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Topics - Goatmeal

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IQ Chat / Forum Website Services™
« on: April 07, 2015, 12:30:32 PM »
Steven -

Do you know that the best way to direct members to your forum website is to promote your forum website on the social media networks? Contact us to discover the options we offer. Cheers!

Founder and President,
Forum Website Services™

IQ Chat / Best Forum Websites™
« on: April 06, 2015, 12:29:55 PM »
Steven -

I just checked your website forum and I think it has a lot of potential. As you know, website-based forum groups are the wave of the future.  In reviewing the current status of your forum, there is an alarmingly low number of contributing members, as well as a noticeable lack of any "quality" postings (which are the lifeblood of any successful forum).  Bottom line: you could use more exposure. Get in touch with us, we can definitely help you. Cheers.

Founder and President,
Best Forum Websites™

IQ Chat / New Room Music for Version 1.1 released?
« on: March 14, 2015, 08:48:59 PM »
Will SickFiction be able to release for download the new music track for Version 1.1?

Quest for Infamy / Congrats on 2014 AGS Awards Nominations
« on: February 09, 2015, 01:09:15 PM »
Yeah, all those nominations that QFI got for the 2014 AGS Awards are nice and all...

...but they are definitely missing a category!

"Best Original Typeface" !!!   ::)

Quest for Infamy / Stealing from Rayford's Office?
« on: January 20, 2015, 12:57:05 PM »
OK, this has been stuck in my head for some time now...

Back in early September, I finally caught up reading all of the QFI-related posts after playing through all 3 classes in August.  (I avoided the forum from July to late August so as to prevent any spoilers.)

Someone -- and now I can't find the post / not using the right search keyword(s) -- mentioned about having Rayford's sword while in Rayford's presence, and hoping that Rayford didn't/wouldn't notice...

Is it possible to steal a weapon from Rayford? -- I assume from the office, since I didn't see one in his house as a Rogue.  Or was this a joke / red herring / just wishful-thinking?


Banter and Chit-Chat! / SQ2VGA: Self-Destruct Button at the game's end?
« on: December 31, 2014, 06:07:41 PM »
OK, after playing through SQ2VGA again to record the 5 missing tracks (see my other post), I never thought to ask this when the game was first released 3 years ago:

On the catwalk high above the shuttlebay, as you are trying to avoid the ED-209 droid, you pass by a self-destruct override button that is "out of order" -- naturally.

If you "Hand" the button, the message is that it is stuck, and likely needs some lubricant; when you "Taste" the button, you get an electrocution death -- again, naturally.

However, the next message says that perhaps you should have searched the bathroom more thoroughly...

Since you get all 250 points at the games' end, it's not necessary to finish the game.  Or not something for which you would get points -- if you could do anything at all to it.

• What is being missed from the bathroom?  Is it something on the wall that offers a hint?  Another character in another stall?
• Is it a puzzle that wasn't incorporated into the final game?
• Is it a Red Herring -- both the button AND the resulting "clue"?


Banter and Chit-Chat! / Space Quest 2 VGA Complete Fan Soundtrack
« on: December 31, 2014, 06:06:14 PM »
UPDATE: 01/01/2015 - Thanks to Klytos, 4 tracks have been added (2 from the original OGGs and 2 new).  The download link has been updated as well.


As we look forward to the new year, how about a look back?  Say, about 3 years?

I've had this mostly done for quite some time; now that I have access to a file-sharing service, I finally got around to recording the last 5 missing tracks....

Attached is a link to the Complete Fan Soundtrack for "Space Quest II VGA: Vohaul's Revenge."

The vast majority of the tracks are from releases by Isaac Lundgren, Brandon Blume, and James Mulvale on their own websites.  Please note that I have not edited them in any way.  All in-game tracks that are designed to loop are lacking a "proper" ending and may end abruptly.

While the tracks are in game-play order, the composers' original titles have not been changed and are "as is."

The remaining 5 3 missing tracks were recorded directly from the game using SoundBlaster's "What You Hear" Audio Card option; while that's certainly not the optimum choice, it suffices for a fan soundtrack.  Please note that the titles are my own.  They are:
     • Shuttle Arriving At XOS4 (with SFX) - unavoidable SFX, as it's tied into the intro
     • Departing The Asteroid
     • Caught In The Hunter's Snare
     • Leisure Suit Roger
     • Next Time In Space Quest

Because "Next Time In Space Quest" is abruptly interrupted by an encore of the "Pinkunz Nub Nub" song, a fade-out _was_ applied at the end of the track.

Also, the two music tracks from "Space Quest For Glory" were added as bonus tracks at the end.

* * * * * * * * * *

Many, many thanks to:

(1) Isaac Lundgren ("Zeek"), Brandon Blume ("Musically Inspired"), and James Mulvale ("SickFiction") for providing quality MP3 tracks to the public.

(2) Steven Alexander ("Blackthorne") for providing the "Monolith Burger Radio" track on the Infamous Adventures website forum.

(3) Infamous Adventures for "re-"making such a terrific game.

(4) Shawn Mills ("Klytos") for sending me some musical goodies, including the original tracks, "Shuttle Fanfare" (sans SFX!) and "Leisure Suit Larry," as well as the two "Space Quest For Glory" tracks.

IQ Chat / Hummel's speaking portrait question
« on: December 17, 2014, 08:19:40 PM »
OK, this one likely goes out to our dear Miss Corrigan:

Been wondering about this for quite some time -- did the American actor Joe Don Baker provide the inspiration for Hummel's speaking portrait?  It's whom I immediately thought of when playing QFI.

Here's a picture:

Banter and Chit-Chat! / Odd Gentlemen's "King's Quest" teaser
« on: December 06, 2014, 02:19:23 PM »
Sierra and Odd Gentlemen show off new King's Quest at The Game Awards

     Wow.  An action platformer with a bullet-time Graham?  In the words of the Emperor, "Let the hate flow through you..."

Banter and Chit-Chat! / Quest For 3D project
« on: October 25, 2014, 09:15:03 AM »
There's been an update to the Quest For 3D project - a recreation of Spielburg in 3D.

Zara's Magic Shop now has color, and there is a test picture of the Bar...  The Dragon's Breath cask looks terrific!

For those who haven't seen it, here is a test video "walk-through" from late 2012 -- it's truly amazing:

<a href="" target="_blank" class="aeva_link bbc_link new_win"></a>

I know there's a bug to get infinite money from the Thieves' Den,

...But I just discovered a bug to get infinite (or at least a lot of) Infamy Points:

I'm playing as a Brigand and went to the Docks to try to pick the pocket of Calik, the HQ/QFG adventurer, at the Salty Dog.  While I didn't do it in any of my three playthroughs, I did read about it on the forums as a way to get +10 Infamy Points.

My thievery as a Brigand is only 5 (quite low), so it took A LOT of clicks (and awkward replies of why I was pawing at Calik in my terrible attempts at pickpocketing him) to get it to trigger.  The Narrator says Roehm gets 731 blys from the successful pickpocketing and 10 Infamy Points.

I wondered if there was anything else to pickpocket -- being a fellow adventurer, I KNOW they can hold just as much stuff in their Pockets of Inifinity as Mr. Roehm can in his!  By clicking on Calik many, MANY more times, I got another notice: 731 blys / 10 Infamy Points!  I kept doing this until I gained about 50 or 60 Infamy Points total, and went to check my Blythos Pouch.  However, the number of blys didn't seem to change between the last two successful pocket pickings...   :'(

So, to ensure I was getting the initial 731 blys: I restored the game right before I started pickpocketing, noted the number of blys in my Pouch, and got to groping...  When the first successful notice appeared, I checked my blys: no change.  BUT the Infamy Points indexed by 10.   :D

While I did continue a few more times to get several 10 point increases to my Infamy rating, my blythos did not index by +731 -- ever.  I still had the same amount I started with... just with more Infamy Points than I should have been able to get!

I assume a higher Thievery skill -- like a highly successful Rogue who has broken into many houses and the bank -- will make it easier to pick Calik's pockets, with many fewer clicks required.  Once I finish up my Brigand bug review, go into the Virtual Bar, kick BT's bottom and get the screenshot to secure my inclusion on the future Plaque, I will test this theory to see if it bears out.

So... until version 1.1 comes out and this bug gets fixed: Get clicking, you scallywags!  I want to see screenshots of Infamy Points well into the thousands!  (And NO Photoshopping!)

Quest for Infamy / Couldn't get Fireflies at Farm Sign as Brigand at Night
« on: September 10, 2014, 12:21:26 PM »
Just wanted to report this -- it may be nothing, but it popped in my head as I'm going through the QFI-related posts from the last 2 months:

As a Brigand, I couldn't get the Fireflies to go into the Glowing Fungus-filled Jar at the Farm Sign at Night.  They are there, but every time I clicked the Fungus-Jar on them, nothing.  I could only get them from the Large Stone screen from the Grasslands.

I eventually thought maybe it was a puzzle; Hobbs tells you about both places (farm and grasslands), but only ONE of them works! (The grasslands -- devious!)

So, as I played the Sorcerer and Rogue, I didn't try even bother trying the Farm Sign screen...

When I get a chance, I'll return to my saved games for all three classes and try to get the Fireflies from the Farm Sign for each class.

Quest for Infamy / Viewing Achievements In-Game?
« on: September 04, 2014, 05:29:01 PM »
Is there a way to view the QFI achievements in-game?

At the end of AGDI's KQ3:Redux, there is a list of achievements where you can see what you achieved and what you missed...

Is playing the game via Steam the only way for QFI?  Or am I missing something?

Thanks, all!

Quest for Infamy / Maps for Quest For Infamy - Map Guide Guides
« on: September 03, 2014, 01:18:01 PM »

The fun of any good graphic adventure game is making maps!...

(Yeah, I know I'm weird — I've been making them on computers since my DOS / GEM 3.13 / QFG1:VGA days...)

...And Quest For Infamy is no different.  Here are some maps to help YOU help Mr. Roehm on his many quests around the Valley of Krasna.  They are presented as both PNG image files and higher-quality PDF files.

Please note that there are some MINOR SPOILERS here, such as where certain hideouts can be found as well as certain exits, entrances and quest screens...

And since the Valley of Krasna is known for its many rivers and streams, I also added a bit of color to my maps for the first time — light blue — to denote the Great River Silmahwyn and the other waterways found around the valley.

For the Dwarven mines, many of the screens look alike, so I denoted certain background features (shovels, barrels, scaffolding, etc.) as guides to help differentiate between the rooms.

Also, the good folks at Infamous Quests may be adding new content to the game for the next update (v1.1?).  When that occurs, theses maps may be slightly out-of-date.  Therefore, I have labelled these maps as version 1.0 (v1.0) to help distinguish between this initial release and any future versions (for which I will also try to provide updated versions).

If I missed something, something is misspelled, or a link below doesn't work, let me know.  Enjoy, and stay infamous!

Krasna Map

Krasna Map PDF

Volksville Map

Volksville Map PDF

Tyr Map

Tyr Map PDF

Dwarven Mines Map

Dwarven Mines Map PDF

Banter and Chit-Chat! / Tequila?
« on: July 30, 2014, 06:28:19 PM »
Since I don't tweet, I have to make the observation from BT's recent tweet here instead...

<a href="" target="_blank" class="aeva_link bbc_link new_win"></a>

Tell me -- at the following times:

1:01-1:03 the Iceman doing the Pee-Wee Herman Big Shoe/"Tequila!" dance?  (Granted, he's not on his tip-toes.)

Or am I exhibiting the first stages of early on-set PW withdrawal?

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