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IQ Chat / Merry Christmas everyone!
« on: December 23, 2012, 12:34:55 PM »
A little stocking filler from me
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I think riddles are the bane of adventure game puzzles, frankly. Too often, they rely on knowledge of obscure turns of phrase, which are often culture specific. The ones in Conquest for Camelot were really bad about that, as I recall. I've actually never even seen them all answered in any walkthrough. I always had to restore several times and hope that I got a random set of five that I could actually answer or were answered in a walkthrough. If the clues can't be found in-game, or possibly in a manual, it has no business being there.
You can always refuse if it doesn't suit you, can you not go back later if you change your mind?QuoteI'd like to have been able to talk to each character, get their proposals, and then decide which one to help--that seems the more logical solution to me.I like this idea and think as well the other two being annoyed and suspcious of you could be on the consequences if you did promise the item to all three. Anyway the demo rocks regardless and the idea of choosing your path as part of the story is great.
Agreed. I like the idea of it affecting their disposition towards you, too. Cool.
I did choose rogue but tbh I wan't really aware that I was choosing anythingHaha that's the beauty of it! Go where your curiosity takes you, you can always say no...