Infamous Quests

Public Forums => IQ Chat => Topic started by: roeadventue32 on June 06, 2015, 04:19:02 AM

Title: What gos into making an adventre game like qfi?
Post by: roeadventue32 on June 06, 2015, 04:19:02 AM
Whats need to make such a game?
Title: Re: What gos into making an adventre game like qfi?
Post by: Kaldire on June 06, 2015, 04:52:29 AM
well in truth, if you are thinking of doing your own thing for now,
you can make a very small almost demo game just learn ags (if thats what you want to use)
its actually not that complicated!

buuut what is,  art, voicing etc, animations also can be really tough at some points, (look how awesome that kracken is in QFI!)

but the art, thats something one cant truly learn, just good at it or not

so if you cant draw or animate and dont have the powa of learning code for something even html or ags (yes some games are made with html (anarchy online was pure html code.. very easy to  ahem modify lolol luckily that crew are funny people soo)

1. get ags and read on it!
2. think of a story and some characters!
3. draw stuff out (concepts etc) if you cant find someone who can, some programs also let you convert adobe to ags style, pretty wicked too

get those first three things down and the rest is truly up to ya!

ive seen just 1 person make many games (very short ones) but those people usually are writers and artists that know how to animate anddd can use ags or something similar  Akril comes to mind, but not many would know of her.. though a recent talk with Cesar Bittar he remembers her well , and myself from the old gulp kq flop  grr

annnhooo, in the end it can be a single person effort but trust me just even going to the ags forums you would see most people post saying they have a story and such, but need animators or artists or sound peoples etc
you can post there also and ask for help with that! but just fyi MOST people there need coders and artist/animators the rest kinda can be learned

so more requests for those than anything else!
this is the WANTED section, chegit out!
http://www.adventuregamestudio.co.uk/forums/index.php?board=20.0 (http://www.adventuregamestudio.co.uk/forums/index.php?board=20.0)

happy gamin man! if you do intend to try, hit me ups! got loads of ideas and i know ags REALLY well, i cant draw for shat but i can animate so so, and for sure have the story/characters down pat :)
(just dont expect great syntax lol)

insert WORD CRIMES weird al video here!
l
Title: Re: What gos into making an adventre game like qfi?
Post by: Klytos on June 06, 2015, 08:20:56 AM
Whats need to make such a game?

So many things I can think of but here's a few.

Time - It's not a short process. QFI took a team of 10+ core people over two years to create.

Perseverance - NEVER ever ever ever give up. The only way to get something finished is to keep working on it.

Practicality - Realise that sometimes something isn't going to work no matter how hard you try and be willing to change your approach. Also related to this, realise when an idea is better put aside because every idea you have won't work in your game. BT and I have two basic rules for this. Skin the cat - which is just saying the game is done, stop adding stuff and release it. (Feature creep in modern terms). And the second is Effort v Reward. Is the effort something takes worth the reward for the player? If it adds nothing or very little to the game but will take you months or weeks of extra work it's probably not worth doing.

Intermediate mathematics skills - RPG's require you to work your maths skills. It sucks but there you go. Combat and stats when it's all broken down are mathematical formulas, nothing more. And if you screw up that < or > then your work is fucked.

In my experience making games for more than a decade now, and watching a LOT of fan groups fail and only a few succeed, the biggest practical thing is animators. There's a lot (that's a generalisation of course, I mean a lot in regards to the total pool of artists who will work on adventure games) of artists who will draw a great background or even every background for a game. But a game comes alive with animation and it's a long, boring and tedious job. The Kraken animation in QFI is 100+ frames at full screen resolution (320x240). Roehm's walking animation is 64 frames, then triple that for running and sneaking. Rivers, animals, NPC's, GUI's, doors, sunlight... the list is huge and that's where I've seen a lot of games fail.

The other thing is, having an idea alone isn't enough to build a team, you need to bring something else to the table. Ideas are easy, I could rattle off a dozen game ideas BT and I have talked about in the last few weeks without blinking an eye but putting those ideas into action is a totally different concept.

If you have a specific question with regards to game design, ask away! It's such a big topic I really wasn't sure where to start.

~ Shawn

Oh, I just thought of something another designer once told me. Start at the end. Write your ending first and work backwards. Roehm confronts Rayford in Tyr. How does Roehm get to Rayford in Tyr? Well, he must have had to fight through a stack of Rayford's people. Why does he want to confront Rayford? Rayford betrayed him somehow... work backwards - it's so much easier.
Title: Re: What gos into making an adventre game like qfi?
Post by: Lambonius on June 06, 2015, 12:49:26 PM
And if you screw up that < or > then your work is fucked.

If I had a nickel for every time a bug came down to needing >= instead of >... 

That was like half of our beta testing.  ;)

The Kraken animation in QFI is 100+ frames at full screen resolution (320x240).

WHICH kraken animation?  :)  There are several different animation states that the kraken can be in, and at least two of them are 100+ frame sequences.  There were also a few 200+ sequences I remember doing--the crypt opening, I think, was in the neighborhood of 220 frames.
Title: Re: What gos into making an adventre game like qfi?
Post by: Klytos on June 07, 2015, 02:04:30 AM
I was thinking about the grabbing Roehm and eating his insides animation when I wrote that Lambo. And yeah, the crypt door opening is a massive one too! And sometimes the animation isn't even that exciting in the grand scheme of things! Roehm climbing down the rope and jumping into the well is quite long too!
Title: Re: What gos into making an adventre game like qfi?
Post by: roeadventue32 on June 10, 2015, 06:19:17 PM
well in truth, if you are thinking of doing your own thing for now,
you can make a very small almost demo game just learn ags (if thats what you want to use)
its actually not that complicated!

buuut what is,  art, voicing etc, animations also can be really tough at some points, (look how awesome that kracken is in QFI!)

but the art, thats something one cant truly learn, just good at it or not

so if you cant draw or animate and dont have the powa of learning code for something even html or ags (yes some games are made with html (anarchy online was pure html code.. very easy to  ahem modify lolol luckily that crew are funny people soo)

1. get ags and read on it!
2. think of a story and some characters!
3. draw stuff out (concepts etc) if you cant find someone who can, some programs also let you convert adobe to ags style, pretty wicked too

get those first three things down and the rest is truly up to ya!

ive seen just 1 person make many games (very short ones) but those people usually are writers and artists that know how to animate anddd can use ags or something similar  Akril comes to mind, but not many would know of her.. though a recent talk with Cesar Bittar he remembers her well , and myself from the old gulp kq flop  grr

annnhooo, in the end it can be a single person effort but trust me just even going to the ags forums you would see most people post saying they have a story and such, but need animators or artists or sound peoples etc
you can post there also and ask for help with that! but just fyi MOST people there need coders and artist/animators the rest kinda can be learned

so more requests for those than anything else!
this is the WANTED section, chegit out!
[url]http://www.adventuregamestudio.co.uk/forums/index.php?board=20.0[/url] ([url]http://www.adventuregamestudio.co.uk/forums/index.php?board=20.0[/url])

happy gamin man! if you do intend to try, hit me ups! got loads of ideas and i know ags REALLY well, i cant draw for shat but i can animate so so, and for sure have the story/characters down pat :)
(just dont expect great syntax lol)

insert WORD CRIMES weird al video here!
l


I have a good story, characters and such. Its a great idea for a game, I have the machanics and gameplay worked out theroreticly.

What kind of investment am I looking at and...how do I stop people from stealing my materal and changing it before I am finished?

I have to share to get them to animate and such, but before its finished and the idea is brought into reality I dont want it taken in another direction entire. Its not about money with me its about the game idea.

I think it would be a fun and worthwhile game.

Title: Re: What gos into making an adventre game like qfi?
Post by: Klytos on June 10, 2015, 06:42:08 PM
It comes down to trust. And non-disclosure agreements! (But mostly trust)
Title: Re: What gos into making an adventre game like qfi?
Post by: Goatmeal on June 10, 2015, 07:55:50 PM
It comes down to trust. And non-disclosure agreements! (But mostly trust)

Billy Joel would agree with you...
Title: Re: What gos into making an adventre game like qfi?
Post by: Lambonius on June 10, 2015, 08:50:15 PM
I have a good story, characters and such. Its a great idea for a game, I have the machanics and gameplay worked out theroreticly.

What kind of investment am I looking at and...how do I stop people from stealing my materal and changing it before I am finished?

I have to share to get them to animate and such, but before its finished and the idea is brought into reality I dont want it taken in another direction entire. Its not about money with me its about the game idea.

I think it would be a fun and worthwhile game.

If it's not about money with you then you should have no problem paying your staff enough to keep them loyal.  ;)

PS: I'd be happy to do all of your art and animation for a reasonable full-time salary.  Show me the money and I'll burn all my bridges here and take a dump on Blackthorne's car.
Title: Re: What gos into making an adventre game like qfi?
Post by: Lambonius on June 10, 2015, 08:54:43 PM
Just so we're clear, I CAN BE BOUGHT.
Title: Re: What gos into making an adventre game like qfi?
Post by: Kaldire on June 11, 2015, 01:48:16 AM
lol lambo

and yes trust is huge, i once pitched a part of concept story and characters just to have someone take it for a huge title i wont name.

soo yea be careful what u put out there
and like kyltos said working backwards is also a really used and great idea :)

normally i get the end, then the beginning then figure how to get from point b to a.
not a to b lol

Title: Re: What gos into making an adventre game like qfi?
Post by: Klytos on June 11, 2015, 03:04:36 AM
You've got to know where you're going.

I will say this, and I don't mean it to sound like I'm being an asshole, but ideas are a dime a dozen. If you want to develop your idea into a game you need to bring more to the table than just an idea.
Title: Re: What gos into making an adventre game like qfi?
Post by: roeadventue32 on June 11, 2015, 03:06:11 AM
Dont get to excited I dont mean I would pay anyhing at all, I mean its not about making money, but for the sake of the game.
Title: Re: What gos into making an adventre game like qfi?
Post by: Kaldire on June 11, 2015, 03:16:58 AM
lol klytos no worries no need to put "dont mean to sound like an asshole" lol we know youre not matey

youre totally right sooo
:)
alllll good mate XD

same for all mediums movies, writing, music, art in any form.. dime a dozen.
Title: Re: What gos into making an adventre game like qfi?
Post by: Corrigan on June 11, 2015, 07:54:23 AM
I hope you don't take this the wrong way, as the link I'm posting is full of really honest advice that applies to all of us (and I obviously have no idea what your actual game idea is).  Page 3 of the article talks specifically about people stealing your idea, if you don't want to read the whole thing.

http://www.escapistmagazine.com/articles/view/video-games/issues/issue_221/6582-Why-Your-Game-Idea-Sucks (http://www.escapistmagazine.com/articles/view/video-games/issues/issue_221/6582-Why-Your-Game-Idea-Sucks)
Title: Re: What gos into making an adventre game like qfi?
Post by: tempestmichael on June 11, 2015, 09:37:53 AM
i used to screw around making games in SCI studio so I know it's a lot more work than you think

I'm assuming QFI is AGS which isn't quite as bad as SCI but i know how annoying it can be.

ha, yea everyone has that idea for the best game ever right. at least everyone thinks they do

I have an idea myself for a totally new genre of games, but I don't go around spilling the beans to people or trying to sell it because I know how unsolicited pitches always go. either they really don't even want you to send the idea or they steal it :P been learning the soundtrack business for a while now and it's like that to. don't send stuff to companies directly, they don't want it. use a middle man but for a game idea? i'd say you'd have to make it yourself unless you already have a team of friends that can do it and want to get behind the idea 
check out some tutorials online if you're interested in designing games
i like sciprogramming for that but for ags i bet they have a much more updated tutorial site somewhere since it's used a lot more these days
Title: Re: What gos into making an adventre game like qfi?
Post by: Kaldire on June 11, 2015, 12:00:04 PM
u also have the rpgmaker/ snes style games that sell like hotcakes

something to think about

Title: Re: What gos into making an adventre game like qfi?
Post by: roeadventue32 on June 11, 2015, 03:02:01 PM
You've got to know where you're going.

I will say this, and I don't mean it to sound like I'm being an asshole, but ideas are a dime a dozen. If you want to develop your idea into a game you need to bring more to the table than just an idea.

I could put about 5k into it but to be honest thats all I could aford to spend on it at once. I really dont know much about fundrasing in the non profit sense. I could make a voiced skyrim follower mod (and have done so) but thats about the limit of my game making abilties. People would not really donate enough to be signifacant, they just downloaded the mod.
Title: Re: What gos into making an adventre game like qfi?
Post by: rugged on June 11, 2015, 06:23:13 PM
Quote
lol klytos no worries no need to put "dont mean to sound like an asshole" lol we know youre not matey
We do??? :)
Title: Re: What gos into making an adventre game like qfi?
Post by: Klytos on June 12, 2015, 03:33:39 AM
I'd be offended by that but you're a kiwi... :)
Title: Re: What gos into making an adventre game like q
Post by: rugged on June 12, 2015, 05:47:58 AM
Speaking of Kiwis, is it three tests in a row they have beaten the kangaroos?
Title: Re: What gos into making an adventre game like qfi?
Post by: Klytos on June 12, 2015, 08:02:33 AM
Was it 50 years in a row we beat you before that?
Title: Re: What gos into making an adventre game like qfi?
Post by: rugged on June 12, 2015, 02:38:03 PM
Yip I will give you that.... You used to be the best team in the world
Title: Re: What gos into making an adventre game like qfi?
Post by: Klytos on June 12, 2015, 07:11:27 PM
Don't worry, we'll get back to beating you again soon and all will be right with the world.
Title: Re: What gos into making an adventre game like qfi?
Post by: rugged on June 12, 2015, 08:35:56 PM
You are probably far more concerned about the fate of the broncs and maroons anyway and on that front you must be very happy. Sadly my Warriors have gone backwards this year (didn't think that was possible), already looking to next season and hoping RTS and Luke can be our saviours.

 Think international football will be very good over the next few years as they are pretty evenly matched.
Title: Re: What gos into making an adventre game like qfi?
Post by: Klytos on June 13, 2015, 01:01:26 AM
In all honesty, I don't mind the Kiwi's being at the top of the heap at the moment because let's face it, there's only three countries worth worrying about for international League and it's not interesting when Australia wins everything. Now if the Poms could play well for more than 40 minutes there would be some great tri-series.

QLD I don't have any doubts about this year. The Blues seem much more interested in ripping themselves apart than the QLDers so far. And that's the Sydney newspapers!

Bronco's are sitting great at the moment but we have the hardest run home of any club. Melbourne and Bulldogs twice, Dragons Roosters and Bunnies. I don't doubt a top 8 finish but their new found confidence and ability to win close games is going to be sorely tested.
Title: Re: What gos into making an adventre game like qfi?
Post by: roeadventue32 on June 15, 2015, 07:49:40 PM
Fyi, try playing the qfi game not stat maxing at the start as in my guide, but going to 50, this is more realistic for you, to be able to max them in the normal course of things, as a fun thing to try.
Title: Re: What gos into making an adventre game like qfi?
Post by: Kaldire on June 16, 2015, 03:53:39 AM
your guide?

huh.. were they sent out?
Title: Re: What gos into making an adventre game like qfi?
Post by: Klytos on June 16, 2015, 04:48:17 AM
Roe wrote a guide in another thread where he exploits the loophole to max everything in the prologue. That's what he's referring to. He's right too, playing the game without doing that at the start is how it was designed and hopefully gives a much more satisfying experience.
Title: Re: What gos into making an adventre game like qfi?
Post by: Goatmeal on June 16, 2015, 08:59:54 AM
@Kaldire (http://www.infamous-quests.com/forum/index.php?action=profile;u=477) : Here's the thread -- this was before I started making up that "super secret special ending" nonsense!

http://www.infamous-quests.com/forum/index.php?topic=1846.msg26915#msg26915 (http://www.infamous-quests.com/forum/index.php?topic=1846.msg26915#msg26915)

Essentially, to power-up your sorcerer, you can exploit a bug after defeating the Beast on the first night, where you go to/around the graveyard and fight the undead to maximize your different fighting stats (block, hack, stab, slash, fire blast, etc.).  If you die, you just reappear in the same spot, similar to waking up in Jerrod's Apothecary when you die later on the game.

This allows you to keep fighting and building you fighting stats with no adverse effect -- no need for food or to eat (since time is essentially 'frozen' that first day/afternoon/night until certain conditions are met), no need to use health potions (since you magically reappear again after death), and no money is lost (since you are not paying Jerrod 10 blys for his trouble, like you do later on in the game).

I haven't tried it personally, but am looking forward to seeing if you can also do this with the Brigand and Rogue...

...unless the guys remove this for the version 1.2 DVD release.   ;)

******************************

And I don't believe @roeadventue32 (http://www.infamous-quests.com/forum/index.php?action=profile;u=700) ever explained how to do this faster for a Brigand like he offered...   ;)

http://www.infamous-quests.com/forum/index.php?topic=1846.msg26917#msg26917 (http://www.infamous-quests.com/forum/index.php?topic=1846.msg26917#msg26917)
Title: Re: What gos into making an adventre game like qfi?
Post by: Klytos on June 16, 2015, 09:36:34 AM
I'd hesitate to call it a bug, it's certainly an exploit though. And maybe for the 1.2 build it will be tweaked a bit. Ok, it will be. I know this because I already closed those particular holes.
Title: Re: What gos into making an adventre game like qfi?
Post by: Goatmeal on June 16, 2015, 11:59:15 AM
I'd hesitate to call it a bug, it's certainly an exploit though. And maybe for the 1.2 build it will be tweaked a bit. Ok, it will be. I know this because I already closed those particular holes.

You're right -- it's not a "bug" in the truest sense, since it doesn't really stop the gameplay or cause a gameplay problem (graphics mess up, your stat value are negative (-) instead of positive (+), etc.).  During the subsequent discussion, I made sure to point out it is most definitely an exploit...

Almost along the lines of, "Ooops.  You did something we didn't think of or anticipate..."

****************************************

On that note, since you guys have been making games for years now, how would the IQ team define what constitutes a "bug"?...

Title: Re: What gos into making an adventre game like qfi?
Post by: Blackthorne on June 16, 2015, 02:10:06 PM
Multiple legs, segmented body, antennae, creepy-crawly sensibility.


Bt
Title: Re: What gos into making an adventre game like qfi?
Post by: Goatmeal on June 16, 2015, 04:37:22 PM
Multiple legs, segmented body, antennae, creepy-crawly sensibility.


Ah, then just like the original computer "bugs" back in the days of vacuum tubes and relay switches...   ;)
Title: Re: What gos into making an adventre game like qfi?
Post by: Klytos on June 16, 2015, 07:56:02 PM
On that note, since you guys have been making games for years now, how would the IQ team define what constitutes a "bug"?...

It comes down to catagorisation when talking bugs.

If something breaks the game - for example it crashes or you get into a walking dead situation when you're not supposed to. Or if the ego gets pushed onto a non-walking area. That's a game breaker. Then there's a level lower which are non-critical things like a graphic might jump a bit in one direction or another, or the wrong animation plays etc. They're not game breakers but are obvious things that need to be addressed. Then there's spelling and grammar mistakes, minor things that take a few moments to fix but still detract from the game play. I don't suppose in the strictest terms I'd call those bugs, but they do get logged in our bug tracker so maybe they are. Either way, they certainly need to be fixed.

Then there's things like this, which are just exploits. There's no issue with the game, the code and graphics are all working fine, it's really just the player doing something which the designer didn't anticipate.
Title: Re: What gos into making an adventre game like qfi?
Post by: Kaldire on June 17, 2015, 02:12:36 AM
sadly goat the game is still broken on the early game

but no need to tell me about max lvls at start, i did it 90% of the time

if going for sorc if you max stats to 100 on all, it resets you once u become a sorc,
i didnt test it after as the clock starts tickin and time goes with food n sleep after that choice is made,
but once it is made the stats set to like mid , so like 50s vs the 100 they were. this happens even to stealth n climbing (which stealth u cant max but)
all stats adjust after picking the class, kinda odd but bt said he knew about it


GL in wales btw all who are going or gone, 
any hints at when QFI stuff is shippin? someone said they had a hint book, kinda confused now

anyway cheers goat. lemme know what you mean if i misunderstood, as again, i tested early lvling VASTLY lol
after the first patch it just started to reset stats after talking and picking path of sorc

Title: Re: What gos into making an adventre game like qfi?
Post by: Blackthorne on June 17, 2015, 09:11:03 AM
No one said they had a hint book, another user was talking about their own guide.

The DVDs are still in production, they should be pressed and delivered in the next couple weeks.  The boxes came in last week - the other swag is all set.  So, in a few weeks, the first packages should start to be sent out.  I'll post an update when things start going out, for sure.


Bt
Title: Re: What gos into making an adventre game like qfi?
Post by: Goatmeal on June 17, 2015, 09:12:03 AM
anyway cheers goat. lemme know what you mean if i misunderstood, as again, i tested early lvling VASTLY lol
after the first patch it just started to reset stats after talking and picking path of sorc

I'm assuming that since roeadventue32 came to the forum around the time that the 1.1 version was released, that's the version he used to level up so early (taking advantage of the whole "not dying" exploit found therein)...   :)
Title: Re: What gos into making an adventre game like qfi?
Post by: Kaldire on June 17, 2015, 06:13:44 PM
No one said they had a hint book, another user was talking about their own guide.

The DVDs are still in production, they should be pressed and delivered in the next couple weeks.  The boxes came in last week - the other swag is all set.  So, in a few weeks, the first packages should start to be sent out.  I'll post an update when things start going out, for sure.


Bt

ahhh now i see, was wonderin! hehe
ty mate

@Goatmeal (http://www.infamous-quests.com/forum/index.php?action=profile;u=127)  cheers bud didnt know about the old ver for him :)