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Messages - MusicallyInspired

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91
Banter and Chit-Chat! / Re: The greatest movies of all time?
« on: October 23, 2013, 03:38:11 PM »
Raiders is not as good as Last Crusade.

Tombstone was good. I really liked Inception. And of course The Matrix. Just saw Riddick in theatres a couple weeks ago, that was quite good. Better than the first two, I'd say. The first Pirates movie was good, too, even though it's a Monkey Island ripoff. Back To The Future is up there as well.

92
Banter and Chit-Chat! / Re: Most epic songs of all time
« on: October 23, 2013, 03:29:48 PM »
1:52

<a href="http://www.youtube.com/watch?v=1udC0bmDxMI" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=1udC0bmDxMI</a>


<a href="http://www.youtube.com/watch?v=yKXGYx4BRBs" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=yKXGYx4BRBs</a>

93
Banter and Chit-Chat! / Re: Worst adventure game you've ever played
« on: October 21, 2013, 07:53:53 PM »
I'm really not sure what I can rate as worst adventure game ever. I can give examples of most disappointing adventure games ever, though. BTTF is definitely one. Jurassic Park as well, though you can't really call it an adventure game. Still, it has remnants of being one, if only because the developers kept referring to it as the "betterment" of an adventure game. Saying things like "so we eliminated walking, because obviously the most annoying part of an adventure game is the long time it takes to walk back and forth between different screens." Oh yeah...OBVIOUSLY. Pro tip, if you're going to try to "progress" and "advance" adventures into the modern more accessible era then you don't go alienating the original fanbase by telling them why and how the games they've loved for years suck and need to be improved upon. That guy was pretentious as all get out. Oh well, at least the game did terribly.

I was disappointed in Escape from Monkey Island before I even got too far into it. It just bored me to death. Everything seemed like it was going so political in the story and it wasn't really about being a pirate anymore. I didn't care about what was happening and I didn't care about the characters anymore. I gladly left it on the shelf and never returned to it. Maybe I'll get back to it one day.

There are probably more but I can't think of any right now. What is the worst of these examples? Probably Jurassic Park....but it's not really an adventure, so BTTF, then. But do I think it was the worst adventure game ever? No, probably not. I'm happy to think that I haven't in all these years run into the worst adventure game ever yet. :)

94
I love love love love love love love these games!! Judgment Rites is the best of the two, but both are fantastic. The space combat is optional in Judgment Rites as well. These were such great games. Episodic gaming before it was cool! And done right to boot! (Done right, as in, all the episodes in one package :P)

95
Banter and Chit-Chat! / Re: Pinkerton Road's Mystery Game X is...
« on: October 10, 2013, 08:19:55 PM »
Well, the travel cursor in early Sierra games couldn't pathfind. In fact, I think it was far more annoying than using the actual keys to move around in. Neither could Altered Destiny, actually. It wasn't until they got rid of the parser that pathfinding was programmed into the SCI interpreter.

Quote from: Lambonius
I'm sorry, MI, but we weren't all driving lamborghinis and dating supermodels and using 3-button mice back in the early 90s.  Way to promote class envy, man.

Well, neither did I. But I did in the aughts as I'm sure you did as well. :P

96
Banter and Chit-Chat! / Re: ADVENTURE GAMES!
« on: October 10, 2013, 07:37:02 PM »
Ironically, I'm not pressing A and I'm still getting adventure games...

97
Banter and Chit-Chat! / Re: Pinkerton Road's Mystery Game X is...
« on: October 10, 2013, 07:35:09 PM »
Am I the only one that used Sierra's exclusive middle-click to alternate between Walk and the last selected icon?

98
Banter and Chit-Chat! / Re: Pinkerton Road's Mystery Game X is...
« on: October 09, 2013, 08:31:08 PM »
Just buggin' you, Lamb. :)

Of course I see the issue of having too many interactions that can all be condensed into one. If there were multiple interactions that you could do with one object then that would be different; there would being a point to them all. But if it doesn't make a difference then you're right. I do remember so many people complaining that the P&C interface was dumbing down adventure games in stages. It went from parser (near perceived infinite interactions), to a dozen or so click interactions (Maniac Mansion), to 9 interactions (Monkey Island), to 4 interactions including inventory (Sierra games), to 1 interaction (KQ7). It was my opinion that most people hated the dumbing down and were arguing for keeping the extra interactions. I always thought as you did, though. That is, what would be the point of making more interactions when one can do the same thing as them all? Really the only solution would be to go back to parser. That's the only real place that multiple interactions (beyond 4) has a point really. (no pun intended)

I didn't think the writing was bad, but it's been ages since I've played it. I just remember being blown away by the powerful ending sequence. The music, the art, the writing, the dialogue, the voice acting, and everything all came together nicely and it was all quite moving to me back then. Need to give this thing an actual adult go again. Perhaps with the new voices and with fan feedback it'll all be more enjoyable for everybody in the end.

99
Banter and Chit-Chat! / Re: Pinkerton Road's Mystery Game X is...
« on: October 09, 2013, 03:32:41 PM »
From what I remember I enjoyed the voice actors. The narrator didn't bother me. The score was easily the best part of the game for me, of course. :D

Also, disliking the extra icons? I thought that fewer icons dumbing the game down and making it too easy was the general consensus? Why don't they just go with KQ7's single icon interface then? :P

100
Banter and Chit-Chat! / Re: Pinkerton Road's Mystery Game X is...
« on: October 09, 2013, 02:19:25 PM »
I'm curious, what would you have changed?

101
Banter and Chit-Chat! / Re: Pinkerton Road's Mystery Game X is...
« on: October 09, 2013, 01:40:00 PM »
If Vivendi wasn't so moronic and didn't throw out everything Sierra did then it wouldn't have been an issue. Game sources need to be preserved. It's too bad nobody had the foresight for this (or a single care) back in the day.

102
Awesome idea. What better throwback to the Great Era than this?

103
IQ Chat / Re: Why.... Blackthorne?
« on: October 05, 2013, 02:40:27 AM »
Hah yeah I'd often get confused when people were talking about Monkey Island in abbreviated form...

104
IQ Chat / Re: Why.... Blackthorne?
« on: October 04, 2013, 07:35:42 PM »
I had a really hard time coming up with a handle for myself. I was originally Nifty on the AGDI boards (then Tierra). Or was it Shine64? Anyway, I wanted a music-oriented name and I couldn't think of a good one. I finally came up with MusicallyInspired as it has two meanings; I'm inspired to do things musically and also that music itself inspires me to do things (not necessarily music). I also thought it wasn't very obnoxious as I was saying I'm inspired musically and not skilled or anything. Didn't want to look stuck up, as I didn't have much confidence in myself back then. Somehow a few people still took it that way, though. Not that I really care. It's just a handle. I thought of changing it a few times, but it's become who I am now. I couldn't possibly change it. I've established myself as that now and everybody knows me everywhere I frequent by it.

105
Banter and Chit-Chat! / How LucasArts Fell Apart
« on: October 02, 2013, 11:10:08 PM »
Not sure if this has been posted, or how new this is. Filled with a lot of interesting information that basically confirms what I'd guessed all along. The higher ups just never cared about games. I'm truly sad to read about what 1313 was going to be and what it didn't have the chance to become. This kind of behaviour is so rampant in the entire gaming industry today and is why I still kind of believe that the market will crash again as a result. You can only destroy good projects and screw over loyal fanbases so long before finally they'll wake up and get sick of it. At least, I'd hope so. Good developers and names that were gaming's biggest and best disappear as a result and in their place we have snobby douchebag companies (really, the suits and higher ups/execs) that couldn't give a care about any of it as long as it follows marketing research enough to not be too big a risk so they can make money. It's truly sad and astonishing that this type of leadership, the lies, the betrayal, and the apathy is allowed to continue. It's truly disgusting and I almost feel like we should all be boycotting it entirely until it fixes itself. But I know that's just being naive as to how the industry works and, really, has always worked. It's just that every now and then good things are allowed to happen (Monkey Island, Duke Nukem 3D, Space Quest, tons of other great titles and franchises) and slip under the radar, past the clutches of the great hungry corporate monster and the greedy intruding fingers of the manipulators and meddlers.

It's all so disgusting. I'm glad I've never been buying that many games lately in the past few years. I'd shudder to think that I'd actually purchased Sim City after what happened to that. I'm too afraid to buy anything anymore because you never know what will happen.

http://kotaku.com/ho...part-1401731043

A particular quote of painful news:

Quote
In news that will certainly crush anyone who enjoyed LucasArts-branded adventure games, the team at LucasArts Singapore was working on a remastered version of the classic point-and-click game Day of the Tentacle, according to three people familiar with that project. Like the special editions of the first two Monkey Island games, released in 2009 and 2010, the remastered Day of the Tentacle would be pseudo-3D, with remade background art and cut-scenes redone to run at 30 frames per second.7

Although this Day of the Tentacle remake was never officially greenlit, two sources say it was almost finished. One person familiar with the project pegs it at 80% done. But it was never approved, and the company's higher-ups had no interest in continuing to make what they called "legacy" titles like this one. So the game remains unreleased—and perhaps there's a near-finished Day of the Tentacle HD sitting on a shelf somewhere in Singapore, never to be touched again.8

It’s devastating. Day of the Tentacle, a hilarious point-n-click adventure that did the whole three protagonists thing years before Grand Theft Auto even existed, is almost impossible to purchase legally today. This is a game that deserves a digital re-release.

“For many involved this was a dream project,” said one person who worked on the game. “But sadly, like many, many LucasArts games in development, it never saw the light of day.”

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