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Messages - MusicallyInspired

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31
It appears that you guys aren't reading my posts.  Let me try again.

Time. Is. Not. The. Issue.

I beg to differ. Time is absolutely the issue. Why are you asking questions about promises that were made to you that you aren't getting answers for?....Because people pressed him for those answers and for those promises because.....they're worried about the amount of time it's taking. Don't pretend that's not where all of this is stemming from. This entire problem wouldn't exist otherwise.

Everyone needs to just shut up and wait. Nothing is going to speed the process along.

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The only conclusion that seems to make sense is that they ran out of money which is quite feasible if they did underestimate the cost of fulfillment.  That being said, I even offered to pay for my shipping and suggested that they offer it to the backers as an option to help easy the burden but received no response.

Maybe you're right and maybe he should. Is anything you're saying really helping? I'm just floored because you all actually got a game. You got it. They delivered exactly what their whole campaign was about exactly how they said they would. It was everything they promised and they gave it to you. And you're going to write off their integrity entirely over the stupid rewards? I can understand if a KS completely failed to deliver outright, and there was no compensation given (even though none is required), but this one finished in incredible time. And causing unnecessary stress to the man while he's doing the best he can isn't going to help anything. Just wait. I've been waiting for Double-Fine's stuff for 4 years and it's finally shipping. SpaceVenture has just missed its deadline, let alone the rewards. I just didn't expect this amount of whining over the rewards after getting the actual project. Unbelievable.

Honestly, Kickstarter was the worst thing to ever happen to gaming. Indie gaming, specifically.

I'm sorry, I'm heated. I just hate seeing this kind of attitude ferment into such a big problem for so many people. And I'm not just talking to you specifically, helmishgen. There are a lot more much less civil and much more vocal and negative people out there throwing tantrums over this.

32
Everyone needs to just make their peace with the fact that it may take a long long time to get your box and rewards and whatnot. But they will get done. There is no way around the delay. IQ (and especially Blackthorne) are incredibly sorry, but there's only so much one man can do. They're not a big distribution company. They're literally one man doing all the shipping for hundreds of shipments by himself in his house, while living in real life with jobs, health issues, children, bills, and who knows what else. Think about how you would be able to get all that done by yourself and chill out.

Let me be clear, I'm not a member of IQ, but I have an inkling of what it's like having been a part of another Kickstarter. It's no walk in the park and just because these guys are awesome enough to complete a game (in the style of something 25 years old, let's remember, not modern and full 3D DX12 etc that costs millions to develop and publish) doesn't mean they can do everything in record time. These people have lives. This is their side hobby and every one of you pledged for them to make a game. The rewards are coming but stop and think about this for a moment: they actually finished and released their games and you can all play them right now. That's more than a lot of Kickstarted games can say. Especially indie ones.

You have a game. Enjoy it. The money you pledged helped fund it. Be happy about that. Put this on the back burner and go on with your life. Then one day it'll arrive on your doorstep and you'll be thrilled and forget all about all of this.

Paskarl especially is driving me completely nuts with his entitled attitude and unrealistic expectations while blasting them on different Facebook groups about it. Just stop it. I mean, you helped the underdog get a few games out. And now you're complaining because they're acting like the underdog? They're still the underdog! The measly amount of money we gave them to make a couple games doesn't change that.

33
IQ Chat / Re: SQ2 VGA - SQ1 Corridor Easter Egg
« on: November 24, 2016, 09:21:35 AM »
It's too bad social media is killing forums because sometimes the anonymity is nice and forums have far more community-centered functions and features than Facebook or Twitter does.

34
Quest for Infamy / Re: Kickstarter Hits and Misses.
« on: November 13, 2016, 04:15:27 PM »
SV's release date is this month. They said there would be a KS update very soonish. Not sure what it will entail. They've not said anything yet about delaying, but they still could.

Mage's Initiation is in alpha/beta testing phase right now. Lots of bug reports coming in and getting fixed all the time. You'll probably see it in 2017, in my own personal opinion.

35
IQ Chat / Re: Paul Quest II
« on: October 22, 2016, 10:29:22 AM »
That EF Digital Sans is spot on! I did some further searching and found a Bold and Bold Italic variation which looks much closer to the weight of the box lettering. The only small problem is that the characters "D," "P," and "0" have their holes filled in with black while the italics version doesn't. A strange oddity. Perhaps it's a bug in the font? I don't know how fonts work at all.

http://fontsov.com/font/digitalsansefbold47553.html

Better yet, even heavier variations!:

https://www.myfonts.com/fonts/ef/digital-sans-now/ml-bold/
https://www.myfonts.com/fonts/ef/digital-sans-now/ml-extrabold/
https://www.myfonts.com/fonts/ef/digital-sans-now/ml-black/

And Here's the whole pack

The only "issue" is that they are much closer to the SQ3 lettering style than SQ1/SQ2 (where the bottom stroke of the loop on the 'P' doesn't go as low as it does on the SQ1/SQ2 lettering).

Sadly, none of them appear to be free besides the demo font which is the thin version Paul Quest is using, which is a shame. It's like $350 for all of them lol.





36
IQ Chat / Re: Paul Quest II
« on: October 20, 2016, 09:57:16 PM »
Nice! Actually right after I posted that I did a Google search and that's the one that came up. Made an account and grabbed it. One minor qualm is there are no special symbols like the apostrophe or exclamation point. Something you can easily create yourself if one really needed it in Photoshop or something though. Well done!

Besides that, I was specifically looking for the font on the boxes where the A comes to a point at the top instead of a flat side. I wonder what font that guy's using for the thumbnail of his Paul Quest video.


37
IQ Chat / Re: Paul Quest II
« on: October 19, 2016, 08:00:05 PM »
Completely off-topic, but what is that Space Quest title font anyway? Is there a name for it or something similar?

38
No, but that's only because I haven't watched that particular trilogy yet; I have 'em on DVD, but have never gotten around to watching them.   ;)


Oh, you really should. They're quite good.

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Yes, superhero movies SHOULD be heroic in all aspects, but why all the hullabaloo if they're not (aside from the lower quality/standards argument)?  This just goes back to the "easy/lazy/common denominator/group think" of today's modern movie industry.


"Besides?" That's the entire problem for me. There is nothing besides. I consider it a big enough issue on its own. Obviously you don't, I guess. It's a dilution of the arts for purely mechanical purposes to generate a shallow reaction. It's not just a selfish need to want better music to listen to (although that's part of it, sure), it's the fact that art as a whole suffers when standards are dropped, both on the side of the artists and the audience/consumers/whatever. We should be raising standards not dropping them. Art should always push the envelope, and if it's not then it at least should have everything put into it on the part of the creator. Half-hearted attempts and contributions aren't worth much. It lowers the standards and, by extension, the expectations of society. Why do that when we are capable of so much more? I think this is borderline dangerous in the bigger picture where society starts believing it's not capable of anything better when it absolutely is.

I know good art is not going anywhere altogether because of this problem, but it sure is putting unnecessary obstacles in our path. Think of the dark ages, only for music. What kind of technology would we have without the catholic church burning scientist heretics at the stake?

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You're pointing out that you can find themes even in newer music from the 2000s–2010s, which I also said -- you just have to look for them.  Most people don't want to or don't care.


Yeah, it's there. But like I also said it's no where near as interesting as the Superman or Batman themes. It's just a repeating 7-note riff alternating between 3 notes.

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And for the movies from the 1970s–1990s to which you're referring, this leads me to...

I maintain they are memorable because of the musical sensibilities OF THE AGE whence they were composed.  Hearing music like that repetitively for 30–40 years ad nauseam doesn't hurt, though.


Musical sensibilities were better back then.

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Yep, tru' dat.  The evolution/devolution of film and game music: sonic wallpaper.


Yes. And sonic wallpaper = garbage. It's like overusing CGI, or typecasting actors, or boom-chick pop music. It's lazy, repetitive, and boring. Doesn't do anything to push the envelope or give me hope for truly moving art.

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Looking forward to hearing YOUR music for the Mage's InitiationKQ3R is a favorite of mine.


Thanks! I hope it reaches my own level of standards for other people lol. I did my best anyway, which is all I can do and all I should do. I'm currently enjoying Quest For Infamy's score right now as I finally play through it for the first time after ending my first Mage's Initiation beta test playthrough. So props, @sickfiction ! Nice work from what I'm hearing so far.

39
Ok, let's take Batman Begins. That movie is 11 years old. Can you hum the theme from that movie?

And I don't think not having a hummable theme for a "silly moving picture about superheroes" is something to let slide. If anything it's all the MORE reason to have hummable themes. Spiderman. Superman, for goodness' sake. Tim Burton Batman. Even Joel Schumacher Batman! All memorable themes. Superheroes are prime candidates for hummable themes! "Silly motion pictures" in general are prime candidates for hummable themes! Even the new Wonder Woman has a theme, not as interesting as it could be, but hummable nonetheless and recognizable. And it was written by Hans Zimmer, no less. So I don't buy that argument. Even The Mask, a silly comedy about a mask that turns Jim Carrey into a cartoon human, has a memorable score (one of my favourites actually!).

I also completely don't buy the argument that these other movie themes are memorable because they're older. Besides the Batman Begins example, these movies themes were instantly recognizable the moment I watched them for the first time. They instantly snagged my ears and I was humming them after the movies were over the first time I watched them and have stayed with me ever since.

As far as music is concerned in Hollywood (and the games industry), the ball has been dropped and standards have been lowered, make no bones about it. It's just what has happened.

40
Banter and Chit-Chat! / Re: Today marks a momentous occassion...
« on: September 11, 2016, 01:30:21 PM »
Nah, I don't beta test. Too many bad memories! Well done to you though, not an easy task and you've done it!

Haha that's understandable!

41
Banter and Chit-Chat! / Today marks a momentous occassion...
« on: September 10, 2016, 06:29:06 PM »
Today I finished composing the last theme for the Himalaya Studios game Mage's Initiation, which is going into beta testing on Monday! I've still got some work to do with preparing the soundtrack CD, but I'm so happy the composing is all finished! It's nice to have a full game soundtrack under my belt, and commercial to boot! I say first complete soundtrack because for SQ2VGA I was only one of 3 very talented composers and for KQ3Redux Tom Lewandowski (composer of KQ2+, QFG2VGA, and Al Emmo) contributed a handful of themes so I can't call those mine. But this time I can! I'm very happy with the work I've done and I can't wait until you all get to play and hear it. Any $70+ backers here who are going to beta test on Monday?

42
Banter and Chit-Chat! / Re: SCI Companion 3.0 has been released
« on: February 20, 2016, 04:28:57 PM »
You guys have probably seen it already by now, but I'll throw it here anyway for the wayward passerby. This is an edit I made of the ending of KQ6 with SCI Companion....with lightsabers! (everything is in-game footage)

https://www.youtube.com/watch?v=wA0_Ttt4kZ4

43
Quest for Infamy / Re: Countdown to Infamy...
« on: July 04, 2014, 01:26:07 AM »

44
Quest for Infamy / Re: Designing the IQ logo
« on: March 10, 2014, 12:27:41 PM »
I'm just seeing this now, but thanks for posting! I enjoyed learning of the progression of a great logo!

45
Banter and Chit-Chat! / Re: Al Lowe Leaves Replay Games
« on: December 13, 2013, 10:40:03 PM »
The thing I still like about forums is that you can keep your anonymity.

Sorry, that's a derail. I'm glad Paul is probably out of the picture now and we can all rest easy knowing he can do nothing more to anybody with any real level of influence. PHEW!

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