Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Blackthorne

Pages: 1 ... 4 5 [6] 7 8 ... 38
76
IQ Chat / Re: What's the status of Roehm to Ruin?
« on: January 13, 2018, 04:47:13 PM »
Yeah, to follow up on that - we've been polishing the rough edges of the game, finishing and tightening puzzles and beats of the game.  We've added some more music and sound effects lately, and recently finished a whole new section.  After this, we'll need to record the games dialogue with voice actors, and then bug-test it.  I don't really have a specific time frame, because we all work on this part time now and it's basically just me and Shawn.  I want to get it out ASAP, though, so we're working as hard as we can!


Bt

77
Kal,

I'm truly sorry; that's such a profound loss, I don't know if I could ever say anything about it that would encompass it.  Wishing you strength in this time, man - my condolences to you and your family.  You take care of yourself, you hear?


Bt

78
Hey Chadly,

I was actually very ill for a while; I had a stint in the hospital, as well.  My kidney transplant was affected and damaged, and I'm still in recovery.  I've been mostly resting and taking it easy while waiting for my condition to improve.  I have a bunch more doctors and nephrologists appointments in the next few months... it's been crazy.   

Shawn and I are hoping to return to work on QFI 2.0 and Roehm to Ruin in the next few weeks, and I'm also working towards packing up more items and sending them out.  I'm very tired all the time, and my limited time has become even more limited lately.  If I'm being honest, it's been a very difficult period in my life - but I'm starting to feel better slowly, and I'm getting more optimistic about everything.  When you get as sick as I did, it's easy to lose hope and get down about everything.  Trying to heal both body and mind here now.  Thanks for checking in.  Hopefully we'll get this stuff wrapped up soon, and be able to concentrate on finishing Order of the Thorne next year.


Bt

79
I have more than enough Boxes, DVDs and Books for the backers - I have a basement full of them.  What I don't have at the moment is an abundance of extra time to pack, sort and ship the items.  I usually only have a couple hours on Saturday Mornings to put some things together, and I've been doing so and sending out a few packages at a time right now.  This is just how it is - I'm the only one doing this, and people will get their items, but it's just slow going.

Doing my best, making notes and trying to work my way down a massive list.  In a perfect world, we would have made money on our venture of producing a game, and I could have hired extra help to do this, but, in fact, I'm in debt up to my eyeballs and just trying to do my best here. Such is life - we took a risk and hoped it would work out.  It didn't. I'm working on getting everything out, but - like I said - it's slow.  It'll get there, though.

Bt

80
Quest for Infamy / Re: Brigand Path
« on: August 10, 2017, 06:04:08 PM »
Yeah, v2.0 Shawn and I are still working on, we just don't have the time like we used to... but we will get it wrapped up.  Some bug fixes, glitch/loophole closes, etc.  Graphical and interface work, etc.  A general update and clean up on a three year old game, heh.

Maybe someday we'll get to do QFI2.  We have the outline and story...


Bt

81
Quest for Infamy / Re: Brigand Path
« on: August 10, 2017, 09:18:40 AM »
The 1.2 version on Humble doesn't have any major differences between the 1.1.1 on GoG, other than some internal code with achievements being changed.  It's all code based, and nothing anyone'd ever notice in game play.

We're working on a full v2.0, but as we've said - our time is limited these days.  We only have part-time to work on our games, and we've been concentrating on finishing up Roehm to Ruin.  v2.0 comes after that and Fortress of Fire after that.

Being able to buy the great sword is a glitch that comes from stat grinding on day one, a feature we've removed in v2.0.  If you don't have your old sword, you're basically SOL because the game is coded to use the sword you're supposed to have, the basic sword.


Bt

82
Yeah, nearest neighbor is just a system for scaling that ensures 1:1 pixel enlargement ration, instead of the blurry effect you get with so-called "HQ" filters.  We like our pixels perfect and chunky.


Bt

83
Quest for Infamy / Re: Quest for Infamy 2?
« on: June 21, 2017, 07:47:47 AM »
Yeah, I had written a treatment and outline for QFI 2 shortly after QFI's release.  There's a story to be told, but who knows if we'll be able to get to tell it.  QFI was a pretty special, seemingly once in a lifetime thing.  Stars aligned right at one time in life, and we got to make it.  Dunno if that opportunity will come again.


Bt

84
Banter and Chit-Chat! / Re: Bt's Wife Goes Viral
« on: June 11, 2017, 10:29:13 AM »
Hah.  Funny that it still pops up. At least they credited me.  I didn't know about it, though, until I read this!


Bt

85
Quest for Infamy / Re: Game Choice / Design question
« on: June 10, 2017, 08:11:17 AM »
BT & Klytos _did_ think of everything!

Ahem...and all of the rest of us who nitpicked every aspect of the game during wave after wave of alpha and beta testing.  Pretty sure a lot of the alternate solutions were born out of various members of the team getting stuck in various areas and bitching about it incessantly.  ;)

Hahaha, this is very true. QFI was actually very well play-tested by a lot of people.  We still always found something, but a lot of game elements came from suggestions during bug-testing.  Boy, I miss that part of production.  QFI was a pretty big production.  Lots of hands on board with that one... we were all so excited.  Good times!


Bt

86
Quest for Infamy / Re: Game Choice / Design question
« on: June 03, 2017, 11:01:56 AM »
I can't wait for Roehm to Ruin, either.  Though it's only a short little game, it gives me insight and hope into the future.  It would be nice to be able to make Quest for Infamy 2 someday.  If we can keep QFI interest up and keep selling it, maybe someday we can raise enough funds to produce a sequel.

Bt

87
Quest for Infamy / Re: Game Choice / Design question
« on: May 31, 2017, 09:29:15 PM »
You know, I don't recall off the top of my head, but I'm pretty sure each class has its own way of getting out of Tyr at night.  I'll have to actually look at the game code to determine that.  It's been a while - I think I've forgotten more about QFI than most will ever know...


Bt

88
Banter and Chit-Chat! / Re: It's that day again...
« on: May 21, 2017, 11:32:19 AM »
And once again...happy birthday, fellow holder of the day.

I still don't feel old; how about you?

I feel old as hell.  I've got two children under two years old, two dead kidneys, one non-working 62 year old kidney and one working 30-something kidney.  I feel ollllllld.  Heh.  But thanks, man, hope you had a good birthday too!


Bt

89
Hey Themis,

Yeah, it's just me shipping stuff.  I've been continuously shipping items, but I have not gotten to yours yet; I had bigger packages and overseas stuff marked for later, as it requires a little more time and effort to assemble them properly.

I've been trying to keep up, sending out a few packages a week, but things have been busy.  You should see yours sometime in the next few weeks, I hope.  You can always check in here with me, I try to check these forums pretty regularly now.

Bt

90
Quest for Infamy / Re: I learned something today
« on: May 04, 2017, 01:53:47 PM »
There's still a few undiscovered secrets in the ole gal.  Not as many as we planned on putting in, though, haha. We always had ideas for funny Easter Eggs to be discovered years later.  None made it in, though.


Bt

Pages: 1 ... 4 5 [6] 7 8 ... 38