Hey Guys,
Just wanted to give an update and check in here: Roehm to Ruin has been kind of on hold for the past month or so, as I just haven't had time to work on it. Which is okay, it's still in a solid place; we just have to finish up the programming for the "loot drop" from the tower game as far as big setpieces go.
Having time off from development also lets me go back and play with fresh eyes and ears, so maybe a few other odds and sods will get tightened up and/or polished. Thanks to everyone who has play tested it so far, and thanks to those who will when we release the next beta.
I think I may have more energy and time to work on it after I start dialysis again, hopefully that will pick me up some... you never know, though, I could end up sick for a month after starting it. It's a crap shoot. All I know is that I've really felt terrible the past few months, I don't sleep well, I have no energy, and any energy and free time I have now is for my family.
I hope you all are doing well out there, I know everyone's got their own issues. At least there's some cool adventure games on the horizon from some friends of ours - Unavowed from WadjetEye Games launches this month! And Lamplight City from Grundislav Games is coming soon too. So, hopefully after all the hubub from their releases dies down a bit, we can get on to releasing QFI: Roehm to Ruin.
Recently, I've been thinking about how QFI came about after my last transplant; after it happened and things were great, a fire was lit under my ass and we hustled to finish SQ2 and then we steeled our resolve to make QFI happen. And we did.
So maybe after this transplant, we can finally make Quest for Infamy 2 happen, proper. Shawn and I have had the story and setting developed for years now. Perhaps we could do it. Anyway, I appreciate all of you who have stuck around our forums, been fans and encouraged us. Times have looked bleak, but I know at our core, the folks here at IQ are strong.
Bt