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Topics - garr

Pages: 1 [2]
16
Early on, if you get through the rune gate from prior knowledge, and after killing the beast, you can just walk through the front entrance and speak with the boss. Notice the 4 runes? Haven't seen anyplace where those 4 can be manipulated, or have I? Does the traffic cone and worm scale also play a part here? Come on, yall, get yer thinking caps on!

17
Quest for Infamy / This is a real bummer!
« on: August 03, 2014, 12:19:08 PM »
How come Rayford is so powerful?

18
Quest for Infamy / Got 2 green smoke bombs as Rogue, but...
« on: August 02, 2014, 10:41:56 AM »
How are they used? Maybe I made the mistake .........

12:19 pm mistake I made was not clicking the green bomb on right spot, mainly one of the two Morroi guards not fighting.  D U H !

I see the last post was what I eventually did. tnx

19
I have a glass mug, water beaker, and horned helm. Probably need a beaker, but nobody has any.
He said near the old mansion, so I assume it's the overgrown fountain.

20
Quest for Infamy / Trying things never thought of before
« on: August 01, 2014, 11:42:41 AM »
I found out a Sorcerer can frighten the Gnol and he gives you the seal piece. But don't try to fight him. He has a hidden HUGE axe, and of course you lose.

Went to Hummel's north location and tried to use float to get across the area where the bridge was out. Roehm declined the attempt. So I thought what if his magic was at least 200, so I managed that. Had him to make the attempt again and he promptly fell to his death.
A Sorcerer can break into houses and get loot. It can be traded to the guy standing by the store fronts.

21
Quest for Infamy / Areas that seemed useful but for what
« on: July 30, 2014, 10:23:00 PM »
This one had me stumped, the beach south of the south woods.

Spoiler (hover to show)

22
Quest for Infamy / Sorcerer and inanimate objects
« on: July 30, 2014, 10:38:57 AM »
See anything obvious but can't pick it up?

Spoiler (hover to show)

23
Quest for Infamy / Another problem in Tyr
« on: July 29, 2014, 10:09:19 PM »
Got Jan to help. Got into Tyr and went to the upper right barracks and Jan got rid of the two guards. After all the dialogue, Jan says a final few words, before I walk away, but there's no sound.

24
Quest for Infamy / Fair warning about editing a QFI save
« on: July 28, 2014, 12:22:02 PM »
I wanted to see what would happen, while playing as a Sorcerer, if all stats were set to 200 even infamy. After accessing the swamp, when I tried to go north to the sewer grate, I suddenly appeared in Tyr at the lower left headquarters, but I was off screen. The door guard came and fought, then the game crashed with a message saying the Save wasn't in the correct location!

So advice is, NEVER EVER edit your save file ! ! !

25
Quest for Infamy / South Woods Map
« on: July 27, 2014, 02:42:17 PM »
I've made up a south woods map in jpg format. How do I post it?

26
Quest for Infamy / Easter eggs, etc.
« on: July 25, 2014, 10:35:07 AM »
If you go through the sewer into the kitchen, did you check the shelf on the left? Roehm's favorite stuff.

At end of credits, before clicking mouse, hit any other keyboard key and a monster growls!

27
Quest for Infamy / Scripting error encountered
« on: July 23, 2014, 01:03:22 PM »
In the mines, on the left side going to get the beast lungs, it occurred while going through a doorway, never in the same doorway each time.

28
Doing the bird cage quest before the Treants causes them to burn.
Getting message to meet Kayanna past the trees, then doing bird cage before meeting her, the trees burn.

Spoiler (hover to show)

29
Quest for Infamy / Couple of minor issues
« on: July 18, 2014, 05:20:02 PM »
Playing as rogue (Ian path), at the trees that never sleep, one burns and the game freezes.

On completing any character, it says that Rhoem.dat is being created but it's not anywhere. another play through says it already exists.

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