We sent out this update to our backers last week but we wanted to share the news with everyone as we’re delighted to announce that the QFI Companion will go to press in it’s final form! We’ve had a busy last few months, with the production of our three new games (QFI: Roehm to Ruin, The Order of the Thorne – The King’s Challenge and OotT: The Fortress of Fire) but Broomie managed to put in the time, care and attention to finishing up the companion to Quest for Infamy. We’ve jam packed it full of information, behind the scenes tid-bits, beautifully reproduced artwork in full color and an amazing hint section.
Making a book is difficult, especially when you have a small team working on it! We had a few technical difficulties in formatting the book for the printer we’re using – and that took a lot of testing, trial and error and extra late nights working on it. Last week, we finally got our test proof for the book!
The book, in all its glory.
Another shot of the cover.
Here are some shots on the inside covers.
Inside the Book
Artwork from Quest For Infamy
Full maps of The Valley of Krasna!
The unfortunately misprinted red-reveal page.
New Red Reveal Design
Other than these minor changes, the book is ready and now going to the presses! The book looks amazing in hand – I’ve been showing it to friends and family, beaming, because our artists works look so amazing in print. The book is nice and large, and is a real testament not only to the team who made QFI come to life, but to all of you too.
The back cover
I should be receiving several large shipments of books in about three weeks, they tell me, and as soon as they come in to me, they go out to you. I hope this book finds a place in your collection – and even on a coffee table. I hope someday guests and friends flip through the book, look at the pictures and ask “What is this?” and you can say, “Oh, it’s a video game I helped make a few years ago.” and smile, like a boss.
Hello! First off, just wanted to mention that Quest for Infamy was released one year ago and it’s been one hell of a year since! We’re blown away by all the kind words and feedback we’ve had since its release. It’s been an incredible adventure and we want to thank everyone who has supported us by buying a copy. We’ll have some more QFI related news very soon but for now, Happy Birthday Mister Roehm.
To celebrate we’ve partnered with Humble Store to offer Quest for Infamy with the Official Soundtrack for $9.99. This awesome deal ends 31st July so please buy, share and do what you can to exploit this deal. Well, not exploit against us but the closest that exploit and support can be.
The Companion Update!
And today also marks another milestone. The Quest for Infamy Companion is complete! Prior to further proofing and amendments, we’ll be sending it to the printers very soon. As of right now I can’t specify a date of when our backers will be receiving a copy but rest assured you’ll be smelling the fresh prints of our guide books very soon. For now though, here’s a couple of preview shots of how it’s looking.
We’re really happy with how the book is looking and as soon as we have a date of when we can start sending copies out to our backers we will let you know. As for non-backers, the Companion will be available to buy from our website as a physical and digital version.
Also, regarding the physical items (or swag) for the original Quest for Infamy Kickstarter, all we can say right now is we’re working on it. We’ve got the numbers and figures all laid out and we’re currently dealing with the manufacturers and distributors to get everything sorted. Rest assured, your swag is coming and we’re doing all we can to get these sweet items to you.
Infamous Quests will be attending the Wales Game Development Show in Cardiff, Wales on June 19th. We will have a table set up with a playable demo of Order of the Thorne: The King’s Challenge and happy to answer any questions you might have. So if you’re from around the area and can make it than we would love to have your input on the demo. We’ll be there all day so be sure to pop by and say hello!
For more information and directions to the venue please out the official website. Don’t forget to check out the other games that will feature in the video below. Hope to see you there!
We are proud to announce that we have two new games in the pipeline and we plan to release both of them later this year. Introducing Quest for Infamy: Roehm to Ruin and Order of the Thorne: The King’s Challenge. Roehm to Ruin tells the story of how Mister Roehm ended up in Baron Brandlevrot’s Castle on that fateful night, which launched him headfirst into his Quest For Infamy. Roehm to Ruin aims to be a challenging, puzzle orientated adventure game with alternative paths and many secrets to be found.
The second game is an original title that will be the first in a planned anthology series that we are calling Order of the Thorne. This will be a series of fantasy adventures with each game having it’s own unique story and hero. The first in our series will be The King’s Challenge where you will assume the role of Finn the Bard, a challenger in a competition held by the King to seek out his missing Queen. Along with your magical lute, Finn must use his cunning wit and musical ability to venture forth in this fantasy quest.
With our aim to release these games by the end of the year, Infamous Quests are on somewhat of a quest themselves to ensure this happens and that we also deliver quality products as well. Therefore in April we plan to launch a crowd funding campaign to support the development and the team behind the games. More details will follow and we plan to use a new platform for crowd funding which we are excited to share with you soon.
Infamous Quest’s co-founder Steven Alexander (aka Blackthorne) will be at PAX East this weekend and will feature as a panelist for “Reboot Our Roots: Bringing Our Favorite Games Back to Life”, along with other prominent indie adventure game developers such as Katie Hallahan of Phoenix Online Studios and Dave Gilbert of Wadjet Eye Games.
The panel seeks to answer the following question: “Many of today’s indie games are spiritual successors of yesteryear’s hits, from King’s Quest to Gabriel Knight to Quest for Glory—with some even being developed by the same teams that brought us the originals. What’s it like to reboot a franchise or genre after 30 years? How do you update a classic while staying true to the original? Industry veterans share their stories of revisiting their roots, taking up their heroes’ mantles, and what they’ve learned in the intervening years.”
The other exciting news is that we will be announcing our next projects as well and give an insight into the future of Infamous Quests. We’ll be posting the announcement on the blog too so keep a look out!
Greetings! We all hope you’ve had a very nice Christmas and relaxing break over the holidays. 2014 sure was an exciting year for us. In March we attended GDC in San Francisco where we got to showcase our first commercial release, Quest for Infamy, to the games media and other developers from far and wide – all organised by the great folks at Phoenix Online who were our major publisher for Quest for Infamy. In July we saw the release of Quest for Infamy and we’re still to this day blown away all by the comments, feedback and kind words we’ve received on our first commercial outing. Thank to everyone who helped back the project back in 2012 and to those who purchased a copy. We hope Quest for Infamy thrives even more-so in the new year.
So, what about 2015? Yes! Things are in motion. You may have noticed our Christmas message this year included a man getting attacked by a bear! What? You’d never seen that before? That’s a scene from our next game, although details are being kept tight at the moment. Keep an ear out thought, we will have some news in the next few weeks. (Ok, his name is Finn.)
The QFI update is still being worked on; we’ve been finding more bugs that resulted from changes and additions, and we still have some voices that need recording. The last thing we want to do is rush it and release a poor update, so it’ll be out when it’s out and properly ready. That will be soon though, we promise! To give you some inside information on what to look forward to, we’ve added in a new minor quest for each of the three classes. You’ll be able to access three previously unseen areas of the game, and if you’re really, really lucky you might be able to see where Voleris sleeps (and get out again alive!) A major tweak to the game is the addition of directed casting for the Mystical Unlock and the Take Inanimate Object spells (ie. you select the spell then click on the item you want to tamper with.) It adds another level of challenge to the sorcerer class and makes it a lot less hand-holdy. The stats have also been tweaked to make sure that every usage of them is tied to a minimum level of statistic (sometimes in the initial release it just worked if you had the skill). So for example, you might need a Thievery skill of 35 to unlock a door. Lots and lots more in there too and we’re working really hard to get it to you.
The Quest For Infamy Companion is still being compiled and edited; with the release of the 1.1 patch, we wanted to make sure we got in all the information we could about the game. The preliminary proofs of the book should be finalized by the end of January, and the final stages of editing and locking down the manuscript should be completed by the end of February. Which means we will be having the book printed sometime in March. The other physical rewards will have been completed before then – so, if all goes according to schedule, physical rewards should start being sent out by Mid-March! We’re very excited about this; creating a big box and goodies for our game is something we have all been looking forward to, and it completes our dream of creating a total classic adventure game experience.
We hope you all have a great new year and we wish you all the best for 2015. We’re looking forward to another awesome year. All the best!
The soundtrack for Quest for Infamy is one of our favorite things about the game and this weekend only we’re giving you chance to get 50% off the official soundtrack’s price – from $9.99 to $4.99! The soundtrack features over 80 original tracks from the game, including a few tracks that never made it to the final version. It’s DRM-free too!
To get started head to the QFI page or click the button below.
Phoenix Online, the company publishing Quest for Infamy has a blog that features development updates, interviews, videos and more for our soon to be released RPG adventure. There are some great updates and some interesting feature articles on what to expect in the game. Here’s an exclusive video that showcases the sheer size and world of Quest for Infamy.
If you want to see more then check out the blog by clicking here.
Our message boards are now enabled with Tapatalk. This is an app that is free to download from most mobile platforms that transforms our forums into a social hub. Any topics and posts can be easily read and replied too and you can receive notifications straight to your phone whether you receive a direct message or quoted in a post. You can find out more by heading over to www.tapatalk.com.If you’re already signed up with Tapatalk than all you need to do is make sure your account email address matches your forum profile email and once you’ve found us you can start connecting and getting involved on the go. Or at home, it’s your phone.
And we want to remind everyone we do have backers’ private forums available with exclusive content and sneak peeks. If you backed Quest for Infamy you can register to our forums and we’ll give you access. I’m sure you wouldn’t want to miss out.