We’re pleased to tell you that The Order of the Thorne – The King’s Challenge will be released on Tuesday, January 26th, 2016! It will be available on GoG, Steam, Humble and Itch.io! We’re very excited to bring you the first game in The Order of the Thorne Anthology Series.
Orders have been placed, all the “t’s” have been crossed and the lower case “j’s” dotted – the physical items for Quest For Infamy will be completed and delivered to us for processing by Friday, May 22nd. This means the first wave of packages with boxes, DVDs, etc – will be sent out to backers shortly after that. Packages will continue to go out until they’re all delivered!
If you need to confirm or change your address with me, please feel free to send me a PM on Kickstarter here, or contact us via email – info at infamous-quests.com
This puts a final pin in this whole adventure with Quest For Infamy. It’s actually an amazing cap on this journey for us. We learned so much, as a team and as a company, about working together and making a game. We’re really proud of Quest For Infamy; though it hasn’t been a runaway best seller, it’s been bestowed with some critical praise we’re really happy about – IndieDB’s Top 100 Indie Games of 2014, TIME’s 20 games to watch out for Summer 2014 and recently, we won four AGS awards – Best Gameplay, Best Character, Best Puzzles and Best Music & Sound.
We couldn’t have done this without you all. I really can’t say enough thanks about that – what a crazy time it was in mid 2012 when we launched this. The excitement about the whole adventure game revival scene was palpable and we were psyched to be a part of it. It’s been interesting, seeing the progress of the whole scene, and on the whole – I do feel that adventure games and their fans are “back” (As if we EVER went anywhere…) and this has probably been one of the most exciting and fulfilling things I have ever done.
We’re continuing on at Infamous Quests! You have seen our announcements about our upcoming games – The Order Of The Thorne: The King’s Challenge and QFI: Roehm to Ruin. We’re continuing to make games – and we have more planned beyond those two as well!
We’re going to be launching a Kickstarter to help us raise the funds needed to finish these two games. We’ve been working on them for a while, and they’re quite close to being finished – but we need some additional funds to help finish them properly and in a faster manner. With a successful crowdfunding campaign, we aim to have these games completed, released and available on Steam, GoG.com, Humble and Desura by November 2015.
If you’re interested in supporting us on that campaign, and would like to see a preview of the campaign, let me know and I’d be happy to share it with you. Many of you are now close friends & confidants and I value your opinions.
We’re all abuzz over at Infamous Quests; the art and music team are chomping at the bit to get going on this again. They’ve been working up more sketches, assets and lists to prep for this – and the atmosphere is much like early 2012, when we spent the first half of the year working on the Infamy Demo. They’re ready to go. I’m excited to not only work out the games, but to get out all this awesome QFI swag – I think it’s all really cool, and I’m just excited for you to have it in your collections. I hope that the swag remains a cherished piece of your home for years to come. I know I look at my old Sierra boxes, and I think about the time when I bought them. Who I was, where I was… the thought of people all over the world looking at that Quest For Infamy box on their shelf and remembering how they helped make a game… that’s pretty indescribable. I know when I look at my shelf for years to come, I’ll remember everything… how I got to work with my friends, and how I made new friends, and we all made a dream come true. Someday, when I’m old, ornery and crusty (even more than I am today), I want to look at that box, and remember the time when me, and 1,700 friends made that game.
Thank you all. My best wishes to everyone – this was something very special and personal to me, and there’s a part of me that can’t believe it’s over. Onward and upward.
Ave atque vale.
Hey friends and fans!
Well, today I’m going to talk to you about the point and click game jam that we’re participating in! You can view the page right here, and there’s already several indie developers who have signed up to participate!
When I saw this, I thought it would be great for us to participate – being involved in your gaming community is probably one of the best things you can do. Infamous Quests wouldn’t have come to be if the founding members weren’t active in the adventure game communities and forums over a decade ago, and getting involved in this seemed like a great way to help rebuild some of that sense of community.
A new room by Lambonius in Quest For Infamy v1.1! Coming soon!
We’re finishing up adding the details on this, and are moving into testing this version THIS WEEK. After making sure no more new bugs creep up, it’ll be time to release it to the public!
If you’ve already purchased the game, it should be updated in the store you bought it from (GoG.com, Steam, Humble, Desura) – with GoG and Humble, you’ll have to re-download the new version – Steam should update automatically after release.
Yes, unfortunately, your old saves will be broken with this update. So we will be sending out another message/update before it goes live on Steam, so you can copy/preserve your old copy and saves.
Here is a preview of some new Quest For Infamy art by artist John Sidoryk!
Shawn, Josh and Steve (Bt) went to GDC in San Francisco last month to show off Quest For Infamy to the public! We had several backers show up, meet and chat with us – as well as play QFI in our show loft! It was an amazing time – we were able to show the game to a lot of people, and we met some amazing people and peers! Ragnar Tornquist stopped by and showed off a bit of “Dreamfall” The upcoming Longest Journey Sequel, and I can say – it was awesome! If you haven’t seen the game play video that’s out there, check it out. I can say, it’s a really cool experience to see the developer play the game they’ve been working on, and talk with them about development, and trade war stories. He also played Quest For Infamy while there, and was really charmed by it, apparently! Heh. Jane Jensen was also there, in our loft, showing off Moebius and Gabriel Knight: Sins of The Father 20th Anniversary Edition – and she was sweet, charming and gracious to us – sharing stories of working at Sierra, working on KQ6 and sharing office space with Scott Murphy of Space Quest fame.
Shawn and Steve, doing what they do, and Jane Jensen, smiling for the camera!
Hello friends! Here is an exclusive preview of the Big Box – this is a mockup of the layout. The final version may change some, but here is your first look at the box and the artwork by Jenny Pattison!
View Higher Res Version by clicking HERE
Hope you enjoy!
Broomie enjoys marmite. He enjoys it on toast.
I do not. I once had marmite on a dare, and I spent hours scraping my tongue, and drinking from a toilet bowl to get the taste out of my mouth.
However, with encouraging from Mr. Broom – I, Bt, have decided to eat Marmite on Toast to prove my love for all things Infamous Quest, and our beloved game, Quest For Infamy.
This will all be happening live – details to follow. Needless to say, it may be in your interest to watch me eat Marmite. It could be entertaining.
As I said, keep your eyes on the site for more details.
Here’s the video!
View comments on the forum!
Some of us around here have net-handles. Me, well you can see I use “Blackthorne” which has become “Bt” over the years. It’s a funny story behind Blackthorne, and it’s the handle I have used on-line since 1990. Since I was originally playing Sierra games 23 years ago now.
Many people often think it stems from the Interplay published game “Blackthorne” which came out for the SNES in 1994, but my usage predates that – I was 12 in 1990, and a voracious reader. My grandfather was a big reader, and I remember these large tomes that lived on on his shelf – “The Godfather” by Mario Puzo, “Crime and Punishment” by Fyodor Dostoyevsky, “Exodus” by Leon Uris, “The Source” & “Cheasepeake” by James Michener are some that stick out – along with “Shogun” by James Clavell. So one day, I took down Shogun and started reading it – it was definitely a struggle and a bit above me, but on my visits, I would read a couple dozen pages or so every time – and the protagonist of that novel was John Blackthorne.
Being 12, I thought that was a cool name, and when I started to dial into BBSs, I used that name as my login ID. In the early day of modem and BBSs, I used it on every site – and you’d find users from all over keeping the same ID, establishing an identity. So, I have used this for over 23 years now.
Nice bit of random trivia. I’m sure everyone has stories behind their net handles. I’m always interested in hearing them.
So, I’m sitting here, and the hour is growing later here on the East Coast of the United States. This is when my mind starts to get away from me – as if it almost floats two feet to the left of my head, and takes a look back at the man sitting at the keyboard.
I spent a good amount of time this evening recovering information from my old hard-drive from a dead-desktop computer. I found a lot of old IA/IQ materials – almost 10 years worth. I’d been transfering it from computer to computer for almost 10 years…. ideas, concepts… so much work that the public hasn’t seen. Anyone who’s been a member of Infamous Adventures or Infamous Quests can testify to the vast amount of stuff that haunts our forums and servers. It’s a bit of living history, for me – tracking that time.