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Messages - Goatmeal

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1
IQ Chat / Re: Space Quest 2 VGA v2.0 Secret Bar
« on: August 18, 2021, 04:20:17 PM »
You're very welcome.  Glad you were able to find it!   :)

2
IQ Chat / Re: Space Quest 2 VGA v2.0 Secret Bar
« on: August 17, 2021, 06:29:04 PM »
Hi!
I am searching desperately for the "new entrance" to the Secret Bar.
It seems to be impossible finding it.

Has anyone a hint for me?

Is there a "new" entrance?

The only one I know about is:

"After escaping from the Hunter, if you lick around the screen a few times, you can put your nose to the groundstone to enter the Secret IA Bar... but only if you have a way with words (3 of them, to be precise)."

3
Quest for Infamy / Re: Climbing bug in v1.1? No longer able to climb
« on: June 19, 2021, 05:00:46 PM »

Okay, but the bug appears to also prevent me from climbing in the Tyr mayor's home. It looks like the bug in this location _will_ prevent me from finishing the game.

If I may ask, exactly _where_ and _how_ are you trying to climb?

I bet there's something else climbing the Tyr Mayor's home on the very same screen...   ;)

4
I thought it might be easier to find this topic with a more descriptive thread title, so I started a new one.  The original thread topic that included this information is located here (thanks, Natewolfe!):

http://www.infamous-quests.com/forum/index.php?topic=2301.msg31994#msg31994


So, with the endorsement from Klytos, here are the steps required to find the secret IQ Virtual Bar (and fight Blackthorne) in QFI:


Quote

****************************************
****************************************

Quest For Infamy: Guide to finding the IQ Virtual Bar (and Blackthorne fight)
Version 1.0
by Goatmeal, (c) 2015, 2021


Many thanks to the various members of the IQ forums for giving terrific hints and advice

****************************************
****************************************

     1. Watch the entire "Prelude To Infamy" [Credits + Intro], from the opening titles to Roehm ending up outside of Volksville with Udo

          - Wait until Roehm is in the player's control

          - There is no indication that this step has been successfully completed

========================================

     2. Enter "33203291" into the Volksville Bank ATM (# from a QFI "Bank of Volksville" Card - KS backer gift)

          - The indications that this step has been successfully completed:
               * Narrator: "Thank you for being a backer of Quest for Infamy! Without you this game would not be possible.  If you were not a backer, you are a tool for taking advantage of someone else's bank card."
               * Roehm will gain [+10] Infamy Points

========================================

     3. Flame the Moonshiner in the start of Act 2

          - Once Act 2 starts, you now have access to the Moonshiner's area of the map
          - You need to "Use Sword on Moonshiner" with Rubbing Alcohol and Flint & Steel in your Inventory
          - Note that having the Tinderbox in your Inventory will not work -- it MUST be the Flint & Steel!

          - The indication that this step has been successfully completed:
               * The Moonshiner is reduced to nothing but ashes

========================================

     4a. Complete the phrase in the empty Library book in Tyr: "Those who know, will __________."

          ANSWER: "Drink Me"

          - You only get ONE chance to enter the correct phrase into the book, so save the game while in the Library BEFORE trying an answer
          - If you type the answer incorrectly, simply restore the game after each failed attempt

          - The indication that this step has been successfully completed:
               * You are asked a symbol code question (Step 4b. below)

     4b. Enter the correct sequences of symbols for the specific Confrontation Style displayed:

               Fighter's Frenzy: Fight - Defend - Fight - Fight - Defend
               Mage's Mindgame: Magic - Drink - Drink - Magic - Sneak
               Chief Thief:  Confer - Drink - Sneak - Defend - Sneak
               Failed Diplomacy: Confer - Drink - Confer - Bribe - Bribe
               Devious Dirtbag:  Sneak - Drink - Confer - Bribe - Escape

               _AND_ the missing sequence:

               Hybrid's Harangue: Fight - Magic - Sneak - Magic - Fight

          - There is no indication that this step has been successfully completed

========================================

     5. The final task for the patient player:
          - Prior to this step, ensure that Roehm has previously drank something during the game (water / alcohol)

          - After entering the correct Confrontation Style code (Step 4b.), a 20-minute countdown timer begins!
          - Use a stopwatch to keep track of the 20 minutes, because
                    (A.) there is no timer displayed in-game, and
                    (B.) the countdown progresses in real-time, not "game time"

          - Go to the Caretaker's home in the Cemetery and stand on the Rug

          - Wait out the full 20 minutes (or thereabouts - you may have to adjust game speed)
          - It's best to save the game around the ~19-minute mark; that way, you won't have to spend ~20 minutes over and over until it works

          - Pee on the Rug (Use "Action/Hand" icon on Roehm while he stands on the Rug) in increasing 10-second intervals
          - If it doesn't work after the first 10 seconds, restore the game and try after 20 seconds; if not, restore and try after 30 seconds; etc.


****************************************
****************************************

NOTES / UNKNOWNS:


     1. ORIGIN OF THE ATM CODE FROM THE BANK OF VOLKSVILLE CARD (STEP 2)
 
     I'm uncertain where this one came from; since not everyone got this Kickstarter backer gift, it seems like Blackthorne mentioned this code in a help thread to find BT.  However, only forum members Natewolfe and Goatmeal have any searchable forum posts referring to this number, and there is no mention of who initially supplied it.


     2. ORDER FOR STEPS 2 & 3

     It's uncertain if there is an order requirement for Steps 2 & 3 (1-2-3-4a-4b-5 vs. 1-3-2-4a-4b-5), but I put the ATM code first since you must wait until Act 2 to get the Moonshiner.  You might even be able delay entering the code for Step 2 until you pass by Volksville during Step 5 (heading North to the Cemetery, you'll certainly have time to kill), but I've never tried it that way (1-3-4a-4b-2-5).

     Chucklas (Bt's Technical Advisor, Team IQ, and Forum Level: Mastermind) offered the following in a forum post: "I will give you this much.  There are 5 things that must be done.  2 of which happen at a certain point in the game.  You cannot get there prior to act 2, but 1 thing must be done before then. One more thing, watch the intro to the game.  you will be quite relieved if you do."

     So, one thing must be done before Act 2, but then he also makes a specific point that the Prelude must be watched.  That makes it sounds like _two_ things need to be done before Act 2, otherwise if watching the Prelude was the _one_ thing that must be done before Act 2, why bother to mention it twice?

     Other hints from Blackthorne appear to imply that Steps 2 and 3 might be interchangeable.


     3. SOURCE OF THE CONFRONTATION STYLE (STEP 4b)

     In 2014, Blackthorne went back and inserted this list in a general update post from _two_ years earlier (2012) to obscure it.  However, you can find the list using keywords (Frenzy, Mindgame, Chief, Diplomacy, Dirtbag) and the forum search function.

     ========================================
      BT Post:  IQ News --  The Volksville Times -- Marching Towards Infamy!
          on: September 04, 2012, 01:55:56 PM
          Last edited: September 08, 2014, 04:56:34 PM

          http://www.infamous-quests.com/forum/index.php?topic=318.msg3973#msg3973
     ========================================

     As a contributor who made several fonts for the game, I also created the Confrontation Style codes (and why/how I know the Hybrid's Harangue!).  The "Confrontation Style" screen was intended to be throwback to the [now irrelevant] copy protection codes/symbols used in the various Sierra games back in the day, requiring you to reference a table or chart in the game's manual.  While not used here specifically for that purpose, Blackthorne instead incorporated it into the IQ Bar/Fight BT Quest -- but he left off the sequence for Hybrid's Harangue in his post!


     4. TIMING FOR DRINKING LIQUID(S) (STEP 5)

     Roehm must be fully hydrated to make the Big Lebowski angry.  Is it possible to abstain from drinking the entire game up to this point, and then drink something on the way to the Caretaker's home?  Or does one need to ensure that Roehm's bladder is full _prior_ to completing Steps 4a. and 4b.?


****************************************
****************************************
End of Guide.
****************************************
****************************************



5
Quest for Infamy / Re: Climbing bug in v1.1? No longer able to climb
« on: June 19, 2021, 08:48:25 AM »
Curious, did you train your skills up in the prologue, before you selected your rogue path?

I believe Klytos is on to something; I've tried my Brigand and Rogue characters for v1.1 (Humble version 1.1.2, to be precise).

After grinding my climbing up to 100 that first night, but before I return to my respective mentor with the beast's head (and other requirements), I can easily scale the wall on the screen west of Udo.

However, when playing a later saved game (I picked Day 8 saved games for both classes), I cannot scale the wall at night and receive the same message that you are getting ("You don't have the skill to climb"...)

From my Sorcerer saved games: on the first night when my Climbing Skill is 15, I can climb the west wall.  After I have raised my climbing skill to 100, I cannot scale the wall -- even on that first night (!).

====================

To be honest, I never thought to climb there in any of my playthroughs.  While it does appear to be a "bug," one which might have been caused between the demo version (which ends after the 1st night) and the finished game, it won't affect your gameplay or progress -- at least, it never did me in any of my various playthroughs for all three classes in version 1.0 or version 1.1.  Just keep climbing over the town gate.   ;)

6
Quest for Infamy / Re: How to Find Blackthorne?
« on: June 17, 2021, 12:54:47 PM »
Thanks, Klytos!  You're the best!


Quote

****************************************
****************************************

Quest For Infamy: Guide to finding the IQ Virtual Bar (and Blackthorne fight)
Version 1.0
by Goatmeal, (c) 2015, 2021


Many thanks to the various members of the IQ forums for giving terrific hints and advice

****************************************
****************************************

     1. Watch the entire "Prelude To Infamy" [Credits + Intro], from the opening titles to Roehm ending up outside of Volksville with Udo

          - Wait until Roehm is in the player's control

          - There is no indication that this step has been successfully completed

========================================

     2. Enter "33203291" into the Volksville Bank ATM (# from a QFI "Bank of Volksville" Card - KS backer gift)

          - The indications that this step has been successfully completed:
               * Narrator: "Thank you for being a backer of Quest for Infamy! Without you this game would not be possible.  If you were not a backer, you are a tool for taking advantage of someone else's bank card."
               * Roehm will gain [+10] Infamy Points

========================================

     3. Flame the Moonshiner in the start of Act 2

          - Once Act 2 starts, you now have access to the Moonshiner's area of the map
          - You need to "Use Sword on Moonshiner" with Rubbing Alcohol and Flint & Steel in your Inventory
          - Note that having the Tinderbox in your Inventory will not work -- it MUST be the Flint & Steel!

          - The indication that this step has been successfully completed:
               * The Moonshiner is reduced to nothing but ashes

========================================

     4a. Complete the phrase in the empty Library book in Tyr: "Those who know, will __________."

          ANSWER: "Drink Me"

          - You only get ONE chance to enter the correct phrase into the book, so save the game while in the Library BEFORE trying an answer
          - If you type the answer incorrectly, simply restore the game after each failed attempt

          - The indication that this step has been successfully completed:
               * You are asked a symbol code question (Step 4b. below)

     4b. Enter the correct sequences of symbols for the specific Confrontation Style displayed:

               Fighter's Frenzy: Fight - Defend - Fight - Fight - Defend
               Mage's Mindgame: Magic - Drink - Drink - Magic - Sneak
               Chief Thief:  Confer - Drink - Sneak - Defend - Sneak
               Failed Diplomacy: Confer - Drink - Confer - Bribe - Bribe
               Devious Dirtbag:  Sneak - Drink - Confer - Bribe - Escape

               _AND_ the missing sequence:

               Hybrid's Harangue: Fight - Magic - Sneak - Magic - Fight

          - There is no indication that this step has been successfully completed

========================================

     5. The final task for the patient player:
          - Prior to this step, ensure that Roehm has previously drank something during the game (water / alcohol)

          - After entering the correct Confrontation Style code (Step 4b.), a 20-minute countdown timer begins!
          - Use a stopwatch to keep track of the 20 minutes, because
                    (A.) there is no timer displayed in-game, and
                    (B.) the countdown progresses in real-time, not "game time"

          - Go to the Caretaker's home in the Cemetery and stand on the Rug

          - Wait out the full 20 minutes (or thereabouts - you may have to adjust game speed)
          - It's best to save the game around the ~19-minute mark; that way, you won't have to spend ~20 minutes over and over until it works

          - Pee on the Rug (Use "Action/Hand" icon on Roehm while he stands on the Rug) in increasing 10-second intervals
          - If it doesn't work after the first 10 seconds, restore the game and try after 20 seconds; if not, restore and try after 30 seconds; etc.


****************************************
****************************************

NOTES / UNKNOWNS:


     1. ORIGIN OF THE ATM CODE FROM THE BANK OF VOLKSVILLE CARD (STEP 2)
 
     I'm uncertain where this one came from; since not everyone got this Kickstarter backer gift, it seems like Blackthorne mentioned this code in a help thread to find BT.  However, only forum members Natewolfe and Goatmeal have any searchable forum posts referring to this number, and there is no mention of who initially supplied it.


     2. ORDER FOR STEPS 2 & 3

     It's uncertain if there is an order requirement for Steps 2 & 3 (1-2-3-4a-4b-5 vs. 1-3-2-4a-4b-5), but I put the ATM code first since you must wait until Act 2 to get the Moonshiner.  You might even be able delay entering the code for Step 2 until you pass by Volksville during Step 5 (heading North to the Cemetery, you'll certainly have time to kill), but I've never tried it that way (1-3-4a-4b-2-5).

     Chucklas (Bt's Technical Advisor, Team IQ, and Forum Level: Mastermind) offered the following in a forum post: "I will give you this much.  There are 5 things that must be done.  2 of which happen at a certain point in the game.  You cannot get there prior to act 2, but 1 thing must be done before then. One more thing, watch the intro to the game.  you will be quite relieved if you do."

     So, one thing must be done before Act 2, but then he also makes a specific point that the Prelude must be watched.  That makes it sounds like _two_ things need to be done before Act 2, otherwise if watching the Prelude was the _one_ thing that must be done before Act 2, why bother to mention it twice?

     Other hints from Blackthorne appear to imply that Steps 2 and 3 might be interchangeable.


     3. SOURCE OF THE CONFRONTATION STYLE (STEP 4b)

     In 2014, Blackthorne went back and inserted this list in a general update post from _two_ years earlier (2012) to obscure it.  However, you can find the list using keywords (Frenzy, Mindgame, Chief, Diplomacy, Dirtbag) and the forum search function.

     ========================================
      BT Post:  IQ News --  The Volksville Times -- Marching Towards Infamy!
          on: September 04, 2012, 01:55:56 PM
          Last edited: September 08, 2014, 04:56:34 PM

          http://www.infamous-quests.com/forum/index.php?topic=318.msg3973#msg3973
     ========================================

     As a contributor who made several fonts for the game, I also created the Confrontation Style codes (and why/how I know the Hybrid's Harangue!).  The "Confrontation Style" screen was intended to be throwback to the [now irrelevant] copy protection codes/symbols used in the various Sierra games back in the day, requiring you to reference a table or chart in the game's manual.  While not used here specifically for that purpose, Blackthorne instead incorporated it into the IQ Bar/Fight BT Quest -- but he left off the sequence for Hybrid's Harangue in his post!


     4. TIMING FOR DRINKING LIQUID(S) (STEP 5)

     Roehm must be fully hydrated to make the Big Lebowski angry.  Is it possible to abstain from drinking the entire game up to this point, and then drink something on the way to the Caretaker's home?  Or does one need to ensure that Roehm's bladder is full _prior_ to completing Steps 4a. and 4b.?


****************************************
****************************************
End of Guide.
****************************************
****************************************



7
Quest for Infamy / Re: How to Find Blackthorne?
« on: June 13, 2021, 07:47:43 AM »
Give me a day or two -- it's certainly not polished in any way.

I'll PM you here.  :)

8
Quest for Infamy / Re: How to Find Blackthorne?
« on: June 12, 2021, 09:13:35 PM »
Back almost 6 years ago, I created a TXT file with detailed instructions on how to get to the IQ Virtual Bar and fight Blackthorne -- well, the in-game Blackthorne, not the real one (after all, he's a heck of guy!).  I also gathered/included various clues that folks had given here on the IA forums back in the day.

Even though (1.) some of these are quite obscure, with people not really knowing even where or how to look for some of the tasks/answers here in 2021, and (2.) despite the fact that the game has been out now for almost 7 years, Blackthorne and Klytos still might not be too happy if we just spilled the beans to everyone.

Who knows?  Perhaps enough time has passed that they may not have a problem with it.  If they give us the go ahead, I'll post my guide, but until then...   ;)

In fact, I think Klytos had mentioned over the last year or two that one Easter egg has still not been discovered.

9
Klytos & Blackthorne --

I _just_ got the joke for the name "Nevad 'Yrt Rule":

"Nevad 'Yrt" is an anagram/'reversal and split' of "Daventry".   8)

10
Happy to help.   :)

11
Quest for Infamy / Re: Problem with the Kill the slaver quest as Sorcerer
« on: February 28, 2021, 06:14:32 PM »
Hello. As described in the title, I have a problem with this part of the game. As a sorcerer I have 50 in the stealth skill and is my understanding that, if you are not a rogue, the skill can't go past this point. Reading walktrougs I found that I am supposed to sneak in trought the balcony into the slaver house. But when I do so, Roehm automatically stumbles , falling to the ground. The game says that it is because my skill is not high enough. This results in being killed by the guard. No interaction permitted.
I am supposed to do something else?

It's not that your skill isn't high enough; the Sorcerer and Brigand classes appear to cap out their Stealth at 50, but my Rogue character with a Stealth of 110 also stumbles and falls as he sneaks into the unknown.  There is something else you should do first...

SIERRA-TYPE HINT:
Have you ever heard the phrase, "Look before you leap" ?


DIRECT ANSWER:
Spoiler (hover to show)

12
Quest for Infamy / Re: Happy Father's Day, Roehm!
« on: January 13, 2021, 08:17:19 PM »
Roehm as a dad? His first words finding out: Oh crap.

Or with his Scottish accent, "Ooo, crop!"   ;)

13
Quest for Infamy / Re: How do you make Roehm pee?
« on: January 11, 2021, 09:56:48 PM »
Sadly, it's been 4+ years since I played.  You definitely need to stay hydrated (drink in the bar, drink from your flask of water) to "go", but I'm not sure about the other _places_ you can "go" (beast or elsewhere).

You'll probably need one of the developers to help you with that...

14
Quest for Infamy / Re: How do you make Roehm pee?
« on: January 11, 2021, 08:24:53 AM »
I tried everything.

IIRC, I believe you can only do it in 1 specific place in the entire game -- or, at least, where doing so would actually matter.  I'm not sure if you have to drink alcohol beforehand (but hey, it's Roehm we're talking about here -- why WOULDN'T he be drinking?)   ;)

Spoiler (hover to show)

I can check on this later when I get home and review my notes...

========================================

OR, do you mean the actual act itself?  Again, go to the [only?] spot in the game where it's permissible, then click the Hand Icon on Mr. Roehm when he's in the correct area.

15
Quest for Infamy / Re: The Quest for Infamy Companion
« on: December 15, 2020, 06:12:10 PM »
I have another question, this time not related to the secret rooms, but to the slaver assasination quest. After Roehm frees the slaves, one of them points at something in the wall - but where? I suppose that it's some hidden treasure, but how to get it?

Hint:
Spoiler (hover to show)

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