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Messages - Raner

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IQ Chat / Re: New Player Thoughts (Spoilers I suppose)
« on: May 05, 2015, 03:52:48 PM »
AFAIK only rogues can get thievery past 6-7 (from failing to steal at shops); only Sorcerers can train magic at all - never been able to get any spells elsewhise.

 Regarding stealing, I was ONLY able to get into house by blacksmith. "I did not want to enter" or was it "You don't want to just walk in" even while sneaking at the one near bank, and door was unpickable at 100 thievary at Brattle. After that I never even tried Rayford's

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IQ Chat / Re: New Player Thoughts (Spoilers I suppose)
« on: May 03, 2015, 10:48:09 AM »
Maybe it cant be done in act one but then again you are not supposed to from what I understand break in to rayfords in act one but The game did not stop me from doing so.


Also in eariler post I did not mean max skill in prolouge but act one, I dont see how anybody could max there skills in the short prologe it dose not seem possoble stabing, slashimg and hacking take many game days.


(i) You can break in to Rayford's? Ian's tips in the den never worked - I could not enter ANY house on the bank screen, nor could I break in to the Fisherman's house??

(ii) Maxing all skills on day 1 is not only possible but easy - time is permanently frozen and will not advance.... just bash/slash/stab yer way to 100... simply do NOT sleep at the inn as [Insert Mentor Here] suggests. You can even do this BEFORE choosing a path - as I did, though I did not at the time know to watch the Intro for some super secret hidden room.

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IQ Chat / Re: New Player Thoughts (Spoilers I suppose)
« on: May 03, 2015, 01:02:58 AM »
I'm anxiously awaiting the HintArt™ Book to see if Blackthorne delves into the backstory / world history of Tarhsein.  (hint, HINT).

Seconded

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IQ Chat / Re: New Player Thoughts (Spoilers I suppose)
« on: May 02, 2015, 02:52:57 PM »
Kaldire - I like ya - yer an arse.

HOWEVER I never said I maxed stats in Act 1 - the golden period is the Prologue (Evening before class choosing) and Night (Past class choosing :(... how do I end a parenthesis without a... parenthesis?!?!?!) :)

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IQ Chat / Re: New Player Thoughts (Spoilers I suppose)
« on: May 02, 2015, 02:04:09 PM »
Well I did not expect this level of response.

As a stand-alone game - it was fabulous - I do not feel we need to pressure the designers for a direct sequel *poke* Roe *poke*

Regarding stat cap:

As Brigand, several stats went to 110+ with bracers of Mastery
As Rogue, same happened (caveat earlier mentioned bug w/sneaking)
As Sorcerer: I know I got Weapon/hit% to at least 105 (Bracers of mastery?)

All other stats seem to be appropriately capped at 100 - unless there is something I did not find... like the 3 hidden rooms... and some developer bar :)

**bbbbut... I want to survive the hickory stick... I luuuvs her??? Maybe?**

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IQ Chat / Re: New Player Thoughts (Spoilers I suppose)
« on: April 30, 2015, 10:23:54 AM »
By being subscribed we will now be on the *wink* list for future Kickstarters etc? Love to support ya... ya had he at KQIII - and QFI is a symphony of angst delivered as a tribute to the PaC's of yore, with a sage, almost savage wit derived of 30 years of popular culture

I will report any other findings here or in another thread.

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IQ Chat / New Player Thoughts (Spoilers I suppose)
« on: April 30, 2015, 06:35:22 AM »
Thank you for doing what I wished to in the winter of... 93?4? when QFG4 came out. I have been through the game six times in the last week. (I was thinking of QFG5 in 96ish)

I assume I am not posting anything you do not know, but the "time freeze" on day one opens up the character to "gaming". While it is demonstrably easier to train Stabbing on the undead at nighttime, it is not difficult to max Stab/Slash/Hack/Block before choosing a class. As well, Climbing can be maxed easily via trees in the day/evening, or via the SE/SW walls of Volksville (even easier) if waiting to night. Stealth takes one screen up to 50, then 1.5 to 80 and ~2 to 100. Going past 50 is only possible as a rogue, and note that your 100 will fall to 91 if you use the Mastery Bracers. (Can retrain to 100)

I understand the effect you were seeking - the suspension of disbelief in the first day, however I wanted to point this out as google had returned no similar results.

First play through questions/issues:

1. Giving the Gnoll a Cigar removes a Pipe from inventory, not the Cigar, though he still wants tobacco.

2. On (at least my PC with GOG version) there is no way to exit the slaver's hallway - danke for the teleport pill.

3. In the mines - many screens are plagued with (and I could NOT do this any better) pathing issues that prevent or delay changing screens.

4. That's A Lot of Stuff achievement not given to sorcerer?

5. VERY minor, but on the screen with the Killington crypt - there is a pathing issue right where the random enemy spawns - there is a no-walk zone stretching from the SE corner of the crypt halfway across the path.

6. Oops one more: Sorcerer - trying to float over to necromancer: (An error has occured. Please contact the game author for support, as this is likely to be a scripting error and not a bug in AGS. (ACI Version 3.3.2.0)d
In "Float on a Cloud Spell.asc", line 7767

Error: AnimateCharacter: invalidloop number specified

That occurs attempting to float to the necromancer instead of just "handing" on the far side.

Second play through questions/issues:

1. Poor Paw achievement not given to anyone other than sorcerer?

2. Sewer Rat achievement not given if done too early? (Chapter I)

Anyhow - a job extremely well done, and I am sorry I missed the kickstarter and only found this on GOG - I played both KQIII and SQII and would have helped... though not if I had to have my mug in the game :)

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