Lol, I'm not looking for a rape simulator but I'm just hoping Roehm's a really, really bad guy. My favorite stuff in QFG was always the thieving, but thieves would still spend 97% of their time being a goody-two-shoes.
It'll be nice to be doing some criminal stuff for a change and not just focusing on being a hero.
As for the option of being pure evil, the Fallout series is probably the best example.
To be fair, I can see your point in that it's no fun (for me at least) to play a goody-goody-all-the-time character in a game. Heck, I have to spend so much of "real" life being that way...
You know, when the concept of this game first came out, I want to say I remember that it did focus more on the "what if you COULD play the bad guy?" (if I remember correctly that is.) I was stoked at first...but you know they made an excellent point when they moved away from the "evil villain" main character. It might be fun to play at FIRST, but I bet it'd get old & pointless after a bit, kinda like playing Grand Theft Auto just to run over & beat up people for fun to take their money. And how would you even program a character who is (obviously) insane? You can't predict it because with a character like that, there is no rational thought processes.
...then again...it's midnight here & pretty sure I'm just rambling and need some sleep.
Oh but to what you said should be "off-limits" in a game like this? Hmm...no harming of children? I dunno really, but it takes a lot to shock me...
I liked Malcom's Revenge too.