Well folks, it’s been an amazing Summer for us here at Infamous Quests.
Our Kickstarter Campaign was very succesful, and we’re now marching on – towards Infamy!
This game has been in the works for a while – about a year ago, while racing towards the finish-line with Space Quest 2, I began to put the wheels in motion to get this project started.
I wrote, and I wrote – I made outlines, and got ideas assembled. I wanted to make sure I had enough stuff to go on, and get a team together to work on this. I kept plugging at it, a little at a time, while we were running around like a bunch of lunatics, trying to finish up all the details on Space Quest 2.
So when I finally pitched it to Klytos in November, we had a good idea of what we wanted to do. After talking a short break following SQ2’s launch – we started up Infamous Quests, and the Infamous 7 went to work creating what became the demo.
So, now – we’ve had more talent flock to our banner – and things are progressing really nicely here! I’ve been on a tear lately, trying to write more and more bits of dialogue, and coming up with more and more puzzles. I’m excited about the coming months – and I’m excited to show you what we’re up to.
Demo v 2.0 was originally planned to be released during the final week of the Kickstarter – to show the backers that we took some suggestions and implemented them. However, due to a massive storm in Chucklas’ area, he had no power and was forced to not work on the game, but to sweat his ever-loving face off and occasionally use his iPad to tell us that he was okay, but his freezer had a lot of melted and ruined food.
Now, we’ve decided to take Demo V 2.0 to another level – and add more of the game to it. What you saw in the demo was part of the game – but there were elements left out – the interiors of more shops in Volksville, and another area of Volksville. The characters that populate them – and more of the woods that surround the town! Along with some improved, top-secret game mechanics – we think you’ll find playing the “intro” of the game to be a more satisfying experience.
I do not, as of yet, have the official release date for that – but I can say it will take more time, so it won’t be anytime very very soon. Probably a couple of months. But, we’re working on it!
As always, send me your questions, send me your photos of you being Infamous. Oh, and first person to Cosplay as Roehm gets either a Boxed Copy of the game – if they don’t have one coming, or a small sprite Cameo in the game. Boo yah. So, hey, if the mood strikes you at Halloween – let’er rip!