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Messages - Corrigan

Pages: 1 [2] 3 4 ... 13
16
IQ Chat / Re: Version 1.1 coming!
« on: January 29, 2015, 07:43:59 PM »
But version 1.1 of what?  Right, Goatmeal?

17
Banter and Chit-Chat! / Re: Gamergate- what is it exactly?
« on: January 13, 2015, 10:24:48 AM »
You're asking what gamergate is, Bad2DaBone, but you seem to have already made up your mind on your own.  I thought perhaps you might like to see the effect this "movement" has on real people's lives, regardless of their past indiscretions which are, of course, none of our business.

http://ohdeargodbees.tumblr.com/post/107838639074/august-never-ends

18
Banter and Chit-Chat! / Re: Merry Christmas and Happy Holidays!
« on: December 28, 2014, 04:57:25 PM »
Don't worry, dosbox, he's just messing around :) and yes, it's a white knuckle ride on this team, whoosh!


Sent from my iPhone using Tapatalk

19
Banter and Chit-Chat! / Re: Merry Christmas and Happy Holidays!
« on: December 28, 2014, 04:10:06 PM »
We thought about making a game for a bit but then we blew all the money getting brazilians and frosted tips for our beach holiday with the two guys and jane whatshername. Sorry to break it to you like this, guys, you have been living a lie. Gotta go, spilt piña colada on my iPhone 7. Fiesta!


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20
Banter and Chit-Chat! / Merry Christmas and Happy Holidays!
« on: December 24, 2014, 05:29:37 PM »
I've not been around to comment much lately but wanted to drop in just to wish you all a happy festive period and hope that all are happy and well. Best wishes to you and your families and here's to a wonderful new year for everyone! Greetings from my family visit in Canada! x


Sent from my iPhone using Tapatalk

21
Banter and Chit-Chat! / Re: This is why I can't stand Richard Cobbett
« on: September 13, 2014, 03:56:15 PM »
Thing is with museums though, if you live in a place that has one, you maybe go once or twice ever because the displays don't change.  At least the ones here don't.  I never leave my house anyway, so it doesn't really matter what the area has to offer :p

22
Banter and Chit-Chat! / Re: This is why I can't stand Richard Cobbett
« on: September 13, 2014, 12:58:42 PM »
Yeah, the whole museum was about Glasgow life, so it did have some famous stuff in cases too, but a lot of it was examples of clothing people wore, what an old grocery store and its contents would look like, uniforms from the army, info about wartime etc.  And they had Billy Connelly's Big Banana Feet boots on display too!

I'm not sure I really believe in ghosts, but I do love the idea of haunted houses, and creepy old abandoned but beautiful places.  Saying that though, I'm a huge fearty and I get scared of the boos from Mario :p

23
Banter and Chit-Chat! / Re: This is why I can't stand Richard Cobbett
« on: September 13, 2014, 11:24:45 AM »
Hahaha, I don't know how you manage to stay so hyper all the time, Kaldire.  You must have a high sugar diet :p

There's a museum in Glasgow, the city I lived in before I moved to Dundee, called The People's Palace.  Named that because it was gifted to the people and the exhibitions there displayed the changing face of Glasgow through the years.  One of my favourite parts of it was a recreation of a "single-end" which is a single room Glasgow tenement home, showing you what one actually looked like inside.  My mum recognised most of the items in the wee house as being things they'd had as they grew up, but so bizarre to think of people living that way and it being normal!  At least loft/studio apartments are usually a bit more spacious!

As an aside, the KSV mouse logo was designed by Broomie, if you didn't know that already :)  I love it!

24
Banter and Chit-Chat! / Re: This is why I can't stand Richard Cobbett
« on: September 13, 2014, 08:30:55 AM »
Haha, we're arguing semantics here!  I meant "room" as it refers to computer games screens, not as in in a house. As in the phrase "one room demo", which is essentially what Serena is, though it is as you say, more of a test than a demo for something else.  It was originally used to explore and showcase the Dagon engine, as Agustín had the rough idea for the game quite a long time ago, but we reworked the story a great deal in order to "say something" and use it as more of a gift to the community.

As for the explanation of how all the pieces fall into place in the story of the game, I can't actually give you one because I'm not allowed to!  While there is a very definite timeline and behind the scenes we worked the whole thing out so everything made sense, we preferred to allow people to make up their own minds about what was happening and what the story was saying.  When you aren't given the answer, and things are left ambiguous, you spend a lot more time thinking about it and discussing the possibilities which can be more fun.  You should see some of the wacky ideas people came up with in their Steam comments and reviews about what they thought was going on.  Some of them were so inventive, it was a joy to read them.

Also, I think my mum grew up in a house a lot like that too, now you mention it!  It was long gone before I came along but my mum did show me the site where it used to be!

25
Banter and Chit-Chat! / Re: This is why I can't stand Richard Cobbett
« on: September 12, 2014, 08:26:56 PM »

nah i didnt mean like every item
special places special times
and yea its well not 1 room, 1 cabin.. but yea

you know what i mean about like old sierra games looking at say a signboard and reading through notes more than once
example you did do  the books in tyr library! like more of that!!
thats what i meant!
my bad I dont explain things to well in texts

There are no doors (unless you count the cupboards) except the way out, it's one room :p

Haha, seriously though, I do know what you're saying. I just think with the size of QFI and the ridiculously large number of interactions there already are in comparison to other games, it's not the first thing that comes to mind to improve so it's an unusual one to hear!  Everyone picks up on different things though, and I think having worked on it, there are probably faults we see that you don't and vice versa :)

I guess what we can take away from this is: interactions, you can never have too many!

26
Banter and Chit-Chat! / Re: This is why I can't stand Richard Cobbett
« on: September 12, 2014, 04:10:23 PM »

What's Serena?

It's another game I worked on with a bunch of other devs from the indie adventure community.  It's free on Steam.  Surprised you haven't heard about it with how much you frequent this forum!

27
Banter and Chit-Chat! / Re: This is why I can't stand Richard Cobbett
« on: September 12, 2014, 01:22:08 PM »
The big difference between QFI and Serena in terms of how many descriptions/interactions per object comes down to the size of the game.  You can play Serena in under an hour and there is only one room!  The idea of making that many different descriptions per item in QFI is making me feel slightly ill, haha.  (plus they'd all have to be voiced as well which would probably double the size of the game file)

28
I guess the short answer then, is just that there aren't a lot of people "farming" the cards and badges for there to be excess rewards being sold on by other players at the moment.  Maybe that will pick up a bit further down the line! 

It doesn't surprise me at all that Serena already has some, because she's a hardcore collector and a very supportive fan, much like yourself, Kaldire!  Plus, she's in the game (god, she's in hundreds of games by now probably, isn't she? haha) and I know she loves to show her support for the indies :)

29
I'm not sure what it is you're asking here, sorry. 

Are you saying there aren't very many variations of cards/bgs etc. being sold by other players?  Or there aren't many different designs of cards/bgs at all?

Since the rewards you get from making badges are random, I'm not sure what you're suggesting we do to make more available, but it's Shawn you wanna direct that to, not Bt, as he's the big boss in charge of the Steam stuff, and he set that all up himself :)

30
You are hit by wall of knowledge for over nine thousand. You die.

Seriously though, thanks for taking the time to help puzzle this one out, and for taking part in the forum discussions so enthusiastically in general, Kaldire.  You always give me a chuckle :)

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