, we were trying to think of ideas for a combat system - and though it might seem a little like QFGIV, there's definitely elements of games we played growing up in there - like Street Fighter II and Mortal Kombat.
PC only, or are you looking to put this on a console as well? The movement would port nicely to a controller, but you might have problems with pixel hunting.
Licensing for consoles, like Xbox, is ridiculously cost prohibative for a little group like us - but there's this new console on the horizon, OUYA, which is powered by Android. I'm definitely looking into publishing the game on that platform.
Also, good to see you around these parts, sir!
Bt