Author Topic: Quest for Infamy v2.0 progress thread  (Read 20916 times)

Blackthorne

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Re: Quest for Infamy v2.0 progress thread
« Reply #75 on: May 12, 2019, 11:51:29 PM »
Yep. It's in the latest AGS now.  Just a lot of small things to find, change and test. The code in this game is delicate because of all the variables, and unfortunately, it's just me working.  In the free time I have.  Which isn't much lately.  Sorry.  I really wish I could work full time on this stuff again.

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Klytos

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Re: Quest for Infamy v2.0 progress thread
« Reply #76 on: May 15, 2019, 12:06:14 AM »
As far as I'm aware, the only thing we need to do to release 2.0 is to make sure it's not broken. So testing. If you guys would like to test, I'm happy to add you to the testing group and let you have at it. I'd love to get it out there too. Similar to Steve, I just haven't had the time to devote to this last year really. Life is just busy with a full time job and three little kids at home. That said, I want this done so let me know so we can get it out there.
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Blackthorne

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Re: Quest for Infamy v2.0 progress thread
« Reply #77 on: May 15, 2019, 02:37:19 PM »
Yep. Due to the screen shift and several bug fixes, and the multiple path nature of the game, etc, it needs lots of testing.  Gah.  This would be so much easier with a giant pile of CASH lying on the company floor, lol
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