We’re pleased to tell you that The Order of the Thorne – The King’s Challenge will be released on Tuesday, January 26th, 2016! It will be available on GoG, Steam, Humble and Itch.io! We’re very excited to bring you the first game in The Order of the Thorne Anthology Series.
First off, I want to apologize. This is a very self-involved post about something that I think about from time to time. Today I was asked by someone I know, “So what do you actually do all day?” followed up after me trying to summarize my typical day, with “It must be fun to play games all day.”
Making games and playing games are poles apart, I’m sorry to say. And there’s two roles I take at Infamous Quests. One is the creative side. I create games, whether it be design or programming or the occasional piece of artwork. The other side is the business side and that’s the side that takes most of my working day.
We are proud to announce that we have two new games in the pipeline and we plan to release both of them later this year. Introducing Quest for Infamy: Roehm to Ruin and Order of the Thorne: The King’s Challenge.
Roehm to Ruin tells the story of how Mister Roehm ended up in Baron Brandlevrot’s Castle on that fateful night, which launched him headfirst into his Quest For Infamy. Roehm to Ruin aims to be a challenging, puzzle orientated adventure game with alternative paths and many secrets to be found.
The second game is an original title that will be the first in a planned anthology series that we are calling Order of the Thorne. This will be a series of fantasy adventures with each game having it’s own unique story and hero. The first in our series will be The King’s Challenge where you will assume the role of Finn the Bard, a challenger in a competition held by the King to seek out his missing Queen. Along with your magical lute, Finn must use his cunning wit and musical ability to venture forth in this fantasy quest.
With our aim to release these games by the end of the year, Infamous Quests are on somewhat of a quest themselves to ensure this happens and that we also deliver quality products as well. Therefore in April we plan to launch a crowd funding campaign to support the development and the team behind the games. More details will follow and we plan to use a new platform for crowd funding which we are excited to share with you soon.
You can check out the game pages for both Quest for Infamy: Roehm to Ruin and Order of the Thorne: The King’s Challenge to see screenshots and more information. We’re really exited for 2015 and cannot wait to share our new adventures with you later this year.
Greetings! We all hope you’ve had a very nice Christmas and relaxing break over the holidays. 2014 sure was an exciting year for us. In March we attended GDC in San Francisco where we got to showcase our first commercial release, Quest for Infamy, to the games media and other developers from far and wide – all organised by the great folks at Phoenix Online who were our major publisher for Quest for Infamy. In July we saw the release of Quest for Infamy and we’re still to this day blown away all by the comments, feedback and kind words we’ve received on our first commercial outing. Thank to everyone who helped back the project back in 2012 and to those who purchased a copy. We hope Quest for Infamy thrives even more-so in the new year.
So, what about 2015? Yes! Things are in motion. You may have noticed our Christmas message this year included a man getting attacked by a bear! What? You’d never seen that before? That’s a scene from our next game, although details are being kept tight at the moment. Keep an ear out thought, we will have some news in the next few weeks. (Ok, his name is Finn.)
The QFI update is still being worked on; we’ve been finding more bugs that resulted from changes and additions, and we still have some voices that need recording. The last thing we want to do is rush it and release a poor update, so it’ll be out when it’s out and properly ready. That will be soon though, we promise! To give you some inside information on what to look forward to, we’ve added in a new minor quest for each of the three classes. You’ll be able to access three previously unseen areas of the game, and if you’re really, really lucky you might be able to see where Voleris sleeps (and get out again alive!) A major tweak to the game is the addition of directed casting for the Mystical Unlock and the Take Inanimate Object spells (ie. you select the spell then click on the item you want to tamper with.) It adds another level of challenge to the sorcerer class and makes it a lot less hand-holdy. The stats have also been tweaked to make sure that every usage of them is tied to a minimum level of statistic (sometimes in the initial release it just worked if you had the skill). So for example, you might need a Thievery skill of 35 to unlock a door. Lots and lots more in there too and we’re working really hard to get it to you.
The Quest For Infamy Companion is still being compiled and edited; with the release of the 1.1 patch, we wanted to make sure we got in all the information we could about the game. The preliminary proofs of the book should be finalized by the end of January, and the final stages of editing and locking down the manuscript should be completed by the end of February. Which means we will be having the book printed sometime in March. The other physical rewards will have been completed before then – so, if all goes according to schedule, physical rewards should start being sent out by Mid-March! We’re very excited about this; creating a big box and goodies for our game is something we have all been looking forward to, and it completes our dream of creating a total classic adventure game experience.
We hope you all have a great new year and we wish you all the best for 2015. We’re looking forward to another awesome year. All the best!
Hey friends and fans!
Well, today I’m going to talk to you about the point and click game jam that we’re participating in! You can view the page right here, and there’s already several indie developers who have signed up to participate!
When I saw this, I thought it would be great for us to participate – being involved in your gaming community is probably one of the best things you can do. Infamous Quests wouldn’t have come to be if the founding members weren’t active in the adventure game communities and forums over a decade ago, and getting involved in this seemed like a great way to help rebuild some of that sense of community.
The soundtrack for Quest for Infamy is one of our favorite things about the game and this weekend only we’re giving you chance to get 50% off the official soundtrack’s price – from $9.99 to $4.99! The soundtrack features over 80 original tracks from the game, including a few tracks that never made it to the final version. It’s DRM-free too!
To get started head to the QFI page or click the button below.
Shawn, Josh and Steve (Bt) went to GDC in San Francisco last month to show off Quest For Infamy to the public! We had several backers show up, meet and chat with us – as well as play QFI in our show loft! It was an amazing time – we were able to show the game to a lot of people, and we met some amazing people and peers! Ragnar Tornquist stopped by and showed off a bit of “Dreamfall” The upcoming Longest Journey Sequel, and I can say – it was awesome! If you haven’t seen the game play video that’s out there, check it out. I can say, it’s a really cool experience to see the developer play the game they’ve been working on, and talk with them about development, and trade war stories. He also played Quest For Infamy while there, and was really charmed by it, apparently! Heh. Jane Jensen was also there, in our loft, showing off Moebius and Gabriel Knight: Sins of The Father 20th Anniversary Edition – and she was sweet, charming and gracious to us – sharing stories of working at Sierra, working on KQ6 and sharing office space with Scott Murphy of Space Quest fame.
Shawn and Steve, doing what they do, and Jane Jensen, smiling for the camera!