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Messages - Fizzii

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Quest for Infamy / Re: Bug testing
« on: August 04, 2014, 11:55:27 PM »
Testing isn't all that it's cracked up to be. Nearly everyone thinks that they can be a tester, but it really requires a good eye for detail, and huge dedication, and sometimes going through the pain of rechecking certain things to find out what exactly triggers a certain bug. Sometimes you might get some good feedback regarding gameplay from someone that just wants to play the game early, but usually they only end up playing a bit of the start then giving up.

Quest for Infamy / Re: Bug testing
« on: August 04, 2014, 06:18:59 AM »
If every game credited people who submitted bugs post release, then the credits will span thousands of lines.

In short, and sorry to burst your bubble Bad2dabone, but I don't think it's something that should be expected. You should've volunteered prior to release; we could've really used committed beta testers then!

I have written a walkthrough for Heroine's Quest here:

This is very spoiler heavy, so we recommend you try to play the game without it first.

I saw that just before, thanks :) The game just got onto Steam, so that helped with the exposure there. I find it a little funny how some people get so hung up on how a protagonist should look (that is, some people want different hair colours and full customization, but it's not actually a simple coding trick like they seem to think it is). Always someone wanting more :P

The Steam page is here:

It has a bunch of achievements, so enjoy :).

(Turns out Steam has disallowed trading cards because the game is free).

Version 1.1 is now available at


When Heroine's Quest was released in December, it received many positive reactions. As our game was played by many more people than our internal testing team, some issues came to light. We have worked on fixing these, and as the result, version 1.1 of Heroine's Quest is now available. We hope you enjoy this update, and thank you all for your interest and support!

Unfortunately, saved games from v1.0 cannot be used in v1.1, although your completion records can be copied. You'll have to decide whether to complete your game on v1.0 or start from the beginning in v1.1 (or complete your current class in v1.0 and try a different class in v1.1). However, we recommend that you restart if you've made it to Svartalfheim without reclaiming your items from the thieves, or if you've failed too many of the vouches in Munarvagir as a sorceress. These situations may lead to a dead end in v1.0, but they can no longer occur in v1.1. If you have further questions, please ask.

Changes to gameplay (highlight to read):
The control panel now has a button to redefine the keys used for combat.
The game now includes a setup utility that can be used to select window size and toggle fullscreen mode.
Regin will now give Gram only to a warrior heroine, not to a rogue. However, the sorceress can buy daggers now.
You can no longer enter the thieves' lodge by just entering the house and using the sword; that was never the intended solution.
You can no longer advance to Svartalfheim before dealing with the thieves' lodge, because later events assume that you've done this.
Liff will now pay you for extra pieces of willow bark, and Sigrun will pay for varg hides. However, stealing an item and then selling it back to the same character will no longer work.
Brynhild's and Skrymir's dialog about honor has been changed to clarify that bragging or telling tall tales is not considered dishonorable to a viking.
Use the hotkey 'N' to view the notepad, if you're carrying it.
Hints have been added to several puzzles that people indicated having trouble with.
We've done some rebalancing of the training rates of certain skills, as well as the amount of food and money present in the game.
To prevent dead end situations, certain items cannot be placed in a chest or otherwise abandoned, and certain locations cannot be entered while you're missing crucial items. For the same reason, if you lose Regin's chest you can now retrieve it. Conversely, you can no longer use the figurine to teleport out of certain plot events.
And fixes for every bug reported in this forum, including but not limited to the crystal lock glitch, the rogue's final battle without poison, the game hanging when asking Lithrasir for a drink, Lithrasir not following you to the holt, Aurvandel leaving while you're using the telescope, the crash if you throw too many daggers in the same room, giving the chest to Regin if you already have the quest reward, Sigyn leaving the room too fast, the sorceress not getting points for the mirror image, the 'cheater' death message in the lodge, characters being hidden if you skip visiting the jarl, and Heronus disappearing.

Made cross-class skills more useful (highlight to read)::
Animal Ken: can be used to calm dogs and cats when sneaking around.
Herbalism: increased chance of getting two potions from alchemy, and you now get a scroll that lists all ingredients, and you can steal some of these from other alchemists if needed.
Stealth: increased chance of avoiding random encounters, and you can now capture Heronus with very high skill.
Thievery: warrior and sorceress with this skill can find lockpicks in Thrivaldi's cave, and can join the Lodge with only this skill.
Mead of Poetry can now be used to learn an extra skill.


Soundtrack is also available for download:

Thanks. We've got the first two fixed (I need to check that they really are fixed now!). The third one I've reported :)

Yes, that's a bug that we're fixing in v1.1. You can retrieve your stuff before going to Svartalfheim, but you can still complete the game even without it (in which case, you just need to make sure you don't stuff up too many quests).

V1.1 probably coming end Jan or early Feb, depending on how quickly we can get this build tested to make sure no other bugs got introduced.

Crystal Shard is proud to announce the release of Heroine's Quest: The Herald of Ragnarok, available for FREE download!

Heroine's Quest: The Herald of Ragnarok is an adventure / RPG hybrid. Like in many adventure games, you have a world to save, and must use your wit, guile and inventory to puzzle your way through. Like in many roleplaying games, you can customize your character with various classes and skills, and must train yourself in combat to stand a chance against the fierce monsters in your way.

The game is designed in the spirit and atmosphere of the classics, and strives to have the same high quality of art, music, and plot. With multiple character classes and several solutions to many puzzles, the game has excellent replayability.

- Explore the rich world of Norse mythology!
- Three character classes with separate side quests: use your strength as a warrior, the arcane arts as a sorceress, wit and guile as a rogue, or create a hybrid with skills from multiple classes.
- 32 distinct voice acted characters with animated portraits.
- Over 100 hand-painted backgrounds and 10,000 sprites in animations.
- Many monsters, including giants, trolls, and svartalfar.
- High replayability due to optional quests, alternative solutions, and the three different classes.

Available for download from .

It's not Leisure Suit Larry or QFG4.5!

There is a wash tub in one of the inns the heroine can stay in, but you will see what happens when you try to use it :P

So no, you won't see the heroine nude in the game, and it wouldn't have been right to turn the game into something that objectifies the female protaganist anyway. After all, the male protagonist in QFG never got objectified to my knowledge.

Still you will find there are a couple of things you can do which are more 'adult' - that is, get a drink at the pub, or lose all your money gambling. And there is a character which doesn't have clothes, but she is covered with a censorship bar because the game is PG. 

Couple more updates on IndieDB:

Covering Monsters, Combat and Interfaces:

About how the game got started and developed:

Radiant is also planning to be at AdventureX this coming Saturday/Sunday (7th - 8th December), so if you're in London, you will get to meet him if you go.

I think Broomie will definitely get a chance to meet Radiant ;)

Aiming for before the end of the year :)

Banter and Chit-Chat! / Re: Heroine's Quest Update
« on: November 14, 2013, 03:24:52 PM »
Ah, thanks for posting!

We're getting very close, and feedback from those who have seen the game so far has been very positive. Hopefully will be able to release sometime in the next few coming weeks, but we're definitely aiming for before the end of the year :).

IQ Chat / Re: Quest For Infamy - Available on Steam
« on: November 14, 2013, 12:52:13 AM »
I think in general, game development tends to always stretch out longer than anticipated. In my opinion, the delay will definitely be worth it, as otherwise you'll be getting something which is less enjoyable. I've done some preliminary testing and discussed various plot points with Bt, and the additional details he has added so far really help to keep the story moving and keep you engaged.

And yes, most of us are doing this in our spare time, and some of us have more spare time than others. But progress in terms of sheer volume of resources has definitely been faster than during development of KQ3 or SQ2 remakes. QFI is quite a lot bigger than these even when just talking about the art!

I will also add that with each additional piece of art, it needs to be programmed in along with additional writing. The parts of any game which are the most work are programming and animation. Programming is hard because it is all about the detail, and implementing a lot of things which people often take for granted when they play a game :).

IQ Chat / Re: solar panels
« on: November 13, 2013, 08:31:00 PM »
Ha, you've changed the links.

Now when Google crawls and sees a link saying solar panels linking to QFI, it might come up in the search results when someone googles 'solar panels' :P

IQ Chat / Re: Bt eats Marmite to Prove His Love for QFI and IQ
« on: October 17, 2013, 11:01:49 PM »
Vegemite turns 90 next Friday, and the challenge I put to Bt is to cook Vegemite caramel chocolate cups (link below):

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