Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Goatmeal

Pages: [1] 2 3 ... 5
1
     You know Ross Scott, right?  The "Freeman's Mind" guy?  Old DOS/Windows games reviewer?  Foe of the trend towards online-only/server-dependant games?

     Well, Ross's got a HUGE list of games that he's has been interested in over the years, and QFI is on it !

     He's played a few of the games on the list, some are still in production, some have been cancelled, but there's a WHOLE lot of others out there that have been released -- including QFI !

     Here's a video about what & why:
     https://www.accursedfarms.com/posts/other-videos/gamelistvideo/

     Here's the list of games:
     https://www.accursedfarms.com/games/

     And here's the page for QFI's entry:
     https://www.accursedfarms.com/games/quest-for-infamy-r522/

2
Quest for Infamy / Update / replace intro V.O. in QFI 2.0?
« on: February 18, 2019, 12:30:09 PM »
Now that you are accepting submissions for potential voice actors for QFI: Roehm To Ruin, I had an odd thought:

It's highly likely that you will use two new voice actors for Alyssia and the Baron, as they have more lines/speaking parts in the prequel.  Will you update the introduction for QFI version 2.0 by using the new voices (for continuity's sake), or is that introduction pretty much set in stone, where it's not worth the time/effort to splice/overlay the new RTR voices?

It's not like you don't have enough to do for the time being, and I think I know the answer; just wondering...   ;)

3
Banter and Chit-Chat! / Funny, I don't remember...
« on: December 12, 2018, 09:39:28 PM »
...Pac-Man on the Atari 2600 looking all that bad.

Must be the rose-colored glasses of my old age!



4
IQ Chat / Kings Quest For Steve video upload?
« on: July 21, 2018, 09:45:23 AM »
For those of us unfortunate saps who missed the #KingsQuestForSteve video stream, will there be a link to the video anywhere?

I'm especially curious to see the "never-going-to-be-released Kingdom of Sorrow" build that Klytos made in action.

5
IQ Chat / Where's the lame, obvious April Fool's Day post?
« on: April 01, 2018, 10:13:19 AM »

Come on, guys -- where's the lame, obvious April Fool's Day post?

You know, the one where you say:

Quote

Today is the day!  Not only is IQ happy to release BOTH highly anticipated games, Roehm To RuinFortress Of Fire, but we've ALSO just finished the Quest For Infamy 2: Roehm Harder sequel from that one Kickstarter that you forgot you had contributed to, oh so long ago!

Click the following link to get all THREE games, and start playing!  Enjoy!

http:/lame.April1joke.com


I expected more from you guys: to hold your fan base in such contempt by doing one of these type of stupid things today.

But by treating us with such respect and in such high regard, I guess you really don't care about us at all...   :'(

6
Quest for Infamy / Game Choice / Design question
« on: May 31, 2017, 07:34:46 PM »
Hi, guys.

Was listening to the QFI soundtrack at work today, and a question that I've been wondering about since first playing the game hit me again:

What was the reason / decision behind trapping the Brigand and Sorcerer in Tyr at night?  The Rogue can "Magic Map" his way out, but the other two classes are essentially stuck.  (Besides forcing them to "rest" the night away until sunrise or visiting the Red Door...)

While you can get Roehm into Tyr at night, there isn't much for him to do there, especially with no Inn in Tyr.  I understand from an internal/game world logic of needing to protect the city, guarding it at night, but why in and not out?

Just wondering from a game design standpoint.  Thanks!

7
Quest for Infamy / I learned something today
« on: May 02, 2017, 10:30:28 PM »
While watching the PhoenixOnlineStudios/Twitch "Let's Play QFI" from last week (Part 4), Katie found the diary of old caretaker Carruthers in the rubble of the collapsed stairs -- something which I had never thought to inspect during my numerous play-throughs.

I know Blackthorne & Klytos will remind us that there are still other secrets yet to be found in this massive game world!

Since they have remained undiscovered this long, any chance of supplying some hints?...

8
IQ Chat / Stranger Things / PC Gamer mention
« on: January 18, 2017, 09:35:16 PM »
Just catching up on some PC Gamer magazines, and discovered that IQ was mentioned in the recent Holiday 2016 / #286 issue (U.S. version).

Located on page 91 under their "Top 10 Downloads" section, it's #5:



9
IQ Chat / SQ2 VGA - SQ1 Corridor Easter Egg
« on: November 12, 2016, 03:28:14 PM »
OK, I've seen the pictures for a while now -- including the IQ Twitter feed today -- but I haven't been able to find out how to access the SQ1 Arcada corridors/backgrounds Easter Egg from SQ2 VGA...

So, how does one do that?

10
Order of the Thorne : The King's Challenge / Commission Check ?
« on: September 05, 2016, 03:37:33 PM »
So, how do I go about collecting my sales commission for this sure-to-be future sale ?

http://www.agdinteractive.com/forum/viewtopic.php?f=19&t=16348

11
Quest for Infamy / Old font / new picture
« on: August 23, 2016, 10:49:24 PM »
Here's a "Throwback Tuesday" picture...

I've finally gotten around to recreating the typeface used for the opening credits of Hero's Quest / Quest For Glory EGA.  Instead of being generated by in-game fonts, the words and names were actually static pictures.

I'm quite pleased with the results -- only Q & Z were missing from the set of samples -- and what better way to showcase the font than with a sample pic featuring our dear old Mr. Roehm?   :D





Click link below for full size:

http://i1323.photobucket.com/albums/u592/Goatmeal/Infamy%20Quest2_zpsx0xfpfmq.png

12
The World of Uir
The Lands and People of the "Order of the Thorne" series

========================================
The Lands of the Great Realm of Uir
========================================

The Wilds -
     The kingdoms that make up the Great Realm of Uir do not necessarily border one another.  More often than not, these pockets of civilization are separated by vast tracks of land simply known as "The Wilds."  The distance between kingdoms can be days or even weeks, and while there are roads through the Wilds, kingdoms joined by these roads seldom take responsibility for them beyond their borders.  The roads found in the Wilds aren't maintained by nor do they fall under the authority of any one kingdom or kingdoms; they merely exist to allow for travel between kingdoms, and nothing more.
     Occasionally, rich merchants and innkeepers will set up shops or provide accommodations for those brave enough to venture into the Wilds.  Typically located where roads cross, these rest areas are usually considered "neutral ground," as somewhat safer areas.  Even then, because these roads fall outside of the jurisdiction of most kingdoms, the Wilds are still dangerous for the average traveler.  The threats to the unprepared traveler are twofold: thieves and brigands eke a meager living by preying on the unfortunate, and the abundance of untamed creatures many magical, many not that live in the Wilds; both can make for a journey fraught with peril.
     The inn where Finn meet Brother Eoin is the halfway point between the Kingdom of Rosette and the Faerie Realm two days travel back east to Rosette, and two days travel west towards the Faerie Kingdom.  (KLY)

========================================

Faerie Realm / Faerie Kingdom -
     The land of the Faerie people is filled with great magic, honor, and wonder.  Four days travel to the east lies the Kingdom of Rosette, and further east beyond that is the Kingdom of Stoneland; to the northwest, the Faerie Realm shares a border with the Kingdom of the Spiders, and further west lies the land of Dolleajh.  To the north lies the vast mountain range of the Mirror Mountains; to the south lies the land of Fresel.  Large stone pillars located around the realm mark the borders of the Faerie Kingdom.
     The village of Crann Naoimh, home of the Faerie Court and seat of power, is built around a magical tree located high atop a hill in the heart of the Faerie Realm.  The Great Tree provides for the protection and safety of the Faerie Realm and the King's Court; the tree, in turn, renews its power by feeding upon the energy of the King while sitting on his throne.  The life of the village and tree are bound to the king so long as he sits upon the throne.  All life in the land springs from the Great Tree, and there is an ever-present rainbow over the city further evidence of the magical nature of this land.  While Faeries are the primary inhabitants, some Humans (Danthians) and Gnomes live there, too; Pixies have also been known to be found in the area.
     The land of the Faerie Realm is mostly forest, with some large crystal outcroppings found immediately to the north and west of Crann Naoimh, likely from large underground caverns and caves beneath the Faerie Realm.  The southern forest is referred to as "Gideon's Grove," in honor of Gideon, a Faerie King of ancient times.  Because of the magic of the land, the trees of the Faerie Realm are rumored to flower all year long.
     To the northeast lies Turtle Lake, a large lake containing the Isle of Honored.  The Isle is a sacred cemetery for those who died defending the Faerie Realm against its enemies.  A river flows southwest out of the lake along the eastern side of the Faerie Realm; it turns due west in Gideon's Grove, bisecting the southern half of the realm and continuing into the Kingdom of the Spiders.  Near the western edge of the lake is the entrance to the large northern swamp home to raptors and sloths that meets the Mirror Mountains to the north.  Closer to Crann Naoimh, the Opus Pond can be found south of a grove of trees where a group of Pixies have currently taken up residence.
     While the Faerie Realm has been peaceful for the last century, it is no stranger to war.  The Faerie Civil war occurred long ago; monuments to the fallen who fought for and defended the True King and True Queen can be found on the Isle of the Honored.  In another war, the greatest of the Fae Generals, Preston Leinster, gave his life to defeat the evil Sorceress Abelia to restore peace to the Faerie Realm.  A large statue on the Isle of the Honored is dedicated to General Leinster.
     Of the great Faerie Wars, the most recent took place a little over a century ago: Lord Sinister, an ex-student of the Order of the Thorne, gathered an army to search for the fabled land of Avalon.  In reality, he sowed a path of death and destruction before he and his army stopped at his stronghold in the Mirror Mountains.  To honor those who gave their lives during this war, their names are inscribed upon two large stone pillars outside of the King's Court.  {TKC, BLK, KLY}

Crann Naoimh / The Faerie Village of Crann Naoimh -
     This village is located high atop a hill in the heart of the Faerie Realm, built around the life-giving Great Tree.  The Great Tree feeds upon the energy of the King as he sits upon the royal throne.  In turn, the Great Tree's magical power not only protects the Faerie valley but the other surrounding kingdoms as well.
     No monetary system exists in the Faerie Realm; instead, people barter or trade for the goods and services they need.  The Potions Shop and the recently re-occupied Monastery of the Order of the Thorne are found in the Eastern Section, while the Library and General Store are located in the Western Plaza.  High above in the Great Tree is the "The Faerie Tavern of the Woodland Realm"; also referred to as "Woodland Tavern" and the "Woodlands Tavern," this establishment has served travelers from all periods of Uir's history since time immemorial.  {TKC, BLK}



Forlorn Mountains -
     Located north of the Mirror Mountains and south of the Realm of Nevad 'Yrt Rule, this mountain range surrounds the Land of Sunlight on all sides.  A mountain pass in the north allows for the only conventional entrance into the Land of Sunlight, while for the more adventurous, a series of caves allows passage from the east.  {TKC, KLY}

Fresel -
     This land lies to the south of the Faerie Realm.  The young man and woman having a picnic that Finn meets during the King's Challenge are from Fresel.  {TKC}

Glen Morgana -
     Town in which Donal of Galway once played; Brother Eoin said Donal inspired the Order to continue on when none had the strength to do so.  {TKC}

Mirror Mountains -
     This vast mountain range runs east-west across Uir and bisects the continent in half, from Stoneland in the east to Dolleajh in the west.   Further to the north lies the Forlorn Mountains, within which is located the Land of Sunlight.  Mount Dejardan is one of the highest peaks of the Mirror Mountains.  The final battle of the last great Faerie War also took place here, starting at the base of the Mirror Mountains and ending in Lord Sinister's inner sanctum within his fortress stronghold.  {TKC, KLY}

Mor Claiomh -
     Location of the great castle where the Order of the Thorne was established a millennia ago.  {TKC}

Realm of Nevad 'Yrt Rule -
     One week's journey north of the Kingdom of Sunlight, not much is known about this insular land.  They appear be highly xenophobic, going to great lengths to prevent any foreigners from entering their realm.  The realm trades exotic silks and fine wines with the rest of Uir from the lone outpost located along its southern border.  {KLY}

Rosette / The Kingdom of Rosette -
     This kingdom of Faeries shares a border with the Kingdom of Stoneland along its northeastern side, while the Faerie Realm is located to the west, separated by four days of travel through the Wilds.  The King of Rosette is brother to the King of the Faerie Realm, King Quilhairn.  It is while playing at an Inn somewhere in Rosette that young Finn the Bard hears of the King's Challenge and decides to enter.  The King of Rosette also sends his High Priest, Abdon, to compete in this year's Challenge.  {TKC, KLY}

The Spider Kingdom / The Kingdom of the Spiders / The Kingdom of Spiders / The Spider Dominion -
     Extending into the foothills of the Mirror Mountains that form its northern border, this land shares a border with Faeries Realm along its southeastern side; the land of Dolleajh lies to the west.  The road through foothills is split in two: the Spider Kingdom controls the "Low Road" under the Mirror Mountains, while the pass over the mountains known as the "High Road" is under the control of no kingdom.  Due to their common border, the trees of the eastern Spider Forest lead into the western Faerie Woods.
     The Spider people, though highly intelligent and social creatures, are often misunderstood due to their appearance.  They are good neighbors to the Faerie folk, however, and not the monsters some portray them to be.  A proud and peaceful people, they won't attack indiscriminately only to protect and defend their homes.  {TKC, KLY}

Stoneland / The Kingdom of Stoneland -
     Located in the Mirror Mountains, this land shares a border with the Kingdom of Rosette along its southwestern side; to the east and south of Stoneland lie a great ocean.  The King of Stoneland sent a Knight and Captain, Sir Gauen, to compete in this year's Challenge.  {TKC, KLY}

Sunlight / Land of Sunlight / Kingdom of Sunlight -
     This land is located within the Forlorn Mountains, completely encircled on all four sides; to the south lies the Mirror Mountains, and to the north lies the Realm of Nevad 'Yrt Rule.  Finn once traveled through this most beautiful land full of breathtaking scenery and friendly people; he hopes to make it back again someday to see his friends.
     However, some one or some thing has recently covered this once-beautiful land in darkness and desolation; suddenly appearing one night, a massive, menacing fortress now towers over the blighted landscape...  {TKC, FOF, KLY}


========================================
Sources:
"Order of the Thorne: The King's Challenge" computer game by Infamous Quests
"Order of the Thorne: The King's Challenge" game manual by Infamous Quests
The Infamous Quests website (especially the Blog posts): "www.infamous-quests.com"
      Including: "Order of the Thorne: Fortress of Fire" promotional materials
Various Q&As and Information from Blackthorne and Klytos of Infamous Quests

========================================

13
IQ Chat / The future of Infamous Quests
« on: July 18, 2016, 02:05:22 PM »
Re: Blackthorne's recent QFI Kickstarter Update (July 18, 2016)
========================================

https://www.kickstarter.com/projects/1992695780/quest-for-infamy-an-adventure-game-by-infamous-que/posts/1632654

========================================

It is truly a sad day here at the IQ forums: the release of "Quest for Infamy: Roehm to Ruin" and "Order of the Thorne: Fortress of Fire" will likely be the last games for Infamous Quests.  Unless things drastically change -- which they likely won't -- this tentative decision is, unfortunately, not wholly unexpected for all of the reasons Blackthorne gave: even if you're treading water, you're not getting ahead...

It should NEVER be forgotten that in the space of a mere 4 years, Infamous Quests was able to produce and RELEASE TWO high-quality crowdfunded graphic adventure games and is in the process of completing TWO more; other fan re-makers and retired professionals with much, MUCH more crowdfunding money haven't even completed a _single_ game* during the same period.  Despite the lack of economic viability for such games in today's marketplace, NOTHING and NO ONE can ever take this accomplishment away from the IQ team.

As an occasional fontographer for IQ and full-time fan, I thank you all for letting us be a part of this endeavor.

At least we have two more games to look forward to.  My appreciation and gratitude to the entire IQ staff for all that they have done, and as the end draws nigh, perhaps they will give us tidbits and hints as to what the last two Order of the Thorne games would have entailed...



*And to those who would minimize the IQ retro-style AGS games in comparison against the size / scope / ambition / complexity of those as-yet unreleased games, I would say that "Quest for Infamy" easily holds its own in those categories.

14
Here is an fan-made atlas for the Great Realm of Uir, giving the general locations of the lands and mountain ranges described in The King's Challenge and the plot prologue to the Fortress of Fire.  My intention is to keep it updated as the other three Order of the Thorne games are released.

Please note that this map is a work-in-progress and subject to change for the following reasons:

1. While we know of places like Mor Claiomh and Glen Morgana, their locations haven't been fully described yet.

2. We don't know of other countries/lands/mountains/bodies of water for Uir at this point.

3. As this is general speculation based on information provided by the game(s), the game makers may have a different idea or more detailed plan as to the exact locations of these lands and landmarks.

As more information is known (further game releases, conversations with game designers, etc.), the map will be changed accordingly.





http://i1323.photobucket.com/albums/u592/Goatmeal/Map%20of%20Uir_2b_zpsgtc5kd0a.png

15
I wonder how many people playing The King's Challenge know that there are actually _2_ different post-credit epilogue endings?

While similar, the alternate epilogue ending gives a little hint as to the fate of the late Brother Choden, who ran the Crann Naoimh Monastery before his untimely death a while back!


Most people playing the game likely played it as expected/designed: in the final battle, Finn plays the Shield song to protect the Queen, while Brother Kunchen works his Orderly magic to repel the attack.

In that epilogue, the Vesparum and General Tanean are concerned about the Bard who defeated their plans of kidnapping of the Faerie Queen, vowing to keep an eye on Finn in the future...

********************

However, the option ALSO exists to NOT play the Shield song during the time allotted.  If Finn doesn't play the Shield song, Brother Kunchen still steps in to repel the Vesparum attack.

In THIS version of the epilogue, however, the Vesparum reveal that they killed poor Brother Choden as part of their dastardly plans -- to get him out of the way -- but hadn't expected another Monk (Kunchen) to be present during their attack.

No mention is made of the Bard, because in this version of events, he failed to play the Shield song; Finn was merely a spectator/non-entity during the attack and NOT an active participant.

********************

Kudos to the IQ Team for this alternate ending!

While the admission of who killed Brother Choden is certainly informative, I'm sure that the "official" canon will be as designed: that Finn saved the Queen during the attack.   :D

Pages: [1] 2 3 ... 5