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Messages - Fizzii

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IQ Chat / Re: Quest For Infamy (Russian localization)
« on: July 10, 2015, 07:36:53 AM »
The fonts on portraits are part of the image itself (AGS engine doesn't support separate fonts for portraits).

The main font is the one used for regular text messages and dialog. Other fonts in the game are all images (made in Photoshop).

Banter and Chit-Chat! / Re: Gamergate- what is it exactly?
« on: January 14, 2015, 05:34:18 AM »
Has it occurred to you that that wiki is populated by the same people who champion the hate campaign against her?

I can understand if it was Hitler, but this is far from it. Her past is not even relevant. I don't even know if one can properly comment on the evidence there, since a lot of stuff could be taken out of context.

In my opinion, the whole thing is overblown, and the obsession and focus on her is unhealthy and ridiculous. If people don't like what she's saying, they should just ignore her instead of treating it like its WWIII.  If there is a debate about something that is meant to be a social issue, it shouldn't be about what a single person did or didn't do.

Banter and Chit-Chat! / Re: The Hobbit Rant (SPOILERS!)
« on: December 30, 2014, 02:21:13 AM »
Yep, I fell asleep during the first movie, which was airing on free TV on Saturday. I actually watched the second movie last year and thought that the cliffhanger was terrible, and when I saw the third movie, felt that the beginning really should have gone into the end of the second one. That said, there wasn't much else happening during the third movie, which was probably why they did it like that.

Agree that it should have been one movie, pacing was too slow a lot of the time.

Quest for Infamy / Re: QFG 4.5 Discussion Part XVIII
« on: September 29, 2014, 04:12:10 AM »
It's not an Easter egg, you need to click on the books on top of the shelf.

Quest for Infamy / Re: Bug testing
« on: August 05, 2014, 07:22:27 PM »

I'm one of those guilty of not testing as much as I wanted.  I did report some errors, but this was the first time I've ever tested a game, and it was WAY more complex than I ever could imagine.  Which is an awesome thing--but unfortunately, life & work just got in the way for me, so I wasn't too much help with that in the end I'm afraid.  (Excuses, excuses... :PBut I definitely didn't choose to be a beta tester just to get my hands on the game...this is a project I've really believed in from the start and I have HUGE amount of respect for everyone who worked so tirelessly on it.  So my main contribution probably wasn't so much with the testing, but I wanted to help in any way possible.
Yep, my earlier comment was speaking more generally (not just about QFI) about how a lot of people view beta testing as a way to get their hands on a game earlier / get a free copy, rather than those who are already supportive of the game like yourself. And it's fine to have people on board who wanted to play the game a bit earlier, as long as they contribute as they promised. And if they can't, then to let us know if they are too busy to help, like many people did :) 
I think the hardest part of any beta testing is having the time to do it.  Just playing through the game once doesn't cut it.  Instead, every aspect of the game needs to be explored, and puzzles and dialog options have to be attempted in different combinations.  A good beta tester also has to be quite creative.  I've had some time off before my next job, and even without a job to get in the way, I don't feel I've completely explored the QFI world.  It's so vast and rich.  I wonder how helpful I'd be as a beta tester.

QFI comes across as having been extremely well-tested before release, and I appreciate the time everyone spent making it so polished.
Indeed. For me it was time... I work full time in real life (which also requires some travel away), but I ended up spending nearly all my free time after work testing the game in the couple of months before release. Lambonius pulled out all stops right before release though, which really helped as I was very drained at that point. Plus, he found a bunch of stuff I wouldn't have found in that time. It does help to have different sets of eyes looking for different things, and we did have to look for cases where you could do things out of order and muck up the code/story continuity because of it. It's not easy :)

Quest for Infamy / Re: Bug testing
« on: August 04, 2014, 11:55:27 PM »
Testing isn't all that it's cracked up to be. Nearly everyone thinks that they can be a tester, but it really requires a good eye for detail, and huge dedication, and sometimes going through the pain of rechecking certain things to find out what exactly triggers a certain bug. Sometimes you might get some good feedback regarding gameplay from someone that just wants to play the game early, but usually they only end up playing a bit of the start then giving up.

Quest for Infamy / Re: Bug testing
« on: August 04, 2014, 06:18:59 AM »
If every game credited people who submitted bugs post release, then the credits will span thousands of lines.

In short, and sorry to burst your bubble Bad2dabone, but I don't think it's something that should be expected. You should've volunteered prior to release; we could've really used committed beta testers then!

Quest for Infamy / Re: Thing I noticed
« on: July 27, 2014, 03:58:14 AM »
I haven't actually played the rogue class on Heroine's Quest all that much, but I can certainly feed that back to Radiant about the stealing from dead messages, to include in a future update. Note that the game doesn't chastise you as a rogue when you go to take the boots for yourself, and it's not necessarily aimed at telling you to be the most honorable character ever (there is even an achievement to get through the game on minimum honour).

I don't think there are any other instances where it tells you off for doing what you're meant to do as a thief (e.g. the game does give a warning that using HAND on people while in stealth mode means you're going to try to steal from them, but that is more just as a heads up, not to tell you off), so it shouldn't really put you off from playing the character that much.

Edit: Feedback from Radiant is that the game chastises you for stealing from a grave because respect for the dead is part of viking culture. There's a difference between a cunning rogue who outwits other people to take their money, and just digging up an unprotected grave for some coin, which is why you see a classic rogue like Robin Hood outfoxing the sheriff of Nottingham, instead of bringing a shovel to the local burial grounds.

Quest for Infamy / Re: Necromancer
« on: July 25, 2014, 08:36:48 AM »
Also, did you talk to Prospero to get this quest?

Quest for Infamy / Re: Minor typos and bugs
« on: July 22, 2014, 09:40:54 PM »
I'd say it's easy enough to get a hold of the actors which were recorded remotely.
It's the actors which were recorded in studio which is harder to organise because of the need to organise the studio :P

Spoiler (hover to show)

Quest for Infamy / Re: I can't play the game :(
« on: July 11, 2014, 12:26:03 AM »
Have you tried running the winsetup file located in your Quest for Infamy directory? Try toggling the various options as described by the error message you have :)

IQ Chat / Re: Quest for Infamy Will Be Released on June 26th 2014
« on: July 10, 2014, 09:44:58 PM »
There seems to be a bit of an issue with the Humblebundle distribution to backers. I believe Humblebundle is working on it, so hopefully they can get it sorted out soon. 

Quest for Infamy / Re: Kick start campaign helper ripped off
« on: July 10, 2014, 09:42:15 PM »
Please be patient while the distribution hiccups are sorted out. Humblebundle is working on it. If you don't hear anything in a couple of days, try sending an email or message to Blackthorne. We'll definitely make sure you get all the rewards as promised :)

Quest for Infamy / Re: Help Needed With Evil Monk Tic-Tac-Toe
« on: June 17, 2014, 05:51:06 PM »
There's a solution in the game somewhere.

Spoiler (hover to show)

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