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Messages - Goatmeal

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31
Quest for Infamy / Re: Maps for Quest For Infamy - Map Guide Guides
« on: June 24, 2017, 04:12:26 PM »
from what I remember you can enter through the vine entrance
but only after the alch quest has triggered not before
i know i tested it but atm ive forgotten what needs done, or if you just need to visit him or get the first tag to go there

alch = alchemist   ya know moonshiner..

Thanks for the explanation.

I just tested and was able to use the natural bridge in Act 1 with my Rogue.  Feed the bear the Ham Hock or the Salami, and he goes to sleep, which allows you to exit the screen to the right (behind the hill)...

32
Banter and Chit-Chat! / Re: Bt's Wife Goes Viral
« on: June 13, 2017, 09:16:49 PM »

Also, the title of this thread could be interpreted in a pretty bad way.

Ha!  I thought that same thing just now...   ;)

33
Banter and Chit-Chat! / Re: Bt's Wife Goes Viral
« on: June 11, 2017, 08:31:29 AM »

Angry Splash Mountain Lady strikes again!...  albeit in a not-so-nice article.  The only connection it has to the article is that it's an example of a meme.

Saw this in my local paper's digital USA Today section this morning, and was able to find it online from a couple days ago.  The online article has several other meme examples, but the digital version supplied to our paper only had ASML under the USA Today Sunday "Trending" section.

Click the picture to expand and get the caption:

https://www.usatoday.com/story/tech/news/2017/06/06/what-memes----and-how-do-they-get-kids-trouble/102522244/

34
Banter and Chit-Chat! / Re: The YouTube thread
« on: June 03, 2017, 05:45:49 PM »
     WE WORKED AT SIERRA! - The Rise, Fall & SCANDAL of Sierra On-Line

     Metal Jesus Rocks & Drunken Master Paul reminisce about life in Sierra Tech Support during the mid-1990s

     https://www.youtube.com/watch?v=qmNCFtAlYN0

     The "Fall" part starts @ 43:56

     https://www.youtube.com/watch?v=qmNCFtAlYN0&t=2636

35
Quest for Infamy / Re: Game Choice / Design question
« on: June 03, 2017, 10:37:32 AM »
Just got a chance to review my old saved games and try different scenarios...

Arrrgh!  My apologies, guys -- I had forgotten the secret aqueduct entrance/exit.  BT and Kaldire are correct; BT & Klytos _did_ think of everything!

I knew the Rogue and Sorcerer could unlock the doors at the top of the aqueduct, but not the Brigand.  However, regardless of class choice, if you wait long enough, Voleris will open the door and makes her rounds up there.  This allows for entry INTO Tyr... so long as you hide from her!

Of course, getting OUT of Tyr was the trick.  Again, I knew the Rogue and Sorcerer could unlock the maintenance door next to the library, but not the Brigand.  After playing again, this remains true for the Brigand... but ONLY for the DAY & DUSK periods!

I had never tried it at Night.  During Day and Dusk, the message says it's locked.  However, at Night, you can force the door open and make your way to the top of the aqueduct!

That was my fault for not exploring more and trying more things.  However, after being denied twice (Day & Dusk), who would have thought it would have worked a third time at Night?  Perhaps a message something along the lines of the following would have been an appropriate hint/guide here for the Brigand during Day and Dusk:

Quote
Sure, you COULD break it down here and now with your mighty strength, but someone might see you!  Why don't you try again later when there are fewer people milling about?


Anyway, thanks for listening, and we can't wait for Roehm to Ruin.  I especially liked the picture you posted to Twitter last week, BT.

36
Got the most recent issue of PC Gamer magazine this weekend.  Crystal Shard's "Heroine's Quest - The Herald Of Ragnarok" was mentioned in the June 2017 / #292 issue (U.S. version).

Located on page 45 under their "The Top 50 Free Downloads" article, it's #19:


37
Banter and Chit-Chat! / Re: Quest for Glory IV 3D (ZDoom Hexen mod)
« on: April 10, 2017, 08:33:33 AM »

HOLY S***! I nearly had a heart attack when my mod appeared in Rock Paper Shotgun back in Jan.. but now PC Gamer!!! Wow!

Thank you so much for letting me know! I've gotta try and get my hands on a copy! I normally get the UK PC gamer here in Aus but I do see the American one's occasionally in stores.

Is this the right one?
http://www.pcgamer.com/pc-gamer-us-march-issue-prey/


Congratulations.

I will check my issue when I get home today.

EDIT:

Yes, that is the correct issue.

38
Banter and Chit-Chat! / Re: Quest for Glory IV 3D (ZDoom Hexen mod)
« on: March 02, 2017, 07:20:54 PM »
Still catching up on some recent PC Gamer magazines.  Blake00's QFGIV-3D was mentioned in the recent March 2017 / #289 issue (U.S. version).

Located on page 90 under their "Top 10 Downloads" section, it's #1:



39
IQ Chat / Stranger Things / PC Gamer mention
« on: January 18, 2017, 09:35:16 PM »
Just catching up on some PC Gamer magazines, and discovered that IQ was mentioned in the recent Holiday 2016 / #286 issue (U.S. version).

Located on page 91 under their "Top 10 Downloads" section, it's #5:



40
IQ Chat / Re: SQ2 VGA - SQ1 Corridor Easter Egg
« on: November 23, 2016, 08:40:36 AM »
Adding to Klytos's explanation, the IQ people are working hard polishing up QFI v2.0, putting the finishing touches on Roehm to Ruin, and working diligently on Fortress of Fire!

Plus, we're either approaching or already in the holiday season, depending on what your country celebrates!

I'm sure activity will pick up (at least a little) once RtR is released...

41
IQ Chat / Re: SQ2 VGA SQ1 Corridor Easter Egg
« on: November 13, 2016, 10:29:27 PM »
Just re-installed SQ2 version 1.1.

ESC-aped through the opening credits and selected "Skip It" when asked about the Intro.

If the game started as normal, I would restart the game and repeat the above.

After 1015 times, I got the Easter Egg.

Did it a second time to get these screen shots...




42
IQ Chat / SQ2 VGA - SQ1 Corridor Easter Egg
« on: November 12, 2016, 03:28:14 PM »
OK, I've seen the pictures for a while now -- including the IQ Twitter feed today -- but I haven't been able to find out how to access the SQ1 Arcada corridors/backgrounds Easter Egg from SQ2 VGA...

So, how does one do that?

43
Order of the Thorne : The King's Challenge / Re: Post-mortem thoughts
« on: October 27, 2016, 04:38:15 PM »
As the guy who single-handedly delayed Hero-U...

http://www.infamous-quests.com/forum/index.php?topic=2084.msg30198#msg30198

...I'd hate for the same to happen to IQ if they tried taking a second bite of the old KS apple.   :-[


Ah, who am I kidding?  I'd sell my own children to help IQ.

Check back with me in about 9 months; I may have some inventory by then...

44
Quest for Infamy / Re: Quest for Infamy v2.0 progress thread
« on: October 23, 2016, 10:15:15 PM »
Thanks for the clarification between 2.0 & SE !   :)

45
IQ Chat / Re: Paul Quest II
« on: October 22, 2016, 12:57:15 PM »
That EF Digital Sans is spot on! I did some further searching and found a Bold and Bold Italic variation which looks much closer to the weight of the box lettering. The only small problem is that the characters "D," "P," and "0" have their holes filled in with black while the italics version doesn't. A strange oddity. Perhaps it's a bug in the font? I don't know how fonts work at all.

http://fontsov.com/font/digitalsansefbold47553.html



Had a look at that font.  As I thought, the element directions are causing the problem for 0, D & P.

In layman's terms ('cause I'm a layman/amateur typographer myself):

Most, if not all, digital typefaces/font files like True Type, Open Type, Post Script, etc., are simply collections of closed lines that run in one of two directions: clockwise or counterclockwise.  The difference in direction between two boundaries will determine how the resulting space is "filled":



The background space is "white/empty"
Counterclockwise lines start "black" spaces
Clockwise lines start "white/empty" spaces
When the lines are in opposite directions, a "black" or "white/empty" results (outer-to-inner direction)
When the lines are in the same direction, the resulting "color" remains the same (the grey line shows the results of the direction problem in the example)


And that is what happened to this font.  I've fixed it and tested it in MS Word -- the regular font linked above has the problem; the fixed version does not.

PM me your address and I'll send you the fix, MI.

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