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Topics - Goatmeal

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61
Banter and Chit-Chat! / How LucasArts Fell Apart
« on: September 28, 2013, 04:49:38 PM »

     How LucasArts fell apart
     http://kotaku.com/how-lucasarts-fell-apart-1401731043

62
Banter and Chit-Chat! / Movie Prediction
« on: September 21, 2013, 05:59:40 PM »
All right, after recently watching the trailer for the new RoboCop remake/reboot, I can finally reveal my prediction for this movie:



Granted, it's based on a single awful trailer...  And I know from interviews that the makers didn't want to copy the original movie, instead opting to explore questions that were not touched upon in the original...

However, it's like they don't really know why the first one worked: it's about a man trying to regain/remember his lost humanity, along with a lot of sly social commentary.

The remake?  It's just a guy stuck in a super-suit -- à la Darth Vader.  How he adjusts after getting 'superpowers' makes this look like just another superhero origin story.  Also, with his ever-present family around, there's no room for pathos; sure, we see that things are now different, but not necessarily what he lost.

In the original movie, Murphy's family stays (correctly) off-screen, forcing the audience to experience the sadness of Murphy's loss by experiencing only what he does: with glimpses of memories and images of a family and life that's gone for good.

In the remake, they're not lost at all, and Murphy's still Murphy -- he apparently knows who he is, he's just stuck in a suit of armor.  It reduces Murphy to a divorced father or a deadbeat dad who can't -- or won't -- stick around...  "You need to speak to your son", indeed.  Much too touchy-feely for my taste.


And what looks to be like the film's biggest mistake?  As Miguel Ferrer's Bob Morton so eloquently said in the original: "Lose the arm."

Now that I think of it, probably not worth ranting about...

63
Quest for Infamy / Separated at birth?
« on: July 30, 2013, 12:01:23 AM »

Inquiring minds want to know!



64
     From a few days ago, and since I didn't see it posted here (and I know Lambonius posts some topical "Jimquisitions" from time to time), here it is: Jim Sterling of Destructoid has a more realistic approach to viewing Kickstarter projects...

     A common sense guide to being a happy backer
     http://www.destructoid.com/how-to-avoid-being-sad-about-kickstarter-projects-257598.phtml

65
Banter and Chit-Chat! / DOSBox Help - For beginners
« on: June 06, 2013, 10:56:58 PM »
        While there are various front-ends available for DOSBox, here is a guide for getting it to run the old-fashion way...  And we will be discussing Windows here -- your Operating System (OS) may vary.

        (Any and all suggestions for updates are welcome!)


DOSBox System Requirements
        • 500 MHz minimum / 1 GHz or faster recommended
                Note that the faster your machine is, the better DOSBox will work
        • Windows 2000/Windows XP minimum
        • DOS programs and/or DOS games

* For Windows 95/98 machines, it's best to use the native DOS mode along with a program to reduce the computer's speed, like MoSlo, Cpukiller or Turbo.



1. Install the latest version of DOSBox (currently 0.74)

                http://www.dosbox.com/download.php?main=1

2. Search for the file "DOSBox 0.74 Options" from the Start Menu

        Start -> Programs -> DOSBox 0.74 -> Options ->  DOSBox 0.74 Options
       
        (It should open in Windows Notepad as "dosbox-0.74-conf", and can be edited like a text file.)

        This is the configuration file that DOSBox uses when starting up.  Most settings are set to Auto or True for the initial install.  However, when you become more familiar with the program, you can change the settings to make DOSBox act like a Tandy computer, behave like you have a Disney soundcard installed, change a virtual IRQ setting, run as a 386 computer, etc.

        For now, it's easier to leave the settings at the default.

        DOSBox interacts with the particulars of your computer system at the end under the [autoexec] section.

2a. Mounting virtual drives

        You need to tell DOSBox where your DOS programs are.  By "mounting" a virtual drive, you are simply telling DOSBox the folder/directory on your hard disk where the DOS programs will be stored and data files will be kept.  A folder/directory becomes a "virtual drive" as far as DOSBox is concerned.  Here is the format:
                MOUNT [Virtual Drive Letter] [Actual Drive:\Directory Path]

        It's best to simply create a new folder/directory than use one that Windows has created.  That way, there's no possibility that your Windows OS will be affected by DOSBox.  To your Windows OS, it's just a folder/directory of data; to DOSBox, it's an entire virtual drive with usable programs.

        At a minimum, you MUST mount a non-Z drive.  You can use any letter for mounting a drive in DOSBox [A–Y] except [Z] because the Z: virtual drive is reserved by DOSBox for its operations and tools.

        Here's an example mounting a folder/directory.  In Windows Explorer, I made a new folder/directory in my actual C: drive called dosgames.  Then, you mount it in DOSBox by adding the following under the [autoexec] section:
                MOUNT C C:\dosgames

        Even though it's also called a C: drive in DOSBox, it will not affect your computer's actual C: root drive in any way -- as far as DOSBox know, the entire 'world' is only found in your computer's C:\dosgames folder/directory and nowhere else; changes in DOSBox only affect the contents within the C:\dosgames folder and subfolders on your actual computer.

        Note that while DOSBox allows you to use your actual C: drive as the virtual C: drive, it is NOT recommended because it is possible to delete important Windows files that way.  Again, it's best to create a brand-new folder specifically for DOSBox purposes.  Plus, if you want to back-up your DOS programs and files to a flash drive or transfer to another computer of yours, everything is all in a single folder/directory!

        ********************

        To have DOSBox recognize a CD or DVD drive, use the following format:
                MOUNT [Virtual CD/DVD Drive Letter] [Actual CD/DVD drive]:\ -t cdrom

        Here's an example:   
                MOUNT D F:\ -t cdrom

        You are telling DOSBox that your actual F: CD-DVD drive will be the D: virtual drive in DOSBox.

        Note that your actual CD-DVD drive letter may be different than the example.

        ********************

        To have DOSBox recognize a Floppy drive, use the following format:
                MOUNT [Virtual Floppy Drive Letter] [Actual Floppy drive]:\ -t floppy

        Here's an example:   
                MOUNT A A:\ -t floppy

        You are telling DOSBox that your actual A: Floppy drive will be the A: virtual drive in DOSBox.

        Note that since most DOS games assume your floppy is the A: drive when installing games, setting the virtual floppy drive as A: in DOSBox is recommended.

        ********************

        You can also mount ISO or CUE/BIN images (not discussed here, though).

        ********************

        From the examples above, here is the initial set-up under [autoexec] that should serve most purposes:

                [autoexec]
                # Lines in this section will be run at startup.
                # You can put your MOUNT lines here.

                MOUNT C C:\dosgames
                MOUNT D F:\ -t cdrom
                MOUNT A A:\ -t floppy

        Remember, your C: folder/directory for DOS games and CD/DVD drive letter may vary.

        Note that DOSBox always starts in the Z: drive.  To have it start in the C: virtual drive (C:\dosgames actual drive), add C: to the end of the [autoexec] section to change the drive letter automatically upon start-up:

                MOUNT C C:\dosgames
                MOUNT D F:\ -t cdrom
                MOUNT A A:\ -t floppy
                C:


2b. Save the configuration file

3. Run DOSBox without the console

        Start -> Programs -> DOSBox 0.74 -> Extras ->  DOSBox 0.74 (noconsole)

4. In the DOSBox environment, you must use DOS commands or similar variants.  Here is a refresher:

        • To change the drive, type [mounted Drive Letter]:
                Z:\> C: (enter)
                C:\>

        • To create a new folder/make a new directory, type md [folder/directory name]
                C:\> md sierra (enter)

        Note that when creating folders/directories, it is best to follow the 8.3 DOS naming conventions, with no spaces or special characters.

        • To remove a folder/directory, type rd [folder/directory name]
                C:\> rd sierra (enter)

        • To change the folder/directory, type cd [Drive Letter:\directory path]
                D:\> cd C:\sierra\sq4cd (enter)
                C:\sierra\sq4cd>

        • To go to the root directory, type cd\
                C:\sierra\kq5> cd\ (enter)
                C:\>

        • To go to the next-highest folder/directory in the current branch, type cd..
                C:\sierra\fpfp> cd.. (enter)
                C:\sierra>

        • To view the contents of a folder/directory, type dir (enter)

        • To quit DOSBox, type exit (enter) or press [Ctrl–F9]
                Alternately, click the "X" in the top-right of the DOSBox window when not in full-screen mode.

        Note that you can alter the contents of the DOSBox folder using external programs like Windows Explorer while you are running DOSBox or while swapping-out diskettes or CDs/DVDs.  However, you may need to press [Ctrl–F4] to refresh DOSBox so any external changes to directories, files or media are recognized.

5. While using DOSBox, here are some useful shortcuts:

        [Alt–Enter]       Switch between full-screen and a window
        [Alt–Pause]      Pauses/resumes emulation
        [Ctrl–F4]          Refresh/update cached information for mounted drives;
                                  useful if you change something on a mounted drive outside of DOSBox
        [Ctrl–F9]          Closes/exits/quits/"kills" DOSBox
        [Ctrl–F10]        Captures/release the mouse (if mouse is needed within DOSBox)
        [Ctrl–F11]        Decrease DOSBox cycles (slows down the emulation)
        [Ctrl–F12]        Increase DOSBox cycles (speeds up the emulation)

6. Now that you are running a DOS emulator, start installing and playing those great old DOS games!



66
Quest for Infamy / Next IQ game title guess...
« on: April 30, 2013, 09:03:39 AM »
Since I don't tweet, I just saw where Klytos and Blackthorne are planning their next game, so I'm replying here...

Quote from: Klytos
     @IQ_Adventures really pushing through on prelim planning of our next game after qfi. There's six words in the name!

Quote from: Blackthorne
     @Klytos Haha, yes there is. Six words in the title of our game coming up after QFI. Heavy in pre-production now.

My guess?  Quest For Infamy: The Next Generation

What's yours?

67
Banter and Chit-Chat! / Disney shutters LucasArts for good...
« on: April 03, 2013, 04:15:07 PM »
Yep, LucasArts is going the way of the dodo... and Sierra...

http://money.msn.com/business-news/article.aspx?feed=OBR&date=20130403&id=16311380

68
IQ Chat / Changing background...
« on: March 13, 2013, 09:49:18 PM »
It took me this long to finally realize today that...

...when you visit the forum page, the background changes and mirrors what time it is -- the blue screen during the day, the redish-orange while visiting in early evening, and the black night screen at night.

Pretty cool.  I assume it's dependent on your computer's local time setting?  What are the times that the backgrounds change?

69
Quest for Infamy / Here's another secret...
« on: February 20, 2013, 01:42:40 PM »
Don't let Blackthorne and Klytos fool you...

Quest For Infamy isn't a new game; it's another remake — albeit a very good remake — of an old Atari 2600 / Intellivision game from the early 1980s.

As proof, here is my copy of the original Intellivision gamebox:


70
Quest for Infamy / Look what came in the mail today!
« on: February 20, 2013, 01:00:52 PM »



Look what arrived in today's mail: a box containing all 763 diskettes for the latest QFI Demo - version 2.0 !

At ~45 seconds per diskette, I figure I'll finally be able to play the 2nd QFI Demo in about 9½–10 hours from now...

And the label's boast is true — Games by Infamous Quests ARE the standard in PC animated graphical adventure gaming!

71
Quest for Infamy / The big, blurry map...
« on: December 05, 2012, 09:11:46 PM »
Blackthorne:

In looking at the big, blurry map on the Facebook update... with the knowledge that close-ups and other screens are not represented here... will we be able to visit all 150+ rooms/screens as shown in the first game?

Or will we visit only a portion of the map in Game 1, expand into a few others areas in Game 2, Game 3, etc.?

Thanks!

72
IQ Chat / Add an [All] to the Page option?
« on: August 16, 2012, 12:21:51 PM »
Broomie --

Now that we have several threads that are more than 2 pages, would it be possible to add an [All] option to the Page option like on the IA Forum?

Thanks!

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