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Banter and Chit-Chat! / Re: The Greatest Movie Sequels of All Time!
« Last post by Klytos on February 19, 2019, 05:25:46 PM »
Godfather 2 is the greatest sequel of all time. There's no need to continue this thread now I've dropped that wisdom. :)
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Banter and Chit-Chat! / The Greatest Movie Sequels of All Time!
« Last post by Chadly on February 19, 2019, 11:06:19 AM »
I generally don't like movie sequels, because you know what to expect. But every once in awhile some great ones are made. So here is a List of my favorite Sequels.
                 1. Empire Strikes Back

                 2. Star Trek 2:Wrath of Khan

                 3. Terminator 2:Judgement Day

                 4. God Father 2

                 5. Aliens
      What are some of your favorites?
                               Chadly 8)
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Quest for Infamy / Re: Update / replace intro V.O. in QFI 2.0?
« Last post by Chadly on February 19, 2019, 10:59:53 AM »
I am supporative and enthusiastic too! I really think that someday there will be a resurgance in interest for adventure games like QFI and others. Maybe it's a pipe-dream?  Lots of people enjoyed these games in the past. And hey if Bell-bottom jeans can come back in style so can adventure games.  It just takes proper advertising. I'm tired of shoot-em ups and MMo's. Hell i tired of most games these days. Long live Infamous Quests!!! Lets KS for QFI2!!!!!
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Quest for Infamy / Re: Update / replace intro V.O. in QFI 2.0?
« Last post by Blackthorne on February 19, 2019, 07:25:49 AM »
Probably not.  But, you never know.  I guess I'll see how it goes in the recording phase.  And then when I get to finishing QFI v2.0.

Heh.  I wish that like 100,00 more people had your enthusiasm for our stuff, man! 


Bt
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Quest for Infamy / Update / replace intro V.O. in QFI 2.0?
« Last post by Goatmeal on February 18, 2019, 12:30:09 PM »
Now that you are accepting submissions for potential voice actors for QFI: Roehm To Ruin, I had an odd thought:

It's highly likely that you will use two new voice actors for Alyssia and the Baron, as they have more lines/speaking parts in the prequel.  Will you update the introduction for QFI version 2.0 by using the new voices (for continuity's sake), or is that introduction pretty much set in stone, where it's not worth the time/effort to splice/overlay the new RTR voices?

It's not like you don't have enough to do for the time being, and I think I know the answer; just wondering...   ;)
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Banter and Chit-Chat! / Re: What do y'all think of "mage's initiation"?
« Last post by MusicallyInspired on February 17, 2019, 10:08:35 PM »
@MusicallyInspired I very much enjoyed your music composed for the game. Nice job and impressive. :)


Thank you, sir! Remember, you can also buy the soundtrack! ;)
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Banter and Chit-Chat! / Re: What do y'all think of "mage's initiation"?
« Last post by Blackthorne on February 17, 2019, 05:10:17 PM »
I've really enjoyed Mage's Initiation so far.  I haven't beaten it yet, and I'm totally playing it old school style - a chunk at a time! It's nice to play a QFG-like that I didn't make! It's sad that it takes so long to make these kinds of games, and the budgets we have to work with!

The cutscenes..... they definitely clash with the art design of the game, and honestly - they should have been cut.  A decision should have been made at the executive level.  The clash in art design between the animated scenes and the rest of the game is SO disruptive... Akril did a fine job with them, but it just doesn't fit.  I know how it is, too, holding on to something because so much work as been done, but sometimes you have to throw it all out and start over.  But other than that, Mage's is absolutely beautiful and a wonderful game.  I really do get sad that all of us adventure game makers can't just crank these games out in 9 months-a year.  I'd love it if we could sell enough to do that. Unfortunately, the market just doesn't support it.

Bt
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Banter and Chit-Chat! / Re: What do y'all think of "mage's initiation"?
« Last post by Chadly on February 16, 2019, 11:02:45 AM »
@MusicallyInspired I very much enjoyed your music composed for the game. Nice job and impressive. :)
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Banter and Chit-Chat! / Re: What do y'all think of "mage's initiation"?
« Last post by Chadly on February 16, 2019, 11:00:25 AM »
   From what i have seen of this game it is good. I haven't played it yet. I will tho. Have to say I don't care for the main characters voice. This game certainly took a long time to make, and least what i have seen they did a very nice job of it. I like the selective icon choices. (Sierra style/Lucas Arts.) I will buy this game and give a play-thru when I have time.  On a different note, I very much enjoyed Hero U, yes it was 3d. I would have preferred a 2d style. Yes it has bugs, which have been corrected. For the amount of money and time far more than they Kickstarted over 2 campaigns, Im happy with what I got. I got what I org pledged for.  Many detractors. One guy trashed the game. attacked me personally for supporting it. I actually got banned for a month for KS for Engageing said Troll/Asshole.
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Banter and Chit-Chat! / Re: What do y'all think of "mage's initiation"?
« Last post by MusicallyInspired on February 15, 2019, 05:49:38 PM »
I feel bad about people being so critical of the cutscene animations. Not that the criticism is not founded or unfair, but for the sake of the animator, Akril. She's been a longtime member of the Sierra/adventure community and is a great artist. She is also the designer of the "Adventure: The Inside Job" trilogy of games. But she was not involved in any other facet of the development process. The animated cutscenes were a stretch goal addition during the Kickstarter campaign. So she was not part of the original team and was hired on to tackle that. I think she did a great job considering. She did what she was best at. But the problem is that her style clashes with the style in the rest of the game (including the hand-painted closeups). The game probably rightly deserves the criticism, but I just hope Akril doesn't take it all too badly. Some people have been very harsh about it. I haven't seen her comment on it so I don't know. Perhaps it would have just been better if that wasn't a stretch goal and the game stuck to the regular game art/sprites for those sequences. Or even just some of the hand-painted closeups.
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