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Messages - Blackthorne

Pages: 1 ... 92 93 [94]
1396
Quest for Infamy / Re: Deaths
« on: June 17, 2012, 11:50:13 AM »
Yep.  You'll be relieved when you find it.  It's a fight to search it out, but when you do - it's worth it.


Bt

1397
Quest for Infamy / Re: Deaths
« on: June 16, 2012, 09:54:37 PM »
Well, the Rolling Stone's song "Can't you Hear Me Knocking" is a clue.  It's a pretty forceful song.


Bt

1398
Quest for Infamy / Re: Multiple Paths
« on: June 16, 2012, 09:53:12 PM »
I was stuck on the Brigand quest for quite some time before I realized I'd pretty much caused a game-breaking bug. Let's just say the smith isn't going to be persuaded to let you use his forge by any amount of fish oil. :-\

Game breaking?  The game still works when I tried it.  Do you mean you have no other way to distract him?  That's not true!  There are other ways.... look for something that breaks if you toss it.


Bt

1399
Quest for Infamy / Re: Suggestions
« on: June 16, 2012, 09:42:49 PM »
Hey Draven!  Thanks for the support and the compliments.  I'll try to add to what my esteemed collegue, Klytos, has already said.

I wasn't sure where to post this, I've already pre-ordered the game and I loved the demo but I wanted to make a few quick suggestions and thoughts on the game.

-Is there some way to make a skip animation button? This game practically begs to be replayed with the numerous ways that puzzles can be tackled and the different character classes but as I'm playing it's kinda boring to have to see the same animations from characters play out before I can take control of my character.

You can press 'esc' to skip the scenes in the beginning.

Quote
-After being assigned a puzzle, can it be changed so that we can be reminded of a task?

I'm not quite sure what exactly you mean there.  Can you give me a specific example?

Quote
-I don't know if it was just me but the detection area of some items should be increased. For example, the fishing pole was in clear sight and I kept trying to click on it but the game thought I was trying to click on the river.

Yep - done and done.  We're working to ensure there's not huge pixel hunts in the game.

Quote
-Items in areas should be better indicated. (I had no idea where the helm was, and it didn't look like anything was there and the same went for the shot glass)

Well, regarding the helm - you should investigate the body - the head falls of into the stump!  Take a look into the stump.  The first rule of adventure games is to explore everything, and make sure you've investigated.... twice.  We try to make things as intuitive as possible, without constantly holding you hand?  Why?  Because we respect your skill as a player, and your powers of deductive reasoning.  This is us saying "Hey!  Adventure game fans are sharper than most!"


Thanks for the feedback - AND the kind words.  It's working with the fans like you that will enable us to make the best game possible.

Talk to you soon!


Bt

1400
Banter and Chit-Chat! / Re: Hello
« on: June 14, 2012, 06:06:58 PM »
Actually, Klytos wrote that rant, sir.


Bt

1401
IQ Chat / QUEST FOR INFAMY - Our 2nd Week of The Kickstarter
« on: June 14, 2012, 11:53:29 AM »


It's the second week of the QUEST FOR INFAMY KICKSTARTER!

If you haven't downloaded and played the demo yet, click on the games tab, and select it!  It's fully playable - with three different paths to go one, mutliple puzzles - fully voiced and full musical score.  It's like a miniature game all on it's own, yet it's just a taste of what's to come with QUEST FOR INFAMY!

Check out the Kickstarter over Here at Kickstarter!

Check out the reward tier as well - there's some cool stuff on there, and we're going to be adding a few more things!  Check it out - a $10 pledge gets you a digital download copy of the game, right of the bat.... so come, help us out.  If you loved our other games, you're sure to love this.

Thanks for all your support.


Bt

1402
Banter and Chit-Chat! / Re: Hello
« on: June 14, 2012, 09:31:40 AM »
CHADLY!  You ole bastard, you!  Good to see ya.  Thanks for the support, sir - and glad you enjoyed the demo. 


Bt

1403
Banter and Chit-Chat! / Re: Hello
« on: June 11, 2012, 12:00:53 PM »
He did something bad, and we spanked him.  No Braniac.  No, Brianiac!

Bt

1404
Quest for Infamy / Re: Deaths
« on: June 09, 2012, 11:57:28 PM »
<a href="http://youtu.be/3fa4HUiFJ6c" target="_blank" class="aeva_link bbc_link new_win">http://youtu.be/3fa4HUiFJ6c</a>



Bt

1405
Quest for Infamy / Re: Multiple Paths
« on: June 08, 2012, 11:33:36 AM »
You got it, Roger.  I like the cut of your jib.


Bt

1406
Quest for Infamy / Re: Multiple Paths
« on: June 08, 2012, 10:11:36 AM »
RE: Language, use of vernacular -

This is actually intentional usage - The World of Quest For Infamy exists out of time and place - it is in it's own world, unrelated to the time of our planet and culture.  Perhaps in their world, they had a technological society at one point, but it has been destroyed - and the semi-medieval world that has come about has remnants of its past, especially in language.

There are many secrets in this world, and The Valley of Krasna is just one tiny place in the world!

RE: Talking to the person who sent you on the quest - yeah, that's a good suggestion.  Easily implmented!

RE: Pixel hunting - we tried to keep it to a minimum, but we'll make it easier, no probs.


Bt

1407
Quest for Infamy / Re: Multiple Paths
« on: June 07, 2012, 05:32:04 PM »
Played thru the Magicians path but now stuck on the Brigands path. Have to smelt the teeth but the smith just won't go away  :o

Yeah, he's annoying, eh?  You need to be sneaky.


Bt

1408
Banter and Chit-Chat! / Re: Hello
« on: June 03, 2012, 10:38:20 AM »
Awesome, as usual.  Anything less would be untrue.


Bt

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