Orders have been placed, all the “t’s” have been crossed and the lower case “j’s” dotted – the physical items for Quest For Infamy will be completed and delivered to us for processing by Friday, May 22nd. This means the first wave of packages with boxes, DVDs, etc – will be sent out to backers shortly after that. Packages will continue to go out until they’re all delivered!
If you need to confirm or change your address with me, please feel free to send me a PM on Kickstarter here, or contact us via email – info at infamous-quests.com
This puts a final pin in this whole adventure with Quest For Infamy. It’s actually an amazing cap on this journey for us. We learned so much, as a team and as a company, about working together and making a game. We’re really proud of Quest For Infamy; though it hasn’t been a runaway best seller, it’s been bestowed with some critical praise we’re really happy about – IndieDB’s Top 100 Indie Games of 2014, TIME’s 20 games to watch out for Summer 2014 and recently, we won four AGS awards – Best Gameplay, Best Character, Best Puzzles and Best Music & Sound.
We couldn’t have done this without you all. I really can’t say enough thanks about that – what a crazy time it was in mid 2012 when we launched this. The excitement about the whole adventure game revival scene was palpable and we were psyched to be a part of it. It’s been interesting, seeing the progress of the whole scene, and on the whole – I do feel that adventure games and their fans are “back” (As if we EVER went anywhere…) and this has probably been one of the most exciting and fulfilling things I have ever done.
We’re continuing on at Infamous Quests! You have seen our announcements about our upcoming games – The Order Of The Thorne: The King’s Challenge and QFI: Roehm to Ruin. We’re continuing to make games – and we have more planned beyond those two as well!
We’re going to be launching a Kickstarter to help us raise the funds needed to finish these two games. We’ve been working on them for a while, and they’re quite close to being finished – but we need some additional funds to help finish them properly and in a faster manner. With a successful crowdfunding campaign, we aim to have these games completed, released and available on Steam, GoG.com, Humble and Desura by November 2015.
If you’re interested in supporting us on that campaign, and would like to see a preview of the campaign, let me know and I’d be happy to share it with you. Many of you are now close friends & confidants and I value your opinions.
We’re all abuzz over at Infamous Quests; the art and music team are chomping at the bit to get going on this again. They’ve been working up more sketches, assets and lists to prep for this – and the atmosphere is much like early 2012, when we spent the first half of the year working on the Infamy Demo. They’re ready to go. I’m excited to not only work out the games, but to get out all this awesome QFI swag – I think it’s all really cool, and I’m just excited for you to have it in your collections. I hope that the swag remains a cherished piece of your home for years to come. I know I look at my old Sierra boxes, and I think about the time when I bought them. Who I was, where I was… the thought of people all over the world looking at that Quest For Infamy box on their shelf and remembering how they helped make a game… that’s pretty indescribable. I know when I look at my shelf for years to come, I’ll remember everything… how I got to work with my friends, and how I made new friends, and we all made a dream come true. Someday, when I’m old, ornery and crusty (even more than I am today), I want to look at that box, and remember the time when me, and 1,700 friends made that game.
Thank you all. My best wishes to everyone – this was something very special and personal to me, and there’s a part of me that can’t believe it’s over. Onward and upward.
Ave atque vale.