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Messages - Collector

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31
Quest for Infamy / Re: QFG 4.5 Discussion Part XVIII
« on: September 27, 2014, 01:02:26 PM »
I never cared for the game myself. I found it to be juvenile  and silly at best. I agree that outside of the stolen artwork it really is not very Sierra like. However, I would never pull an Elsa and try to forbid any discussion and censor anyone's access to it.

That said, perhaps I should do an installer for it since so many seem to have trouble setting up the game. I can get it to run with sound, but I would not be able to guarantee about the stability of the game given its poor coding.

32
Quest for Infamy / Re: Re: Something just doesn't add up
« on: August 22, 2014, 12:26:02 PM »

33
Quest for Infamy / Re: Installer issue
« on: August 21, 2014, 12:24:55 PM »
I can confirm this isnt a game issue

its windows

I have win 7 64 bit, and anytime i run an ags game  either in exe for game or the setups it says
this didnt install correctly,
same went for hero6 which im helping run through the code on from sourceforge

same errors
its just windows burping at the older engines and res etc,
so just click  THIS INSTALLED CORRECTLY and you wont ever see that message again,

there is a way to turn that off in windows also but I wouldnt recommend it

That is because the config tool has "setup" in its name. It is an automatic compatibility feature for installers in Vista and higher. I would have to look up exactly what triggers it with files with "setup" in its name, but the previous version of stable NSIS had the same problem if the compiled installer had "setup" in its name.

Unfortunately, you cannot change the name of the AGS config tool to avoid it as it breaks it if it does not have the original name. I am not familiar enough with AGS to know if this can be changed from the game source. Cris Jones would be better off changing the name to something like "Config.exe" or WinConfig.exe".

34
Quest for Infamy / Re: Boxed version DRM free?
« on: August 15, 2014, 03:56:48 PM »
Quest for Infamy: The Quest for Disk Space on 256,000 5.25" floppies. $99.95 shipping.

I am assuming that the DVD will will have the updated version of the game.

35
Banter and Chit-Chat! / Re: Defunct Publisher Sierra Reveals New Website
« on: August 15, 2014, 03:49:41 PM »
Activision doesn´t do anything with GK 1 Remake. I hope on the other games too. They only look about legal stuff in the games... :)

Well, they did negotiate the license to Jane. They might not be directly involved with its production, but the latest move indicates that they had plans for the Sierra IP when they awarded that license to Jane's team. I would not be surprised if the Sierra logo ended up being slapped on the box.

36
Banter and Chit-Chat! / Re: Defunct Publisher Sierra Reveals New Website
« on: August 13, 2014, 12:17:29 PM »
The Sierra abandoned us statement does show a level of ignorance given how the sale was based on a scam. Sierra was stolen from us.

38
Banter and Chit-Chat! / Re: Defunct Publisher Sierra Reveals New Website
« on: August 08, 2014, 11:40:37 AM »
you are close, it was vivendi that took em first
vivendi owned both early blizzard and sierra 
then yea it was activision blizzard


Well, it came to VU through a rather circuitous route. Around 1997 CUC was the first to buy Sierra (fraudulently). Then CUC merged with HFS to become Cendant. After Cendant went under with criminal investigations into their fraud, Havas Interactive bought Sierra. It was under Havas that "Chainsaw Monday" occurred in 1999. In a buisness alliance in 2000 Havas with Vivendi, Seagram and Canal+ formed Vivendi Universal.

40
Quest for Infamy / Re: Shirtless guys
« on: July 31, 2014, 12:05:54 AM »
He's in the bar. No, the OTHER bar!

The one in SQ2VGA?

41
Quest for Infamy / Re: DLC/FUTURE UPDATES
« on: July 21, 2014, 01:31:56 PM »
Breaking old saves is not at all unique to AGS. Sierra's SCI saves were extremely version specific. It would be very hard, if not impossible to guarantee backwards compatibility in all cases, regardless of engine. Think of the variables that have to be stored in a save game file. This stores things like time and other stats, inventory items, tasks performed and events. Bug fixes can easily change the exact value of some of these, breaking the old saves.

For a patch, I could have the installer check for old saves and offer to allow the user to keep the old saves by moving them instead of simply deleting them, but to use them, the user would need to reinstall the old version of the game.

42
Banter and Chit-Chat! / Re: Gold Rush! Classic
« on: July 18, 2014, 11:07:17 PM »
Versions two and three

43
Quest for Infamy / Re: Next game ? Cyberpunk ?
« on: July 18, 2014, 02:12:18 PM »
I "vote" for Kingdom of Sorrow it they could work out the rights.

44
Banter and Chit-Chat! / Re: Gold Rush! Classic
« on: July 18, 2014, 12:31:11 PM »
No, it is version 3, which is the MacNeill's Software Farm, not Sierra.

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Banter and Chit-Chat! / Re: Gold Rush! Classic
« on: July 18, 2014, 01:38:27 AM »
It uses DOSBox. I have included a utility to make it easy to change some of the settings from default, but otherwise the game seems like a native Windows app that starts from a shortcut or from "Gold Rush!.exe".  The sound is set to use Tandy sound, so instead of PC speaker, it has the PCjr/Tandy three voice music plus noise channel for sound effects. Also worth noting, this is version 3, which has no annoying manual check copy protection. There are illegal "abandonware" copies floating around on the net that have been crack in a way that makes it impossible to progress much beyond the very beginning. For this version, the MacNeill brothers removed the copy protection all together.

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