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Messages - Raner

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IQ Chat / Re: New Player Thoughts (Spoilers I suppose)
« on: April 30, 2015, 10:23:54 AM »
By being subscribed we will now be on the *wink* list for future Kickstarters etc? Love to support ya... ya had he at KQIII - and QFI is a symphony of angst delivered as a tribute to the PaC's of yore, with a sage, almost savage wit derived of 30 years of popular culture

I will report any other findings here or in another thread.

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IQ Chat / New Player Thoughts (Spoilers I suppose)
« on: April 30, 2015, 06:35:22 AM »
Thank you for doing what I wished to in the winter of... 93?4? when QFG4 came out. I have been through the game six times in the last week. (I was thinking of QFG5 in 96ish)

I assume I am not posting anything you do not know, but the "time freeze" on day one opens up the character to "gaming". While it is demonstrably easier to train Stabbing on the undead at nighttime, it is not difficult to max Stab/Slash/Hack/Block before choosing a class. As well, Climbing can be maxed easily via trees in the day/evening, or via the SE/SW walls of Volksville (even easier) if waiting to night. Stealth takes one screen up to 50, then 1.5 to 80 and ~2 to 100. Going past 50 is only possible as a rogue, and note that your 100 will fall to 91 if you use the Mastery Bracers. (Can retrain to 100)

I understand the effect you were seeking - the suspension of disbelief in the first day, however I wanted to point this out as google had returned no similar results.

First play through questions/issues:

1. Giving the Gnoll a Cigar removes a Pipe from inventory, not the Cigar, though he still wants tobacco.

2. On (at least my PC with GOG version) there is no way to exit the slaver's hallway - danke for the teleport pill.

3. In the mines - many screens are plagued with (and I could NOT do this any better) pathing issues that prevent or delay changing screens.

4. That's A Lot of Stuff achievement not given to sorcerer?

5. VERY minor, but on the screen with the Killington crypt - there is a pathing issue right where the random enemy spawns - there is a no-walk zone stretching from the SE corner of the crypt halfway across the path.

6. Oops one more: Sorcerer - trying to float over to necromancer: (An error has occured. Please contact the game author for support, as this is likely to be a scripting error and not a bug in AGS. (ACI Version 3.3.2.0)d
In "Float on a Cloud Spell.asc", line 7767

Error: AnimateCharacter: invalidloop number specified

That occurs attempting to float to the necromancer instead of just "handing" on the far side.

Second play through questions/issues:

1. Poor Paw achievement not given to anyone other than sorcerer?

2. Sewer Rat achievement not given if done too early? (Chapter I)

Anyhow - a job extremely well done, and I am sorry I missed the kickstarter and only found this on GOG - I played both KQIII and SQII and would have helped... though not if I had to have my mug in the game :)

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