Greetings! We all hope you’ve had a very nice Christmas and relaxing break over the holidays. 2014 sure was an exciting year for us. In March we attended GDC in San Francisco where we got to showcase our first commercial release, Quest for Infamy, to the games media and other developers from far and wide – all organised by the great folks at Phoenix Online who were our major publisher for Quest for Infamy. In July we saw the release of Quest for Infamy and we’re still to this day blown away all by the comments, feedback and kind words we’ve received on our first commercial outing. Thank to everyone who helped back the project back in 2012 and to those who purchased a copy. We hope Quest for Infamy thrives even more-so in the new year.
So, what about 2015? Yes! Things are in motion. You may have noticed our Christmas message this year included a man getting attacked by a bear! What? You’d never seen that before? That’s a scene from our next game, although details are being kept tight at the moment. Keep an ear out thought, we will have some news in the next few weeks. (Ok, his name is Finn.)
The QFI update is still being worked on; we’ve been finding more bugs that resulted from changes and additions, and we still have some voices that need recording. The last thing we want to do is rush it and release a poor update, so it’ll be out when it’s out and properly ready. That will be soon though, we promise! To give you some inside information on what to look forward to, we’ve added in a new minor quest for each of the three classes. You’ll be able to access three previously unseen areas of the game, and if you’re really, really lucky you might be able to see where Voleris sleeps (and get out again alive!) A major tweak to the game is the addition of directed casting for the Mystical Unlock and the Take Inanimate Object spells (ie. you select the spell then click on the item you want to tamper with.) It adds another level of challenge to the sorcerer class and makes it a lot less hand-holdy. The stats have also been tweaked to make sure that every usage of them is tied to a minimum level of statistic (sometimes in the initial release it just worked if you had the skill). So for example, you might need a Thievery skill of 35 to unlock a door. Lots and lots more in there too and we’re working really hard to get it to you.
The Quest For Infamy Companion is still being compiled and edited; with the release of the 1.1 patch, we wanted to make sure we got in all the information we could about the game. The preliminary proofs of the book should be finalized by the end of January, and the final stages of editing and locking down the manuscript should be completed by the end of February. Which means we will be having the book printed sometime in March. The other physical rewards will have been completed before then – so, if all goes according to schedule, physical rewards should start being sent out by Mid-March! We’re very excited about this; creating a big box and goodies for our game is something we have all been looking forward to, and it completes our dream of creating a total classic adventure game experience.
We hope you all have a great new year and we wish you all the best for 2015. We’re looking forward to another awesome year. All the best!