QFI Companion Goes to Press

We sent out this update to our backers last week but we wanted to share the news with everyone as we’re delighted to announce that the QFI Companion will go to press in it’s final form! We’ve had a busy last few months, with the production of our three new games (QFI: Roehm to Ruin, The Order of the Thorne – The King’s Challenge and OotT: The Fortress of Fire) but Broomie managed to put in the time, care and attention to finishing up the companion to Quest for Infamy. We’ve jam packed it full of information, behind the scenes tid-bits, beautifully reproduced artwork in full color and an amazing hint section.

Making a book is difficult, especially when you have a small team working on it! We had a few technical difficulties in formatting the book for the printer we’re using – and that took a lot of testing, trial and error and extra late nights working on it. Last week, we finally got our test proof for the book!

QFI Companion

The book, in all its glory.

QFI Companion

Another shot of the cover.

Here are some shots on the inside covers.

QFI Companion

Inside the Book

QFI Companion

Artwork from Quest For Infamy

QFI Companion

Full maps of The Valley of Krasna!

QFI Companion

The unfortunately misprinted red-reveal page.

QFI Companion

New Red Reveal Design

Other than these minor changes, the book is ready and now going to the presses! The book looks amazing in hand – I’ve been showing it to friends and family, beaming, because our artists works look so amazing in print. The book is nice and large, and is a real testament not only to the team who made QFI come to life, but to all of you too.

QFI Companion

The back cover

I should be receiving several large shipments of books in about three weeks, they tell me, and as soon as they come in to me, they go out to you.  I hope this book finds a place in your collection – and even on a coffee table.  I hope someday guests and friends flip through the book, look at the pictures and ask “What is this?” and you can say, “Oh, it’s a video game I helped make a few years ago.” and smile, like a boss.