Infamous Quests

Public Forums => IQ Chat => Topic started by: roeadventue32 on May 06, 2015, 07:52:36 AM

Title: Sorcerer prologue guide to extraordinary achievement.
Post by: roeadventue32 on May 06, 2015, 07:52:36 AM
Sorcerer prologue guild to extraordinary achievement, a synergistic approach.

Go to grave yard after Beast quest, during time freeze, you reincarnate there, at full health so if you die it means nothing, except you don't get to loot. 

There will always be an undead on each screen in this area for our use. As opposed to other places where monster spawn is random.

You should have your one spell from prospero, the fire spell that dose not work on undead. This is to our advantage.

The first thing is magic and blocking, blocking can let you end a fight at full health, and allow you to level your magic as long as you like on one undead.

First, engage undead, and use hacking to try to kill, and keep trying to block your heath up, don't waste any potions here.

At first you will fail, and die but you will come back instantly at full health same spot so don't worry...eventually you will get your blocking to 100 enough to take yourself to full heath and your hacking up enough to kill stuff.

OK that done, kill enough to buy the bracers of speed from prospero, no point trying to level magic without them, your faster so you can cast more often, even though he told you to go to inn hes still open and will sell you shite.

So, get them, and go back to bone yard,

leave town, hook left, keep going up to fountain, and keep going up.

Keep casting your fire spell on undead, it wont hurt them and you should now be able to block yourself up to full health, raise your magic 5 points on each undead...then kill it via hacking till hacking 100, and magic 100.

Then, you have stabbing and slashing and there is a special trick here:

listen closely. It is not just that stabbing only dose 1 damage against undead, there is a special slashing trick with leveling stabbing.

Stabbing only takes 1 point but slashing takes many, so stab till you get down to 1 point, then slash...if you do it this way by the time you level stabbing to 100 you should have a head start on slashing.

Having looted everything, when your stabbing is 100, go back to blacksmith and buy chain mail. this will reduce damage and slightly cut the amount of time you spend blocking your health up.

Go back to boot hill.

NOTICE I DID NOT SAY UPGRADE YOUR SWORD NOW.

You could but a sword that hits for less, a training sword is to your advantage now. You should now finishing maxing your slashing past 50 to 100.

Now you should have kick ass sorcery, max, magic, and max sword skill. You should also have at least 1100 bly. If not, kill till you do. Go back, and upgrade your sword twice at prospero. You should not have used any of the healing potions you looted.

You should now have max stats except for stealth and climbing, bracers of speed, a great sword and chain mail...not to mention enough healing potions to finish the game, and maybe enough left over to by the ceremonial dagger, for use the next day.

*It gos almost but not exactly, without saying to make sure you at least have the amount of cash you began the game with, when starting act one...when the general goods merchant will be open.*

Now, sneak around town and quickly raise stealth to 50.

OK, now for climbing, you could use the tree outside town but, I don't recommend it. Instead head up to fountain screen and hook right, through the arch, keep going right till you hit upper waterfall screen. Turn run on, and spam click the tree till climbing is 100, relatively speaking this dose not take long.

Note: make sure speed is max in settings, for climbing because of the climbing animation length.

All this done, go back to the town and the inn, talk to kessel, and get a room for the night having got the most of the prologue and, now you can begin the game proper.

*As a special note, this prologue guide only works with 1.1 version of the game.*

I have both versions installed because each as there charms, incidentally.

Also please save your game often using this method....its not really that easy to grind all these stats requiring much repetitive actions, and if the game bugs for whatever reason or your computer restarts you have lost your work.

You might want to also do what I did and save in 3 separate slots, like Magicman1, 2 and 3....to safeguard against a corrupted save.

In closing, I never subscribed to the theory of giving things in a game when the game is almost over...using the prologue method, insures that there is plenty of game left top enjoy your characters hard won skills more fully.

You still had to earn them of course, so its not really cheating as I see it. In addition the time freeze is intentional and not a bug so its also no exploit, if you happen to care about such things...in keeping with the spirit of fair play and adventure, that is.  :)
Title: Re: Sorcerer prologue guide to extraordinary achievement.
Post by: Goatmeal on May 06, 2015, 04:16:02 PM
A very thorough analysis of this "exploit" -- congratulations.   :)

Do you know if it will work for the Brigand and Rogue classes?  (At the moment, I don't know why it wouldn't...)
Title: Re: Sorcerer prologue guide to extraordinary achievement.
Post by: roeadventue32 on May 06, 2015, 05:23:36 PM
A very thorough analysis of this "exploit" -- congratulations.   :)

Do you know if it will work for the Brigand and Rogue classes?  (At the moment, I don't know why it wouldn't...)

Its not a thorough analysis of a exploit, it is a prolouge guide...I am trying to help people get the nost of the game, I stand by what I said, if you have to grind the stats its not cheating.

It took me many hours of hard work nontheless after all. Its not like, free or faster stats, its just being smart within the limits of the game.

The qfg 1 vga mushroom bug is an exsample of an exsploit...this is not.

Also no it wont, at least not entirely. If you are a brig, prospero wont be open, so no sword upgrade. If your a rouge yes, just break into rayfords for greatsword, but I have not tested this in prolouge.

Also no bracers of mastery...tyr is closed, and you cannot nor should you get prospero's quest in prolouge.

Other than that though same thing without  the magic, but in the case of a brig, there is an even better and faster way...that is, if your interested friend.

All and all I'm just trying to help people, as I said get the most out of the game.

Its also a time honored tradition to max stats in theses games, as quickly as one can.

If it was something like the qfg 1 vga character creation stat bug...I would not post it.

This is simply grinding your skills at the best possible time for better game play. Again its still damn hard work, more so because your doing it back to back, but better in the long run, I think.

For a completionist like me, this is a god sent. I dont like theivery resting at 5 though. Should be 50 in my view. I dont like that you cant improve it at least a bit, to a well rounded 50, lets say.
Title: Re: Sorcerer prologue guide to extraordinary achievement.
Post by: Goatmeal on May 06, 2015, 07:35:57 PM
Other than that though same thing without  the magic, but in the case of a brig, there is an even better and faster way...that is, if your interested friend.

I would be interested.


And there was no offense intended by calling it an "exploit" -- however, following you excellent guide, the mere fact that you can...

...die but you will come back instantly at full health same spot so don't worry...

...seems like something's being exploited here!   ;)
Title: Re: Sorcerer prologue guide to extraordinary achievement.
Post by: roeadventue32 on May 06, 2015, 07:44:01 PM
Other than that though same thing without  the magic, but in the case of a brig, there is an even better and faster way...that is, if your interested friend.

I would be interested.


And there was no offense intended by calling it an "exploit" -- however, following you excellent guide, the mere fact that you can...

...die but you will come back instantly at full health same spot so don't worry...

...seems like something's being exploited here!   ;)

I would agree except for the fact there is a narrator messege, saying you pass out and wake up there. That makes me think its intentional.
Title: Re: Sorcerer prologue guide to extraordinary achievement.
Post by: Blackthorne on May 06, 2015, 07:50:58 PM
No, it's not intentional.  It's an exploit of a bug.


Bt
Title: Re: Sorcerer prologue guide to extraordinary achievement.
Post by: roeadventue32 on May 06, 2015, 07:53:17 PM
No, it's not intentional.  It's an exploit of a bug.


Bt

Really? Whats the bug, and why is it scriped with a narrator messege? Which part of this is a bug? I did not know this, as it did not seem to be a glitchy thing.I assumed it to be a method for smart players to discover because of the graveyard reincarnate thing. Its sure a neat smooth bug for a funny little glitch.

Edit,
all due respect intended I love you guys for making such a great game.
Title: Re: Sorcerer prologue guide to extraordinary achievement.
Post by: Goatmeal on May 06, 2015, 10:42:40 PM

Really? Whats the bug, and why is it scriped with a narrator messege?

Sometimes when you lose a battle, you don't die and instead awaken in Jerrod's apothecary --  Hobbs "found you in the forest (or something like that), and ran to get help"...  It sounds like a similar message.

Not sure if it's a "random" occurrence, or calculated from/influenced by some other factor, like your Infamy...
Title: Re: Sorcerer prologue guide to extraordinary achievement.
Post by: roeadventue32 on May 07, 2015, 06:50:46 AM

Really? Whats the bug, and why is it scriped with a narrator messege?

Sometimes when you lose a battle, you don't die and instead awaken in Jerrod's apothecary --  Hobbs "found you in the forest (or something like that), and ran to get help"...  It sounds like a similar message.

Not sure if it's a "random" occurrence, or calculated from/influenced by some other factor, like your Infamy...

No, if it was that one I would have known it was a bug. It simply says, you pass out and wake up in a few hours. Its actully a special messege. I am trying to work out how that could be a bug. I think someone set it up so you could not die in the prolouge there. Why record a special narator messege that differs from the jerrod one otherwise? That is why I ask which part of this is a bug.
Title: Re: Sorcerer prologue guide to extraordinary achievement.
Post by: Kaldire on May 07, 2015, 09:39:11 AM
odd ive done this since day of release lol

caused some major bugs on the main release hehe

blocking again is one of those easy as hell things though
:) but then there is the magic and yes sir

hehe exploits are fun esp when they are buggy ones muhahah
Title: Re: Sorcerer prologue guide to extraordinary achievement.
Post by: roeadventue32 on May 07, 2015, 10:02:51 AM
odd ive done this since day of release lol

caused some major bugs on the main release hehe

blocking again is one of those easy as hell things though
:) but then there is the magic and yes sir

hehe exploits are fun esp when they are buggy ones muhahah

Well it works anyway and you still have to grind the stats. I really do wish infamy effected more though as it dose not seem to impact the ending at all.

Spoiler (hover to show)
Title: Re: Sorcerer prologue guide to extraordinary achievement.
Post by: Goatmeal on May 07, 2015, 01:10:13 PM
Spoiler (hover to show)

What?  You mean you haven't found the other ending yet?

Huh.  And here I thought you were a "true" QFI superfan...

Oops!  I've typed too much.  Forget I wrote anything...

Spoiler (hover to show)
Title: Re: Sorcerer prologue guide to extraordinary achievement.
Post by: roeadventue32 on May 07, 2015, 01:57:12 PM
Spoiler (hover to show)

What?  You mean you haven't found the other ending yet?

Huh.  And here I thought you were a "true" QFI superfan...

Oops!  I've typed too much.  Forget I wrote anything...

Spoiler (hover to show)
I am, but that and the secret 5 step things is what I have left to do. People around here are so closed liped though, that I did not know a second one exsisted. Also far some reason unlike other games, there is not alot of info out there about this one. I am starting to wonder if thats an accedent.
Title: Re: Sorcerer prologue guide to extraordinary achievement.
Post by: Goatmeal on May 07, 2015, 02:22:47 PM
No, not the Infamous Quest Bar: You get to play the first few scenes at the start of QFI2 with the alternate ending.

Just in case you can't find it, here it is:

( ATTENTION: MAJOR QFI2 SPOILERS -- DON'T READ!!! )


Spoiler (hover to show)
Title: Re: Sorcerer prologue guide to extraordinary achievement.
Post by: Chadly on May 07, 2015, 02:32:22 PM
@Goatmeal (http://www.infamous-quests.com/forum/index.php?action=profile;u=127) this isnt bs is it? Wow i havent found that at all and i put 60 hours into QFI.  Cool. ;)
Title: Re: Sorcerer prologue guide to extraordinary achievement.
Post by: roeadventue32 on May 07, 2015, 03:10:03 PM
No, not the Infamous Quest Bar: You get to play the first few scenes at the start of QFI2 with the alternate ending.

Just in case you can't find it, here it is:

( ATTENTION: MAJOR QFG2 SPOILERS -- DON'T READ!!! )


Spoiler (hover to show)

ok your joking.
Title: Re: Sorcerer prologue guide to extraordinary achievement.
Post by: Goatmeal on May 07, 2015, 04:45:58 PM
No, not the Infamous Quest Bar: You get to play the first few scenes at the start of QFI2 with the alternate ending.

Just in case you can't find it, here it is:

( ATTENTION: MAJOR QFI2 SPOILERS -- DON'T READ!!! )


Spoiler (hover to show)

ok your joking.

You are absolutely right -- they are actually QFI2 spoilers, and NOT QFG2 spoilers as I had originally written.  You can still see my mistake in your quote above this post.

I have since corrected that in my original spoiler post, and in this post.  Sorry for the confusion.
Title: Re: Sorcerer prologue guide to extraordinary achievement.
Post by: roeadventue32 on May 07, 2015, 05:03:20 PM
No, not the Infamous Quest Bar: You get to play the first few scenes at the start of QFI2 with the alternate ending.

Just in case you can't find it, here it is:

( ATTENTION: MAJOR QFI2 SPOILERS -- DON'T READ!!! )


Spoiler (hover to show)

ok your joking.

You are absolutely right -- they are actually QFI2 spoilers, and NOT QFG2 spoilers as I had originally written.  You can still see my mistake in your quote above this post.

I have since corrected that in my original spoiler post, and in this post.  Sorry for the confusion.

I mean about there being 2 endings.
Title: Re: Sorcerer prologue guide to extraordinary achievement.
Post by: Kaldire on May 07, 2015, 08:06:38 PM
yea that has me a bit confused too

alt ending in qfi? hmm odd as idk i never found anything other than
Spoiler (hover to show)
grr now i must get that book, unless you mean qfi2 has 2 endings idk  i played qfi sooo much one would think id have found that.. hmmm my brain begins to go again hehe

Title: Re: Sorcerer prologue guide to extraordinary achievement.
Post by: Kaldire on May 07, 2015, 10:51:18 PM
darn you goatmeal!
just liking the comments makes us think oh surely there is an alt ending, grrrrrrrrrr arrggh hahah

art book  art book ppppppleease
ty :)

oh its not to far away for eta on shippin stuff  "im as happy as a little girl"
Title: Re: Sorcerer prologue guide to extraordinary achievement.
Post by: Kaldire on May 08, 2015, 02:32:02 AM
/me waves fist   :P
Title: Re: Sorcerer prologue guide to extraordinary achievement.
Post by: roeadventue32 on May 08, 2015, 06:46:05 AM
I have loged over 80 hours in the game at this point (1.1), and have not found it...maybe Goatmeal put it in there himself. He did do midevil pixl front, or whatever and is listed on the credits. That or he is POed about something and joking around. lol

Also confiremed that stats exeding the limits but only sword skills do increase dammage for brigs, they at least are hooked up past 100. I tested a brig and he one shotted rayford. The power move though dose normal and less damage no matter what though.

In 1.1 therfor brigs are in god mode, or can be and the best damage class. As long as you ignore there power move past a certain point and just hack slash or stab.

I tested magic at 400 too, by spam clicking flower even after it was gone, and no increase in spell damage.

I think its fixed at 80 when it changes for last time and you get kick ass achievement. Maybe 100 dose something unsure but the boost from secret room dose little to no good for magic user that I have been able to discover.

If it dose its enabled for 1 puzzel or something, like the secret room door for rouges with 110 stealth, and maybe bank floor help but 100 dose that.

Also back to my point, infamy dose not effect the ending, why do people keep saying it dose? Nobody awnsered that, you dont get anymore help than you can always potiontal get anyway, not that I have been able to discover.

Uness some of the options from the first game where ment to be disabled with a low score, and reenabled at higher score. Nothing has been added that I can find.

Infamy at max gives you a hun screen, and the messege that you are messed up, but thats the best you can do with it.

Infamy effect a gnoll option too, and act 2 rayford quest action options, but that is all it seems to do.

Also the blacksmith dose not have bracers  of health, why do people at wiki list that item as exisiting?
Title: Re: Sorcerer prologue guide to extraordinary achievement.
Post by: Klytos on May 08, 2015, 09:03:07 AM
I guarantee you infamy effects the ending. Your mentor will not help you if you've not got enough infamy and you'll just have to bash your way through the front gate.
Title: Re: Sorcerer prologue guide to extraordinary achievement.
Post by: roeadventue32 on May 08, 2015, 09:17:26 AM
I guarantee you infamy effects the ending. Your mentor will not help you if you've not got enough infamy and you'll just have to bash your way through the front gate.

Spoiler (hover to show)

What about bracers of health listed on qfi wiki?
Title: Re: Sorcerer prologue guide to extraordinary achievement.
Post by: Kaldire on May 08, 2015, 02:49:43 PM
odd again as i got the highest infamy rating that i believe you can get, not in score but in the description of it

never saw a new ending ending, just .. maybe it is the secret ending i have no clue, doubt it or id know but..
this vexes me.

:(

Title: Re: Sorcerer prologue guide to extraordinary achievement.
Post by: Kaldire on May 08, 2015, 03:54:35 PM
would we know if we got the secret ending?

or the normal one? i may have never got the normal ending as my infamy has always been super high
shrug
or are there  other steps to also get to this ending hmm

book book book
Title: Re: Sorcerer prologue guide to extraordinary achievement.
Post by: roeadventue32 on May 08, 2015, 07:03:33 PM
would we know if we got the secret ending?

or the normal one? i may have never got the normal ending as my infamy has always been super high
shrug
or are there  other steps to also get to this ending hmm

book book book

Dose not matter the first time I played aside from killing gorth and rayford I did not do enough ruthless stuff to get a really high infamy, and it was the same ending, someone from krypton talking about the eye of jaager.

I have to try to get high infamy. alot of those actions would not normaly occur to me on a first playthrough.

Alot of the infamus stuff the game lets you do is just irrelivant or side stuff, not the infamous stuff that made sense that I would do as a anti-hero. Still great fun though.

The stuff I would have done was prevented but it turned out that I would have been, right and also smart to do so, alot of it you did later anyway in a diffrent context, alot but not all.

I would not kill a man to get a apple when I could buy something suitable, thats pysco, and silly, but I would have silenced hummel as a anti-hero, for exsample.

I mean as a anti-hero you do distasteful stuff, as a means to an end and you cover yourself, but your not dangerouly wismicly insane. The apple thing was the act of a lunatic.
Title: Re: Sorcerer prologue guide to extraordinary achievement.
Post by: Kaldire on May 08, 2015, 07:10:45 PM
welll trust this i checked and again without exploits i had the highest  ranked infamy you can get
with the exploits even higher as goatmeal mentioned the pickpocket one, lol
soooo not sure must be something else that triggers it, or that IS the secret ending idk

shrug.. im soo confused

how would we know..?
Title: Re: Sorcerer prologue guide to extraordinary achievement.
Post by: roeadventue32 on May 08, 2015, 07:16:46 PM
welll trust this i checked and again without exploits i had the highest  ranked infamy you can get
with the exploits even higher as goatmeal mentioned the pickpocket one, lol
soooo not sure must be something else that triggers it, or that IS the secret ending idk

shrug.. im soo confused

how would we know..?

Could try being a goodie two shoes instead of a bad ash, be good ash. lol

edit:

lol bruce campbell reference, nevermind...in otherwords get the lowest infamy score possible.
Title: Re: Sorcerer prologue guide to extraordinary achievement.
Post by: Klytos on May 09, 2015, 07:14:36 AM
Try to get through the game with less than 100 infamy.

There's no "special" ending that's only available to certain levels.
Title: Re: Sorcerer prologue guide to extraordinary achievement.
Post by: roeadventue32 on May 09, 2015, 08:28:42 AM
Try to get through the game with less than 100 infamy.

There's no "special" ending that's only available to certain levels.

I dont get you. Need payment for the extra content? ok, how much? Also what benfit less 100 infamy?
Title: Re: Sorcerer prologue guide to extraordinary achievement.
Post by: Klytos on May 09, 2015, 08:53:34 AM
You've lost me. What do you mean payment? Everybody gets the same ending regardless of anything they've done in-game.

If you finish the game with less than 100 infamy, your mentors won't help you. Kurdt for example will say "I think we can take our chances. We've been through different Mayors down in Tyr before and survived just fine." instead of sneaking you in by boat. That's why I say your infamy affects how your mentor treats you after your escape from the Morroi compound. There's no benefit, there's a benefit for finishing with more than 100. You have obviously always finished the game with more than 100 infamy.
Title: Re: Sorcerer prologue guide to extraordinary achievement.
Post by: roeadventue32 on May 09, 2015, 09:21:20 AM
You've lost me. What do you mean payment? Everybody gets the same ending regardless of anything they've done in-game.

If you finish the game with less than 100 infamy, your mentors won't help you. Kurdt for example will say "I think we can take our chances. We've been through different Mayors down in Tyr before and survived just fine." instead of sneaking you in by boat. That's why I say your infamy affects how your mentor treats you after your escape from the Morroi compound. There's no benefit, there's a benefit for finishing with more than 100. You have obviously always finished the game with more than 100 infamy.

Not even trying you get 165, seems getting just 100 would take effort, instead of other way around.
Title: Re: Sorcerer prologue guide to extraordinary achievement.
Post by: Kaldire on May 09, 2015, 02:26:01 PM
he meant .. different lvls   assuming it was a backer thing

again in 1.0 i got really low infamy, just to see what it would do,
but sadly i dont recally anything like that, or was it i was to focused on the bt bar hunt

hmm

which one is secret? or special lol .. the good high infamy or the low i did good deeds one?

Title: Re: Sorcerer prologue guide to extraordinary achievement.
Post by: Goatmeal on May 09, 2015, 05:43:15 PM

There's no "special" ending that's only available to certain levels.

April Foo--  I mean,

May Fools !!!   ;D

There is no secret ending that allows you to play the first few scenes of QFI2.

In a fit of boredom, I made it all up just to see if I could devise a short little "game" that would be fitting for the epic start of QFI2...

Sounded pretty convincing, no?   ;)
Title: Re: Sorcerer prologue guide to extraordinary achievement.
Post by: Kaldire on May 09, 2015, 05:49:44 PM
 :o
Title: Re: Sorcerer prologue guide to extraordinary achievement.
Post by: roeadventue32 on May 10, 2015, 06:51:53 AM

There's no "special" ending that's only available to certain levels.

April Foo--  I mean,

May Fools !!!   ;D

There is no secret ending that allows you to play the first few scenes of QFI2.

In a fit of boredom, I made it all up just to see if I could devise a short little "game" that would be fitting for the epic start of QFI2...

Sounded pretty convincing, no?   ;)

Thats actully too bad I have done everything qfi infamy and there is nothing left to do. I want you guys to know yours is the only game where I did over 6 playthroughs back to back, and more partials. Never discovered bracers of health btw.

However if you ignore what your supposed to do kay wll meet you walking tword farm and remind you of your promise, if you also have the letter and hummel done before the treees meeting she will say something else.


OH and I partaily disagree with the what has nostalga done for use lately...one click all in all forced path mondern games are so simple and utterly pointless not to mention unimagintive, a brain dead monkey could solve them,...just click on shite enough...and jumping from point a to point b is just a cop out.

Got enough of that in mario brothers.

New or old I like selecting my actions, I like needing to use the save, qfi is already made without  dead ends. Please dont limit choices or interactions. Having fun and trying things and needing to think is what its all about after all.

Its also about ridddeling and thinking in new ways, but its not about everything to be new for newness sake or being trendy, in the end that ruined seira games.

Thats the flip side of the coin. Such games wont stand the test of time and there are easier better ways to turn a buck. Be Innovative sure, but in a good way. If you kill what makes it special you lose your niche and you cant compeat anyway but.....Why would you want to in thef irst place?

Oh and have some balls, dont worry so much about offending people within reason. You dont need that token crap in your games, or the qualifacations, they seem obvious and odd and go against the feel of the game. Its too obviously intentional if you get me.

Remember place and time and context and that this is fiction, not ever time and place is 2015 modern earth. Gamming is eascapism in part, remember that...its also entirly fiction, and if someone is offended by that within reason, they are very damn insucure and childish given the context.

Context is everything.

Games dont need to be propaganda, its fantasy and other reality, and time and place. Just let the story be ture in its fiction stand and speak  for itself.

As a side note, its not enough for some people to be right, and confident in there view they want the conflict to end, even in stories, they want the idea its self not to exsist. They want to kill an idea. This creates tensions...and gos aginst what they are trying to do and this is foolish.

Without stories, good and the bad, the foolish and the enlightened, how could one ever ilistrate ones point?...even if that were what one was trying to do...and by the by not everything has an in intiontal point, somethings are just entertainment and escapism for the most part.

Sometimes a thing really dose not have to mean anything and you dont have to overthink everything, even if its sometimes fun to do so.

Title: Re: Sorcerer prologue guide to extraordinary achievement.
Post by: Klytos on May 10, 2015, 07:48:24 AM
Well the same could be said of some p&c Sierra adventure. Simply select an inventory item and keep clicking on things until something happens. I wasn't trying to say that looking back to the old games we played 20+ years ago is a bad thing, but if we keep making the same games over and over we become redundant. If every game I make references an old Sierra game in puzzle or dialog, what the point of the new game? It's just the same old thing with a new coat of paint. That's why some game series die; there's nothing new there.

I'll also say in defense of streamlining icons, is there a game out there where there's a need for both talk and interact? I'm sure there's a couple of examples but I think the majority of games one or the other is superfluous at any given point. In Space Quest 1 for example, clicking the talk icon on the barman in the cantina would make sense, clicking the hand on him does nothing. Clicking the talk icon on the pokie machine makes sense, clicking the talk icon does nothing.

Josh Mandel once said that removing the parser interface meant a loss of interaction that he then had to work out how to replace in a different way. So Freddy Pharkas used a lot of inventory on inventory puzzles instead which developed the genre in a new direction. That is how we can learn from the past but not be stuck there.

As for save games, I'm sorry but having to use a save to finish a game is simply poor design, and not just by today's standards. If I need to see what's written in a death message to figure out the correct way to do something, the designer didn't signpost that particular puzzle properly. Yes QFI has no dead-ends, but that's because we intentionally made it that way. I don't have a problem with say in SQ1 for example (again) where if you forget to get the piece of glass from the shuttle you can't progress. I have a problem with the piece of glass not being visible and there being nothing to tell you about it except guesswork.

I have no idea what you're talking about with offending people... :)
Title: Re: Sorcerer prologue guide to extraordinary achievement.
Post by: roeadventue32 on May 10, 2015, 07:57:18 AM
Well the same could be said of some p&c Sierra adventure. Simply select an inventory item and keep clicking on things until something happens. I wasn't trying to say that looking back to the old games we played 20+ years ago is a bad thing, but if we keep making the same games over and over we become redundant. If every game I make references an old Sierra game in puzzle or dialog, what the point of the new game? It's just the same old thing with a new coat of paint. That's why some game series die; there's nothing new there.

I'll also say in defense of streamlining icons, is there a game out there where there's a need for both talk and interact? I'm sure there's a couple of examples but I think the majority of games one or the other is superfluous at any given point. In Space Quest 1 for example, clicking the talk icon on the barman in the cantina would make sense, clicking the hand on him does nothing. Clicking the talk icon on the pokie machine makes sense, clicking the talk icon does nothing.

Josh Mandel once said that removing the parser interface meant a loss of interaction that he then had to work out how to replace in a different way. So Freddy Pharkas used a lot of inventory on inventory puzzles instead which developed the genre in a new direction. That is how we can learn from the past but not be stuck there.

As for save games, I'm sorry but having to use a save to finish a game is simply poor design, and not just by today's standards. If I need to see what's written in a death message to figure out the correct way to do something, the designer didn't signpost that particular puzzle properly. Yes QFI has no dead-ends, but that's because we intentionally made it that way. I don't have a problem with say in SQ1 for example (again) where if you forget to get the piece of glass from the shuttle you can't progress. I have a problem with the piece of glass not being visible and there being nothing to tell you about it except guesswork.

I have no idea what you're talking about with offending people... :)

OK for exsample QFG 5's interface was bad..it was so simple it could even lead to mistakes, overall good game...abut they art style, ye gods. Still one did have to think at least a bit. That and the mechanics and options saved it.

Rosella's last adventre kq7 had a bad interface and was overly simplistic, except for a couple puzzels. Still I liked it though in a way it had charm.

Yes but with the defirnt icons its not as easy...you must think more and your not so quickly through the game. It also makes you feel as if you decide the action and not the game for you by simply clicking. Or at least it seems as such and thats fun.

This also allows for more fun narrator options  and respones like gabe night 1, I did not like that remakes way. Infact I never finished the remake of gabe knight 1 because of its interface at least not yet...the interface annoyed me to the point it actully eclips the new content and art and my desire to see it.

Thats actully really saying something considering how greedy for content and obbsessed with my fav games I am. you have no idea.

No, there is nothing wrong with innovation, its needed, but one must be careful of the path one chooses.

You can actully make things less advanced and less involved by trying to make them more advanced. Adding can good but tacking away can sometimes hurt...but only if it limits by over simplifaction and over streamlining, by taking away options, little interactions and respones...choices.

Adventre games have always been exxcentic, thats half the fun...its only reduntant if its not fun in my view.

hybrids should have a mordovian combat save though, that was good innovation in my book...the skill books where also fun and clever by the by.

The reason for dead ends that you can sometimes in revokably screw up is to prevent in a small way you solving by accedent.  Your choices actully matter.

On the other hand done badly this can limit fun, I would say you need to ballence it.
Title: Re: Sorcerer prologue guide to extraordinary achievement.
Post by: roeadventue32 on May 12, 2015, 09:24:17 PM
What if roehm was really from another world but he became a highlander yet could not remember his past?...and he cut off a enimes head, a song by queen played, a lightning storm, soon his memories came in flashes....and then....sorry just being silly....SO Let it be Roehm Mccloud!...could not help it....Moving on.


Roehm's iconic class in my view is brigand or theif, but ironicly a brigand is theif, just less subtle...roe is in the middle. I cant see the dude being off to see the wizard to be honest, or truly becoming such later on...but a little sword and sorcery like he can be now?...yeah maybe.

What about a lesire suit remake style unzip icon for roe? How would jan react to that ''you show jan your weiner...sorry just being mean, like when I offered him the ham.... Just kidding hes not larry....(I really did think that was what you did with the ham).... he dose have a pissing feture, though it doubles as attack icon.

Wrong sword, Dev's must have goofed on that one. hahaha

Good night, you've been great!




Title: Re: Sorcerer prologue guide to extraordinary achievement.
Post by: Goatmeal on June 21, 2015, 10:28:27 AM
Using @roeadventue32 (http://www.infamous-quests.com/forum/index.php?action=profile;u=700) 's method described above, I was able to bulk up the fighting skills on my Brigand and Rogue during the "endless" first night for my version of the game, Humble ver 1.1.2.

Sorry that it'll be gone for version 1.2...   ;)
Title: Re: Sorcerer prologue guide to extraordinary achievement.
Post by: Goatmeal on June 25, 2015, 10:01:33 AM
OK, now I'm not lazy; just more of a... "path of least resistance" kind of guy, like Mr. Roehm!

Grinding the fighting stats wasn't too bad for my three characters during the endless first night, but grinding Mystical Power for the Sorcerer was a chore; frankly, it was truly a "grind"... 

I'm at 80 for Mystical Power, so I'll just get < thing#1 > and give it to < person >, who'll give me < thing#2 > where I can use it in < place > and get an extra < number > of Mystical Power points when I take < thing#3 > !