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Messages - Goatmeal

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Banter and Chit-Chat! / Congratulations, Steve, on your new transplant!
« on: November 07, 2020, 03:19:18 PM »
For those of you who aren't on Twitter (which includes me, though I do lurk from time to time), Steve got a call yesterday (Nov 06) that they had a donor kidney and was first in line.  He left for the hospital to do a blood test, then he was off to surgery.

He just posted a quick video a 1/2 hour ago (Nov 07) that the surgery was a success, and his transplant is functioning and making product already (!).

Couldn't have happened to a more deserving guy.

We love you, Steve, and we're all rooting for you -- now go and finish up some IQ games, will ya !!!   ;)



Yeah, that's right!  I forgot -- you did mention that a few years back...  I new the King of Lonaria factored in somehow.

Love the idea of the Roehm having a Snake Plisken-type problem: find the President and receive the antidote, or don't and die within 24 hours.

I still like my super-secret ending to QFI where Roehm meets the King of Lonaria for the first time, which leads to the start of QFI2:


When you exit from Swart's cart, you can wander though a few screens of Castle Lonaria, looking for the lavatory (it WAS a long cart ride, you know).

Anyway, when you finally find the loo and Roehm enters it, he mutters, "Cripes, what an ooo-dor!  Where the hell's the chambermaid?"

There is a loud, "A-HEM."

A curtain opens, and the King of Lonaria rises from a seated position, adjusts his robe, and places his crown on his head.  And he does NOT look amused.

Roehm then says, "Ooo!  Nice one, your Highness.  I didn't mean to catch you on the 'throne,' but before you make me kiss yer ring, hows about you wash up first? Hah!"

And that's where the special sneak peak of QFI2 ends...

Ah, Jhondar.  Where QFI 2 takes place. 

I was talking QFI2 on twitter today.  I think I'd really like to make it.  Was doing some numbers - like, number of backgrounds, number artists, how much to pay them, etc.  Maybe I'll put together a rudimentary budget and see if we can make it.


Interesting...  I always thought that the northern-half of Lonaria (across the Silmahwyn river) would be the logical location for the next QFI# game, but that would certainly go against the "5 distinct lands/5 games" plan...

Would love to see it happen!

Nice. I always liked this screen too. Fizzii did a great job with it. I love that its animated in game too!

Yup!  Too bad there isn't a way to have animated background wallpaper... (or maybe there is, and I just haven't looked hard enough).

Also loved the the Eye of Mantilla floating above the Centai Temple of in Jhondar during the game's epilogue cut-scene (neural processed here as well):


     Absolutely loved the Kransa Overlook screen in QFI.  Sure it's a screen that's essentially a "dead-end / boundary of the playable area" screen, but it gives two crucial bits of information: reinforcing that Roehm can't go back the way he came (because of the Baron), but more importantly, gives the relative positions of some of the more important places in the Valley of Krasna -- Volksville, Brattle's Cabin, the ruins of Killington Manor, the Morroi Fortress, the King's Road, the King's Bridge, the Great Oak Tree, the old Hummel place, and Hermit Homestead.

     Always thought it would make a nice wallpaper background, so I ran it through one of those neural network enhancers:

Quest for Infamy / Re: Happy Father's Day, Roehm!
« on: June 22, 2020, 04:04:19 PM »
happy papas da all you papas

my girl is 19 so i get no happy anything day but huge hugs

Sometimes huge hugs are all you need.   :)

Good to hear from you again, Kaldire!

Quest for Infamy / Re: Happy Father's Day, Roehm!
« on: June 21, 2020, 02:30:08 PM »
... and maybe the Baron's daughter?  Perhaps we will find out in Roehm to Ruin?

As a beta tester, I can say you will DEFINITELY find out the answer in RTR.   ;)

IQ Chat / Re: New Website & Forum
« on: June 12, 2020, 07:47:26 AM »
Some of us hardcore IQ-ers are still here and check in regularly.

Quest for Infamy / Re: Have trouble getting past the Runes
« on: June 10, 2020, 07:36:04 PM »
I, too, am a fan and player, not a developer.

If Adventuress's tips don't work, you may need to wait until one of the developers shows up.  They are busy with real life and creating other IQ games, but do make an appearance here every so often.

If there is truly a problem, they would know.   ;)

Quest for Infamy / Re: Have trouble getting past the Runes
« on: June 09, 2020, 06:13:55 PM »
I did rotate the last symbol so it's upside down. It still won't accept the stones and let me through. I wonder if it's a bug in the game. Thanks for responding! :)

(1) What's the version of the game? 1.0, 1.1, etc.

(2) Did you changed the wording of the runes from a question "Is There A Way In?" (that the Librarian told you it says now) to a declaration of an affirmative statement?

Spoiler (hover to show)

Quest for Infamy / Re: Burning down the house...
« on: May 26, 2020, 08:52:27 PM »
I thought that I saw somewhere that you can burn down Rayford's house after you rob it... I have tried but been unsuccessful.  Maybe I am just thinking of the monastery in QFG4?

Unless that's been something new added to the QFI 2.0 beta, I don't believe so...

At least, it's never been present in any of the Infamy Points list or Achievement list that I've seen from the developers (from back in the day) -- and doing something like burning down Rayford's house should most DEFINITELY show up as an Achievement or score MAJOR Infamy points.

You _CAN_ burn something else down to obtain a spell component, however.

Quest for Infamy / Re: The Quest for Infamy Companion
« on: April 22, 2020, 09:38:28 PM »
I still have no idea. I thought about the Hermit Homestead, but it doesn't work either.
(And, by the way - but I have already mentioned it once - there's another bug there: in the tent the text progresses too fast to read.)
I though about the docks in Tyr, but it doesn't work either.

HH it is.  There are different people there at different times of the day (and night!).

Quest for Infamy / Re: The Quest for Infamy Companion
« on: April 22, 2020, 08:48:19 PM »
I'm worried because the solution I was sure about failed:
Spoiler (hover to show)

You're on the right track: is there some other place where other folks tend to gather?  A place a little more... transient?

Also, some people like the day; some people like the night.  (And no, this is not a reference to werewolves or vampires!)

Quest for Infamy / Re: Fireflies bug?
« on: April 22, 2020, 04:12:26 PM »
Sorry for bothering you. It was no bug after all. I was sure that I got the message confiming that I caught the fireflies, but I didn't. It was a jar with glowing fungus only and I didn't notice it.

No bother at all -- glad it worked out.  We are here to help on this forum.   :)

In fact, I recently sent Blackthorne a bug that wasn't actually a bug (I had overlooked a subsequent item in my inventory), so I know how you feel...   ::)

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