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Messages - Lupin

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61
Quest for Infamy / Re: Designing Quest For Infamy
« on: August 02, 2012, 09:26:00 AM »
I love those puzzles that are inventory based. Combining items, being able to look or turn them in your inventory and maybe catch a clue. A good example is in Skyrim, you find a claw and your not really sure what it's for until you find a door with a bunch of glyphs on it and the claw shape for the key hole. The answer for the glyphs is on the claw itself which you can view in your inventory once you turn it around. Simple but fun to figure out.

I know what you mean, I remember a fairly simple puzzle in Curse of Monkey Island where one of the pirate barbers you had to recruit wouldn't except a challenge from you unless you insulted him. I remember choosing the various insults in the dialogue options, going through my inventory for ages before noticing the glove. And then the light bulb went on in my head and I thought "You have to insult him". I can see how that particular one skipped by a few people, but it was still a joy to discover.

So yes, inventory type puzzles are among my favourites in adventure games. The only issues I have is when the inventory items take a huge step away from logical use. Whilst I understand that using items in unusual ways is a huge part of adventure games, we have all had those moments where we have solved a puzzle by just clicking on items at random, only to solve it and we think "HOW THE HECK WERE WE SUPPOSE TO WORK THAT OUT".

62
Banter and Chit-Chat! / Re: London 2012 open ceremony
« on: July 29, 2012, 12:36:53 PM »
I originally wasn't going to watch it, since the Olympics do not interest me at all, but then I figured that I may as well see what we came up with. And I really enjoyed it, well I enjoyed the first 90 mins of it. I thought the farmland turning into a massive forge that made the rings was really good. I thought the celebration of children's literature was really good, but the celebration of British music I thought didn't really need to be there.

The best bits were easily James Bond picking up the Queen (which shows that Her Majesty has a good sense of humour) and Mr Bean playing Chariots of Fire.

But as for the bad bits, why did they really need to have all of the teams come out in order. That went on for far too long. I can understand showing off all the competitors, but you could tell that most people just switched it off (and left the stadium) and returned just to see the Queen officially open it. All they really needed to do was have the flag bearers come out at once, would saved time and peoples attention span. And as people have already said, why did they choose the Arctic Monkeys? Of all the British bands out there, they chose them for the Opening Ceremony? Why not have the Who or the Rolling Stones, they are both a lot more famous and would have been a better choice for this moment.

But finally, and this is really a nitpick, but why wasn't the Doctor present? We had James Bond and Mary Poppins, why not another fictional character that is the best of British? Would it had really been that difficult to have the TARDIS appear on the field, if only for a cameo?

63
Quest for Infamy / Mythical Creatures
« on: July 22, 2012, 02:42:11 PM »
In case you don't follow them on twitter (and your only excuse is that you do not have a twitter account), a recent topic the Quest for Infamy team had was, if you could battle any mythical creature in the game, what would it be and why?

Personally, I always liked the Manticore, a creature with the head of a man, body of a lion and the tail of a scorpion. And considering it has the head of a man, it would be interesting to have it be a character in the game (with his body covered with a robe or something) that you could talk to and maybe do quests for, only for it to be revealed later on that he is a monster you have to kill.

I also would love to see something Norse related in this game, but the only monsters I could think of from Norse Mythology are the various giants and the children of Loki

64
Quest for Infamy / Re: brigand or rogue
« on: July 19, 2012, 06:54:32 AM »
You might want to wet your whistle as well

65
Quest for Infamy / Re: where is the town square
« on: July 18, 2012, 04:44:10 AM »
And just to add, it is ok to leave the town as well

66
You know, I just realised that my first answer is completely wrong. My first Point and Click wasn't Curse of Monkey Island, it was Leisure Suit Larry In The Land Of The Lounge Lizards. I remember my mate's older brother had it and I went round to his house and played it when I was...., well I properly shouldn't say how old I was.

But I remember finding it funny though that in order to play the game, you had to pass a test to prove you were the right age, but it was multiple choice, so it just took restarting the game a few times before we got in

67
So what was the first Point and Click Adventure Game you ever played and how old were you when you played it.

For me, I was 18 (I know, started late), and it was Curse of Monkey Island. Whilst I did play the old school text based adventure games when I was really young, the first real point and click was the third Monkey Island game. A friend in college introduced me to it, I brought it that weekend and completed it and then tried to find other ones.

68
Quest for Infamy / Re: Suggestions
« on: July 15, 2012, 02:02:17 PM »
True, but while the puzzle is entirely logical, it wasn't entirely obvious.  I found that throwing the glass against a non-descript fence to distract the smith be a little ... "How was I supposed to know to do that?"    ???

It's a staple of adventure games and part of the fun. You tend to ignore the "How was I supposed to know how to do that?" when it comes to solving adventure game puzzles. I will admit that there are certain adventure games where the solution to a puzzle makes no logical sense (a certain pie in King's Quest 5 comes to mind), but if you follow the three basic rules to adventure gaming (listed below),  you should be fine.

1.) The Sierra Rule of "Save Early, Save Often"
2.) Take everything not nailed down and if it is nailed down, solve the loose nail puzzle.
3.) Use everything in your inventory on everything else.

69
Quest for Infamy / Re: Suggestions
« on: July 14, 2012, 08:01:53 AM »
I can understand what you are saying Goatmeal, but the problem with that is you are essentially telling the player "You need to use this item to solve a puzzle later one".

70
Banter and Chit-Chat! / Other Kickstarter Projects
« on: July 11, 2012, 04:35:11 PM »

Just hijacking this thread for a moment, I'll return you to Lupin's initial post shortly. If you want find the latest in Kickstarter projects, news and other exciting happenings in the community then head over to Kickstart Ventures. This was a joint venture set up by Broomie and Blackthorne of IQ. Kickstart Ventures is a blog that focuses on crowded funded games a long with other features such as interviews, reviews and guest articles.


Thanks, now back to Lupin! - Broomie


Not sure if this topic will be allowed (if it isn't, feel free to delete mods), but considering how successful Quest for Infamy was on Kickstarter, why not have a thread for members to promote other Kickstarter campaigns that we feel deserve our attention. Whether it is cos the project is really cool or (more likely) because it is in danger of not achieving its target.

http://www.kickstarter.com/projects/1878730846/reincarnation-the-root-of-all-evil

I'll start us off with the above one. Another great Point and Click Adventure game where the protagonist is not entirely on the good side. Whist it has achieved it's target goal, there is additional content that will be made if we can up the amount, and considering that we achieved $10,000 in just 48 hours, I think we can all help out here.

http://www.kickstarter.com/projects/370388468/steampunk-alphabet-book-the-abcssteampunked

This is one I really hope makes it. At the time of this post, it has 15 days left and it is $2,000 short of reaching it's goal, but it is a Steampunk themed Alphabet Book. As we know, anything Steampunk related is fantastic. So for this guy to create an ABC book around it is just great and the best part, not just for lil kids, you can read it as a normal book. Would love to have this just to read to my niece/nephew when they are old enough

71
IQ Chat / Re: Hello Kickstarter Backers and QFI fans!
« on: July 10, 2012, 02:55:10 PM »
It was in the mid 90s outside and over 100 in my house. The hot, stagnant air in the house made it impossible to sleep. All of the businesses near me had lost power, too. I also lost a refrigerator full of food. a disgusting, smelly mess to clean out by flashlight.

In comparison, here in the UK, we are being flooded out of our homes :P

72
I did choose rogue but tbh I wan't really aware that I was choosing anything
Haha that's the beauty of it! Go where your curiosity takes you, you can always say no...

There's just one problem with that. Years of playing role playing games (and MMO's) have brainwashed me into saying yes to everything quest related.

73
Quest for Infamy / Re: Characters based on?
« on: July 08, 2012, 11:05:51 AM »
I will admit that when I first saw Markus and heard his voice, I kept thinking "I know him, what do I know him from".

And naturally, I recognised his name in the credits. So happy that he is in this, I remember him saying ages ago that it was his dream to voice a character in a game.

74
Quest for Infamy / Re: Suggestions
« on: July 08, 2012, 11:03:32 AM »
When I first saw this title, my first thought was suggestions for future quests in the game :P

75
Weird thing is, I always play the magic user in role playing games, but I ended up playing a Brigand first time around. I have no idea why, but I completely forgot about Prospero's shop and ended up just heading to the pub, but then that's a typically English thing to do, when it doubt, go to the pub. What makes this weird is that I rarely play as a fighter. When I can't use Magic, I play the sneaky role.

So second time, I did Sorcerers and then finally Rogue.

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