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Hey guys,

Big update as it's been a while! I've been busy doing lots of searching and tracking down long lost mods & scenarios to rescue and upload. I've also added some new search categories of interest to me and made some big changes to existing ones...

- Merged C&C and Red Alert together to save space.
- Merged Doom with Fallout & Mad Max under a new main Apocalypse category to save space & also added new Terminator, Judge Dredd, Zombies, & After WW3 to the Apocalypse category too.
- Added a new Starcraft category and combined it with the existing Warcraft one to save space
- Added a new Lunar/Moon category to the existing Mars Colonization one.
- Added a new Final Fantasy category
- Added a new Civ Crossover category (Mods that make a Civ game look like another Civ game) as I've been finding some good stuff for these and wonder if there's more out there!

Regarding that rescue work keeping me busy I recently started a huge new scenario catalog & rescue project creating proper download pages at CivFanatics (even rescuing lost scenarios that are not part of this search cause I'm nice like that lol), as well as extra scenario download mirror pages on ModDB and Internet Archive Library to ensure they don't get lost again as both those sites are long living & offer free hosting. At the moment I'm setting up Civ2 scenario libraries on these other sites but I look forward to setting up these library file mirrors for other Civ game scenarios in the future. Uploading to these sites is not hard (I've written guides over in my CivFanatics project thread) so hopefully others in the Civ community eventually follow my example and add to all these collections in the future to ensure all these great old pieces of work live on!


List updates...

Civ2:
- Added FrankJohnson's Final Fantasy II/IV modpack to the list, however its CURRENTLY MISSING so if anyone has it let me know!
- Added Jomb's Final Fantasy NES Civ scenario to the list, however its CURRENTLY MISSING so if anyone has it let me know!
- Added honourable mention of the Final Fantasy III/VI scenario to the list which has no custom graphics but is the only surviving FF Civ2 scenario!
- Added Jeelen's Master of Orion Jr Remake 4 scenario, & have uploaded its missing file to CFC.
- Added MichaelDMcCart's Judge Dredd - I am the LAW modpack to the list (Apocalypse), & have uploaded its missing file to CFC.
- Added ParVahadar's Fallout for Civilization scenario to the list (Apocalypse), however its CURRENTLY MISSING so if anyone has it let me know!
- Added honourable mention of Skulb's Fallout City Background graphic to the list (Apocalypse), which would go great with a Fallout scenario if we can find one!
- Added JBG's Colonisation of the Moon scenario to the list.
- Added JohnMavin's Alpha Centauri scenario to the list, & have uploaded its missing file to CFC.
- Added honourable mention of JohnValdez & AndrewLivings's SMAC Project scenario to the list which sadly appears abandoned (Blake is considering fixing up).
- Added Aland007's Starcraft: Terran War scenario to the list, however its CURRENTLY MISSING so if anyone has it let me know!
- Added N.Chautru's Dune - Pour L'epice! scenario to the list, however its CURRENTLY MISSING so if anyone has it let me know!
- Added IsaacAshdown's The Battle for Arrakis scenario to the list, however its CURRENTLY MISSING so if anyone has it let me know!
- Added JamesDahl's Sands of Dune scenario to the list, however its CURRENTLY MISSING so if anyone has it let me know!
- Added DavidGreenfield's CivDune scenario to the list, & have uploaded its missing file to CFC.
- Added Skulb's Star Trek 2018 modpack to the list.
- Added NikolaKuprešanin's Star Contact Part I: The Star Wars scenario to the list, & have uploaded its missing file to CFC.
- Added Markus Schegel's The Battle of Endor scenario, & have uploaded its missing file to CFC.
- Added PaulCaldwell's Star Wars scenario modpack, & have uploaded its missing file to CFC.
- Added Ambra's Star Wars scenario, & have uploaded its missing file to CFC.
- Added TomChoinski's CivSpace (Star Trek, Star Wars & more crossover) modpack, & have uploaded its missing file to CFC.
- Added FredericMeunie's MoonLand modpack, & have uploaded its missing file to CFC.
- Added DirkWeber's ST Mission on Vesta scenario, & have uploaded its missing file to CFC.
- Added C&C2 Red Alert scenario, & have uploaded its missing file to CFC.
- Added Wonx2150's Command & Conquer scenario to the list, which Blake is remastering.
- Added Blake's Demaster of JohnValdez's Civ1 modpack to the list (Crossover).
- Added KasiusKlej's Civ1 modpack (uses some of Blake & John's work) to the list (Crossover).
- Added Blake's Remaster of VWPsycho1984's ToT Graphics modpack to the list (Crossover) which is in progress.
- Added CarlosDiaz's Alpha Centauri modpack to the list, however its CURRENTLY MISSING so if anyone has it let me know!
- Added Blackclove's Dawn/Day of the Dead scenario to the list (Apocalypse), however its CURRENTLY MISSING so if anyone has it let me know!
- Added StLeo's Star Trek 7of9 (Voyager) scenario to the list, however its CURRENTLY MISSING so if anyone has it let me know!
- Added Jeelen's Star Trek Voyager scenario to the list, however its CURRENTLY MISSING so if anyone has it let me know!
- Added the German Babylon 5 scenario to the list, however its CURRENTLY MISSING so if anyone has it let me know!

Civ2ToT:
- Added Kestrel's Extended Original Game 4-Worlds modpack to the list (Alpha C), & have uploaded its missing file to CFC.
- Added Kestrel's Escape From Sol scenario to the list (Mars/Moon, Alpha C), & have uploaded its missing file to CFC.
- Added Kestrel's Unit-Mania Addon 4 World scenario to the list (Alpha C), & have uploaded its missing file to CFC.
- Added honourable mention of Dadais's TES The Stormcloak Rebellion scenario to the list (Elder Scrolls) which is unfinished. He's also made a Skyrim Map!
- Added honourable mention of CatFish's Starcraft scenario which sadly appears abandoned.

Civ3:
- Added the AMAZING Vuldacon's Escape From Zombie Island 2 Elite scenario to the list (Apocalypse).
- Added Hunterkiller's Mars: Alien Invasion scenario to the list.
- Added Magus77's Final Fantasy 7 mod to the list, & have uploaded its missing file to CFC.
- Added DJBonebraker's Final Fantasy mod to the list, however its CURRENTLY MISSING so if anyone has it let me know!
- Added Matrix's Civ1 Terrain modpack to the list (Crossover), however its CURRENTLY MISSING so if anyone has it let me know!
- Added Sims2789's Civ1 Units modpack to the list (Crossover).
- Added honourable mention of Theov's Civ1 Clone modpack to the list (Crossover) which is in progress.
- Added honourable mention of Xiaoxiaoa's Red Alert 2 mod to the list which sadly appears abandoned.

Civ4:
- Added Star Wars Final Frontier Plus mod to the list.
- Added honourable mention of Dumanios's Star Wars modpack that LouisTheXIV told me about to the list which is unfinished.
- Added mention of the Official Firaxis Afterworld BTS scenario that LouisTheXIV told me about to the list (Apocalypse).
- Added the Master of Mana Modpack (built from FFH) to the list (MoM).
- Added the Ashes of Erebus Modpack (built from FFH) to the list (MoM).
- Added the Fall from Heaven Modpack to the list (MoM).
- Added Monaldinio's Conflict on Chiron Modpack (built from Planetfall) to the list (Alpha C).
- Added agentsmith952's Final Fantasy Tactics mod to the list, however its CURRENTLY MISSING so if anyone has it let me know!
- Added JBG's The Song of the Moon scenario to the list.
- Added Flobi's Civ1 Terrain modpack to the list (Crossover), and have also managed to obtain its missing download file (thanks GeneralKillCavalry) and preserve it on CFC.

Civ5:
- Added mention of the Official Firaxis Conquest of the New World Deluxe scenario that Pfeffersack told me about to the list (Colonization).
- Added the 5 mod combo (FramedArchitecture's AlphaC Civilizations, AlphaC Policies, AlphaC Maps + HandyVac's Centauri City States + Arbogli's Beyond the Future) that creates an Alpha Centauri experience that Beetle told me about to the list.
- Added MrCookie's Eorzea - Final Fantasy 14 scenario to the list.
- Added honourable mention of MSW2010's Final Fantasy 2 map to the list.

FreeCiv:
- Added ComradeOleg's Civilization 2 modpack for FreeCiv to the list (Crossover).

AlphaC:
- Missing download for GeoModder's Mars Survivor scenario has been rescued by Geo himself! Thanks to Darsnan for fixing the link.

FreeMars:
- Added mention of the really cool Civ/Col/AlphaC hybrid FreeMars Project game that's not finished but quite playable.

.
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Quest for Infamy / Re: Simply the Best Achievement
« Last post by cassandra581 on July 04, 2021, 01:22:21 AM »
Are there any other specific requirements for getting this achievement?  I have played through this game on at least 4 different computers as each of the different classes.  I have meticulously kept track of which creatures I've killed and even made sure to kill each type more than once.  As I've tried various systems, I'm assuming it's not some sort of hardware conflict that causes it.  I was very excited when the 2.0 beta came out hoping that it would make the bugged achievements finally obtainable.  The clock watcher achievement was finally no longer bugged, but I believe this one still is unless there's something else that needs to happen in order for this to trigger besides just killing each of the creatures on the list.  Does it only count if you've never lost a battle?  Is it only available for certain classes?  Are you sure that you don't have to kill, for example, a spider in the mine as well as in the south forest?  I love QFI, but this missing achievement is driving me crazy and I don't want to resort to some sort of hack just to get it.
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Quest for Infamy / Re: Climbing bug in v1.1? No longer able to climb
« Last post by Goatmeal on June 19, 2021, 05:00:46 PM »

Okay, but the bug appears to also prevent me from climbing in the Tyr mayor's home. It looks like the bug in this location _will_ prevent me from finishing the game.

If I may ask, exactly _where_ and _how_ are you trying to climb?

I bet there's something else climbing the Tyr Mayor's home on the very same screen...   ;)
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Quest for Infamy / Re: Climbing bug in v1.1? No longer able to climb
« Last post by valiant on June 19, 2021, 04:20:00 PM »
To be honest, I never thought to climb there in any of my playthroughs.  While it does appear to be a "bug," one which might have been caused between the demo version (which ends after the 1st night) and the finished game, it won't affect your gameplay or progress -- at least, it never did me in any of my various playthroughs for all three classes in version 1.0 or version 1.1.  Just keep climbing over the town gate.   ;)

Okay, but the bug appears to also prevent me from climbing in the Tyr mayor's home. It looks like the bug in this location _will_ prevent me from finishing the game.
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Quest for Infamy / Re: Climbing bug in v1.1? No longer able to climb
« Last post by valiant on June 19, 2021, 11:28:32 AM »
Curious, did you train your skills up in the prologue, before you selected your rogue path?

I trained up to 100 after becoming a rogue, and I don't think I ever climbed that wall until becoming a rogue. (If 'selecting your rogue path' means some specialization within the rogue class, then I haven't encountered that yet.)

I didn't train up to 100 until after I started getting the failure that said that I lacked the skill, however. Prior to that failure's first appearance, I think my climb skill had only been raised by a handful of points.

I guess that it was probably around day 7 or 8 that I first noticed this failure.
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I thought it might be easier to find this topic with a more descriptive thread title, so I started a new one.  The original thread topic that included this information is located here (thanks, Natewolfe!):

http://www.infamous-quests.com/forum/index.php?topic=2301.msg31994#msg31994


So, with the endorsement from Klytos, here are the steps required to find the secret IQ Virtual Bar (and fight Blackthorne) in QFI:


Quote

****************************************
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Quest For Infamy: Guide to finding the IQ Virtual Bar (and Blackthorne fight)
Version 1.0
by Goatmeal, (c) 2015, 2021


Many thanks to the various members of the IQ forums for giving terrific hints and advice

****************************************
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     1. Watch the entire "Prelude To Infamy" [Credits + Intro], from the opening titles to Roehm ending up outside of Volksville with Udo

          - Wait until Roehm is in the player's control

          - There is no indication that this step has been successfully completed

========================================

     2. Enter "33203291" into the Volksville Bank ATM (# from a QFI "Bank of Volksville" Card - KS backer gift)

          - The indications that this step has been successfully completed:
               * Narrator: "Thank you for being a backer of Quest for Infamy! Without you this game would not be possible.  If you were not a backer, you are a tool for taking advantage of someone else's bank card."
               * Roehm will gain [+10] Infamy Points

========================================

     3. Flame the Moonshiner in the start of Act 2

          - Once Act 2 starts, you now have access to the Moonshiner's area of the map
          - You need to "Use Sword on Moonshiner" with Rubbing Alcohol and Flint & Steel in your Inventory
          - Note that having the Tinderbox in your Inventory will not work -- it MUST be the Flint & Steel!

          - The indication that this step has been successfully completed:
               * The Moonshiner is reduced to nothing but ashes

========================================

     4a. Complete the phrase in the empty Library book in Tyr: "Those who know, will __________."

          ANSWER: "Drink Me"

          - You only get ONE chance to enter the correct phrase into the book, so save the game while in the Library BEFORE trying an answer
          - If you type the answer incorrectly, simply restore the game after each failed attempt

          - The indication that this step has been successfully completed:
               * You are asked a symbol code question (Step 4b. below)

     4b. Enter the correct sequences of symbols for the specific Confrontation Style displayed:

               Fighter's Frenzy: Fight - Defend - Fight - Fight - Defend
               Mage's Mindgame: Magic - Drink - Drink - Magic - Sneak
               Chief Thief:  Confer - Drink - Sneak - Defend - Sneak
               Failed Diplomacy: Confer - Drink - Confer - Bribe - Bribe
               Devious Dirtbag:  Sneak - Drink - Confer - Bribe - Escape

               _AND_ the missing sequence:

               Hybrid's Harangue: Fight - Magic - Sneak - Magic - Fight

          - There is no indication that this step has been successfully completed

========================================

     5. The final task for the patient player:
          - Prior to this step, ensure that Roehm has previously drank something during the game (water / alcohol)

          - After entering the correct Confrontation Style code (Step 4b.), a 20-minute countdown timer begins!
          - Use a stopwatch to keep track of the 20 minutes, because
                    (A.) there is no timer displayed in-game, and
                    (B.) the countdown progresses in real-time, not "game time"

          - Go to the Caretaker's home in the Cemetery and stand on the Rug

          - Wait out the full 20 minutes (or thereabouts - you may have to adjust game speed)
          - It's best to save the game around the ~19-minute mark; that way, you won't have to spend ~20 minutes over and over until it works

          - Pee on the Rug (Use "Action/Hand" icon on Roehm while he stands on the Rug) in increasing 10-second intervals
          - If it doesn't work after the first 10 seconds, restore the game and try after 20 seconds; if not, restore and try after 30 seconds; etc.


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NOTES / UNKNOWNS:


     1. ORIGIN OF THE ATM CODE FROM THE BANK OF VOLKSVILLE CARD (STEP 2)
 
     I'm uncertain where this one came from; since not everyone got this Kickstarter backer gift, it seems like Blackthorne mentioned this code in a help thread to find BT.  However, only forum members Natewolfe and Goatmeal have any searchable forum posts referring to this number, and there is no mention of who initially supplied it.


     2. ORDER FOR STEPS 2 & 3

     It's uncertain if there is an order requirement for Steps 2 & 3 (1-2-3-4a-4b-5 vs. 1-3-2-4a-4b-5), but I put the ATM code first since you must wait until Act 2 to get the Moonshiner.  You might even be able delay entering the code for Step 2 until you pass by Volksville during Step 5 (heading North to the Cemetery, you'll certainly have time to kill), but I've never tried it that way (1-3-4a-4b-2-5).

     Chucklas (Bt's Technical Advisor, Team IQ, and Forum Level: Mastermind) offered the following in a forum post: "I will give you this much.  There are 5 things that must be done.  2 of which happen at a certain point in the game.  You cannot get there prior to act 2, but 1 thing must be done before then. One more thing, watch the intro to the game.  you will be quite relieved if you do."

     So, one thing must be done before Act 2, but then he also makes a specific point that the Prelude must be watched.  That makes it sounds like _two_ things need to be done before Act 2, otherwise if watching the Prelude was the _one_ thing that must be done before Act 2, why bother to mention it twice?

     Other hints from Blackthorne appear to imply that Steps 2 and 3 might be interchangeable.


     3. SOURCE OF THE CONFRONTATION STYLE (STEP 4b)

     In 2014, Blackthorne went back and inserted this list in a general update post from _two_ years earlier (2012) to obscure it.  However, you can find the list using keywords (Frenzy, Mindgame, Chief, Diplomacy, Dirtbag) and the forum search function.

     ========================================
     • BT Post:  IQ News --  The Volksville Times -- Marching Towards Infamy!
          « on: September 04, 2012, 01:55:56 PM »
          « Last edited: September 08, 2014, 04:56:34 PM »

          http://www.infamous-quests.com/forum/index.php?topic=318.msg3973#msg3973
     ========================================

     As a contributor who made several fonts for the game, I also created the Confrontation Style codes (and why/how I know the Hybrid's Harangue!).  The "Confrontation Style" screen was intended to be throwback to the [now irrelevant] copy protection codes/symbols used in the various Sierra games back in the day, requiring you to reference a table or chart in the game's manual.  While not used here specifically for that purpose, Blackthorne instead incorporated it into the IQ Bar/Fight BT Quest -- but he left off the sequence for Hybrid's Harangue in his post!


     4. TIMING FOR DRINKING LIQUID(S) (STEP 5)

     Roehm must be fully hydrated to make the Big Lebowski angry.  Is it possible to abstain from drinking the entire game up to this point, and then drink something on the way to the Caretaker's home?  Or does one need to ensure that Roehm's bladder is full _prior_ to completing Steps 4a. and 4b.?


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End of Guide.
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Quest for Infamy / Re: Climbing bug in v1.1? No longer able to climb
« Last post by Goatmeal on June 19, 2021, 08:48:25 AM »
Curious, did you train your skills up in the prologue, before you selected your rogue path?

I believe Klytos is on to something; I've tried my Brigand and Rogue characters for v1.1 (Humble version 1.1.2, to be precise).

After grinding my climbing up to 100 that first night, but before I return to my respective mentor with the beast's head (and other requirements), I can easily scale the wall on the screen west of Udo.

However, when playing a later saved game (I picked Day 8 saved games for both classes), I cannot scale the wall at night and receive the same message that you are getting ("You don't have the skill to climb"...)

From my Sorcerer saved games: on the first night when my Climbing Skill is 15, I can climb the west wall.  After I have raised my climbing skill to 100, I cannot scale the wall -- even on that first night (!).

====================

To be honest, I never thought to climb there in any of my playthroughs.  While it does appear to be a "bug," one which might have been caused between the demo version (which ends after the 1st night) and the finished game, it won't affect your gameplay or progress -- at least, it never did me in any of my various playthroughs for all three classes in version 1.0 or version 1.1.  Just keep climbing over the town gate.   ;)
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Quest for Infamy / Re: Climbing bug in v1.1? No longer able to climb
« Last post by Klytos on June 19, 2021, 04:32:12 AM »
Curious, did you train your skills up in the prologue, before you selected your rogue path?
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Quest for Infamy / Re: Climbing bug in v1.1? No longer able to climb
« Last post by valiant on June 18, 2021, 08:02:18 PM »
Thanks, Chadly, but I've clicked on various parts of the wall, and alas, it's still telling me that I lack the skill. I never had this response until recently, and since the first time it appeared, it appears everywhere except on the town gate.

(I don't know of any version of the game newer than the one I have (v 1.1). Is there one? I got my version from gog.com just this month.
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Quest for Infamy / Re: Climbing bug in v1.1? No longer able to climb
« Last post by Chadly on June 18, 2021, 05:06:26 PM »
If you were playing ver 1.0, yes the save games are not cross-compatible.  Try climbing somewhere else at the wall. It can be a bit finnicky.

                                   Chadly.
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