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Messages - Klytos

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16
Banter and Chit-Chat! / Re: Life and what's Living for
« on: December 18, 2018, 11:28:33 PM »
Thanks Chad, glad you love our games!

17
Banter and Chit-Chat! / Re: Funny, I don't remember...
« on: December 13, 2018, 05:42:14 AM »
Pacman on the 2600 is horrible!

18
Banter and Chit-Chat! / Re: SpaceVenture a Two Guys Game
« on: November 26, 2018, 12:01:25 AM »
I'm confident it will be released. The updates might be few and far between but the last ones have talked about recording the voice work which means the game is done.

Scott's involvement I'm not sure. He never wrote the games in the first place, Mark did the designs for the most part, so I assume that's the same with SV. I know he's battled cancer during the development so I can only assume that's a major reason for his low profile.

19
Banter and Chit-Chat! / Re: Farewell, Telltale?
« on: September 27, 2018, 06:35:08 PM »
I don't mind TT games, they are what they are. They're easy to play and don't require any real effort on my part, and that's good sometimes. Borderlands was amazing, they just nailed so many things right with that. There's quite a number of stinkers in their catalog too, GoT was poor for example.

I feel for the employees who do seem to have been screwed over here. I don't think it's anything for adventure game developers to worry about, the circumstances seem to be TellTale being poor managers of finance, taking on expensive IP's and being in crunch mode the entire time. There's plenty of adventure game companies out there doing alright.

20
Banter and Chit-Chat! / Re: Game Creation, or world building?
« on: August 12, 2018, 05:07:44 AM »
Roehm to Ruin will be out this year. We've got one segment we (me really, I keep promising and not getting it done) to finish (we kinda added a cool little mini-game to the thing, it's fun and completely unexpected so it ticks the boxes we go for) then there's voice work and it's done. It's actually pretty polished now, with the exception of that final segment.

21
Banter and Chit-Chat! / Re: Game Creation, or world building?
« on: August 11, 2018, 09:28:55 PM »
Heh, nah. We've got awesome fans who are there. I just think the POS fans at that particular time were vocal in the "Hey Vivendi, we're doing a new KQ right now and it's awesome. Give the team the rights or be forever known as evil." kind of way.

22
Banter and Chit-Chat! / Re: Game Creation, or world building?
« on: August 11, 2018, 04:29:19 AM »
We ignored Vivendi and they never said anything. :)

Honestly, there's nothing to sue when it comes to a free remake. We didn't make any money from it. The worst thing that could have happened was a cease and desist order (well, they COULD have sued us but that's not likely honestly) but in my opinion, the only people who got those were making way too much noise about their games. With the exception of Phoenix Online and The Silver Lining, where I think that was more a rabid and loud number of their fans were making way too much noise.

23
Banter and Chit-Chat! / Re: Save Steve Campaign
« on: July 22, 2018, 12:15:52 AM »
Glad you enjoyed it! I personally had a great time, and it was especially awesome Josh Mandel and Ken Allen were there.

24
IQ Chat / Re: Kings Quest For Steve video upload?
« on: July 22, 2018, 12:14:48 AM »
The Kingdom of Sorrow demo is literally the introduction to the game. It's all about King Graham and his family so there's literally nothing in it we could reuse. The game itself is completely different to OOTT but some of the artwork was reused, probably about 50%.

25
Banter and Chit-Chat! / Re: Hero U
« on: July 18, 2018, 06:24:27 PM »
Unlike Colonel's Bequest, missing things doesn't kill the story, it just directs it in different ways. I think it would be safe to say there's no way to do everything 100% in a single play.

26
Banter and Chit-Chat! / Re: Hero U
« on: July 17, 2018, 08:09:49 PM »
Well, I love it. I think the problem going in is some people (this isn't directed at you guys here, just stuff I've read) think it's going to be QFG and when it's not they get the hump and rage quit. I think it's a good evolution for story driven games and it could easily be the best game the Coles have produced so far (with the exclusion of HQ1 which is the greatest game ever made).

The highlight for me is the writing (as usual) and Josh Mandel did such a great job on a lot of those click messages. The whole game feels like an onion to me, peeling it away a bit at a time and discovering new things. I like the college idea too, it's a great framework for a story and allows a lot of different pieces to come together. I've spent a lot of hours in this game so far.

27
Quest for Infamy / Re: Looking for hunter
« on: June 20, 2018, 11:44:03 PM »
Yeah, he patrols along the top (northern most) screens of the south woods.

28
Banter and Chit-Chat! / Re: Star Trek Thread - Split from Star Wars
« on: June 15, 2018, 09:49:46 PM »
I do agree Voyager had some great episodes, but the overwhelming majority are somewhere between "meh" and "bleh". For every "Year of Hell", there's a "Fair Haven" or "Threshold" or "Spirit Folk". Or shoot me in the head if I ever have to watch "Virtuoso" again. Whoever came up with that one needs punched in the face. Or how many times did they milk the stuck in the holodeck story?

29
Banter and Chit-Chat! / Re: Star Trek Thread - Split from Star Wars
« on: June 04, 2018, 04:10:31 AM »
Voyager is unwatchable now, IMHO. The Borg stuff is cool, but they focus way too much on Seven and Janeway to the exclusion of the interesting characters.

30
Quest for Infamy / Re: Quest for Infamy v2.0 progress thread
« on: May 04, 2018, 08:56:52 AM »
IA doesn't exist anymore, it's just a redirect to a download page.

I don't blame Facebook or Twitter, it's just that people have moved to them so I really just followed the audience. Unfortunately, only about six people bother posting at these forums. Six awesome people.

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